You could call this one of the best ways to get an aspiring game developer out there and recognized, because the Indie Fund is a way for these kinds of developers to independently fund their games without using traditional publishing models. According to their website:
Indie Fund is a brand new funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.
So who runs the Indie Fund? Pretty much a who’s who of independent game developers:
- Ron Carmel and Kyle Gabler, 2D BOY (World of Goo)
- Jonathan Blow, Number None (Braid)
- Kellee Santiago, thatgamecompany (flOwer)
- Nathan Vella, Capy (Critter Crunch)
- Matthew Wegner, Flashbang Studios (Off-Road Velociraptor Safari)
- Aaron Isaksen, AppAbove Games (Armadillo Gold Rush)
They are currently backing a number of yet-to-be-announced titles. They will also be hosting an event at GDC next week, too, called “Indies and Publishers: Fixing a System that Never Worked.” which can be read in more detail here. If you’re interested in applying for some financial help, they will be creating an application form soon (assuming some of our readers are one of the aforementioned aspiring developers). Check out the home page here.
Written by: Jay
- Community Manager / Editor-In-Chief