Archive for February, 2010

The Current State of the PS3 In Stores

As many of you know, I got the dreaded blinking red light of death on my launch 60 gig PS3 last week. With FFXIII coming out in a week and a half, sending it out for repair/refurb really wasn’t an option so I decided that I was going to purchase a new PS3 Slim.

Little did I know that PS3′s don’t exist. On Best Buy’s website, you can check the stores inventory online by using the “check stores” option. THREE states, out of the entire USA actually has a Best Buy with a PS3 in stock. Those 3 states are Vermont, New Jersey and Pennsylvania and yes I did a search on all 50 states.

Gamestop is actually taking reservations for PS3′s as we speak for $25 down. No Gamestop on the East Coast has a PS3 in stock other then used ones.

I got the very last PS3 from the Pennsylvania store. It was a 45 minute drive to get to the store so I consider myself super lucky to be able to obtain that.

Sony warned us that this was coming. That the PS3 will be harder and harder to find.

What could be causing these shortages?

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MAG Patched to v1.03

A massive patch has been released for MAG which looks to fix some balancing issues and allow you to swap weapons quicker by 500 milliseconds(!). A full list of changes below;

Patch v1.03 Available Now
Gameplay
Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
Improved speed of weapon and gear swapping by approximately 500 milliseconds.
Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
“Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
Lowered the amount of damage necessary to kill an incapacitated enemy.
All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
Players no longer lose leadership points after entering “Veteran Mode.”
Read the rest of this entry »

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Capcom Promises “Huge Announcement” in April

Capcom has a solid lineup so far for the first half of 2010. What else does the company have in store for the rest of the year?  John Diamonon of Capcom posted on the official Playstation blog that he plans to post a “huge announcement ” on the blog this April. His only hint was “Stay tuned and let the speculation begin!”

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Just Cause 2 Demo Next Week

[tab:Demo News]For anyone who’s been following Just Cause 2, you know the game is one of the most over-the-top games this year, being able to pull off ridiculous stunts using pretty much anything you can find. Well, Square-Enix has announced today that there will be a Just Cause 2 demo next week. As to how big the demo is? Check this out:

…the Just Cause 2 demo will feature a massive 35 square miles of the Lautan Lama Desert, a vast expanse of stunning, sun-scorched scenery taking up just one of the many islands in the 400 square miles of the Panau archipelago…

Yes, 35 square miles, on a demo alone! The 35 square mile expanse will be packed with towns, villages, mountains, missions and activities, plus plenty of ways to just go around and have some fun. The press release further details some of the content within the demo:

Hunt down and assassinate one of the game’s 50 military colonels; devastate military bases, bio fuel chambers, government infrastructure and more; hijack tuk tuks, military 4x4s, armoured vehicles, mopeds, helicopter gunships, light aircraft, mini vans and numerous other military and civilian vehicles; freefall from desert outcrops or from burning planes at 20,000 feet; and unlock one full, multi-stage mission, traversing the mountains to a heavily fortified government radar station and ending in an unforgettable desert car chase.

Just Cause? More like Just Ridiculous! Be sure to check out the trailer above,too, which showcases some of the action.
[tab:Press Release]
Just Cause 2 demo date announced
Massive freeroaming demo planned for hotly anticipated action sequel

Friday 26th February/… Square Enix London Studios, a part of Square Enix Europe, today announced an incredible, action-packed demo for the hotly anticipated freeroaming action game Just Cause 2 will release on March 4th, 2010.

Available for PlayStation® 3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and PC, the Just Cause 2 demo will feature a massive 35 square miles of the Lautan Lama Desert, a vast expanse of stunning, sun-scorched scenery taking up just one of the many islands in the 400 square miles of the Panau archipelago. Packed with towns, villages, military installations, mountain ranges, missions and more, the demo will feature an astonishing amount of activities for the player… and opportunities for adrenaline-fuelled chaos are limitless.

Hunt down and assassinate one of the game’s 50 military colonels; devastate military bases, bio fuel chambers, government infrastructure and more; hijack tuk tuks, military 4x4s, armoured vehicles, mopeds, helicopter gunships, light aircraft, mini vans and numerous other military and civilian vehicles; freefall from desert outcrops or from burning planes at 20,000 feet; and unlock one full, multi-stage mission, traversing the mountains to a heavily fortified government radar station and ending in an unforgettable desert car chase.

“The Just Cause 2 demo is simply massive and with so much to do, the replay value is enormous,” said Lee Singleton, General Manager of Square Enix London Studios. “It’s easily one of the biggest freeroaming demos of all time and for fans of openworld games, it’s unmissable.”

The Just Cause 2 demo will be available March 4th, 2010, on PlayStation®Network, Xbox LIVE® Marketplace and Steam.

As Rico Rodriguez, the Agency’s most powerful weapon, players must take on the island of Panau and its military regime in order to track down Rico’s former boss and mentor, Tom Sheldon, who has gone rogue with millions in Agency cash and intel. Using a unique grapple and parachute combination, there is no vertical limit as the air becomes your playground: grapple a passing plane in flight, hijack helicopters, BASE jump from the tallest buildings or mountains and leave a trail of chaos and destruction in your wake. Just Cause 2 offers players the freedom to tackle missions any way they choose and, with over 100 vehicles and countless upgrades and collectibles, the choices for relentless adrenaline-fuelled action are limitless.

Just Cause 2 will be available for the PlayStation 3, Xbox 360 and Games for Windows® and will be released under the EIDOS brand portfolio. All formats will release in-stores on March 23rd, 2010, in North America and March 26th, 2010, in Europe, Middle East, and Australasia. More information is available on the official website at www.justcause.com.[tab:END]

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