GDC 2010: Naughty Dog Wants Your Questions


[tab:News]Over at the Official Blog, Naughty Dog is waiting for you to send in any questions you have. What kind of questions? Since they will be used for GDC next week, it will most likely have to do with the development of their games, but they’re open to anything it seems, whether it’s serious or fun, etc. Also attending that panel? The graphic artist and composer for Q-Games’ PixelJunk Eden (Baiyon). If you have a question in mind for either developer in mind, be sure to get it in by Friday (and let us know what you sent them!).

The Who, What, When and Where of the questions are as follows:

On Thursday, March 11 from 4:30 – 5:30 PM PST, Naughty Dog’s co-lead Game Designer, Richard Lemarchand, will be participating in a session with Baiyon, graphic artist and composer of Q-Games’ PixelJunk Eden, and they want to take your questions to be answered during the panel!

The session will take form as a lively discussion on the inherent similarities of artistic endeavor and will encompass conversations on Richard’s and Baiyon’s games, and the nature of creativity and process in games. We’re hoping to use a number of questions submitted by the community to lead the conversation. If you have a question you’d like to have answered during this panel, please submit it in the comments below and we’ll do our best to get it answered at GDC. We welcome all kinds of questions, serious, fun, etc…we’re looking for variety! Get your questions in before Friday; we’ll close all submissions after that.

Naughty Dog will have a huge showing at GDC, so if you’re going to be attending, be sure to check out their entire event schedule as well in the tab above.

Source
[tab:Naughty Dog GDC Schedule]
Thursday (March 11, 2010) 1:30pm — 2:30pm
Among Friends – An UNCHARTED 2: Among Thieves Post-Mortem
Richard Lemarchand (Game Designer, Naughty Dog)
Room 134, North Hall

Thursday (March 11, 2010) 3:00pm — 4:00pm
Behind the Scenes: UNCHARTED 2’s Unique Cinematic Production Process
Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)
Room 303, South Hall

Thursday (March 11, 2010) 4:30pm — 5:30pm
Micro or Massive: It’s Fricking Tough to Achieve a Vision
Baiyon Tomohisa Kuramitsu (Graphic Artist/Composer, PixelJunk/Eden), Richard Lemarchand (Game Designer, Naughty Dog)
Room 135, North Hall

Friday (March 12, 2010) 9:00am — 10:00am
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)
Room 134, North Hall

Friday (March 12, 2010) 1:30pm — 2:30pm
Creating the Active Cinematic Experience of UNCHARTED 2: Among Thieves
Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
Room 305, South Hall

Friday (March 12, 2010) 4:30pm — 5:30pm
UNCHARTED 2 Art Direction
Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Room 306, South Hall

Saturday (March 13, 2010) 10:30am — 11:30am
UNCHARTED 2 Character Pipeline: An In-depth Look at the Creation of U2’s Characters
Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm — 2:30pm
Animation and Player Control in UNCHARTED: Drake’s Fortune and UNCHARTED 2: Among Thieves
Travis McIntosh (Lead Programmer, Naughty Dog Inc.)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm — 2:30pm
Getting Noticed: Why You Need an Online Portfolio and How to Make One
Jacob Minkoff (Game Designer, Naughty Dog Inc)
Room 306, South Hall

Saturday (March 13, 2010) 3:00pm — 4:00pm
UNCHARTED 2: HDR Lighting
John Hable (Programmer, Naughty Dog)
Room 305, South Hall[tab:END]


Written by: Jay - Community Manager / Editor-In-Chief


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