Why SCEA Should Have Published Demon’s Souls in North America
The relatively little known publisher named Atlus posted big profits for the first half of their fiscal year. They made $378 million yen ( around $4.15m usd ) which is up 236.1% when compared to the same period last year. The company’s North American branch is credited for generating the most profit. That’s all thanks to Atlus publishing the PS3 exclusive Demon’s Souls in North America.
After becoming one of the fastest selling imported games from Japan last year, Demon’s Souls went on to sell over 150,000 copies in it’s first month alone when Atlus brought it to North America. It quickly sold out in many areas across the country.
Demon’s Souls became the sleeper hit of 2009 with little-to-no advertising backing the new IP. GameSpot crowned the niche role-playing game 4 awards last year which were; Overall Game of the Year,Best PS3 game,Best Role-Playing game and Best Original Game Mechanic (for the online integration).Game Trailers award it Best RPG and Best New Intellectual Property while RPGFan awarded it Best RPG for the PS3 and Best Console Action-RPG. IGN also awarded the game Best RPG for the PS3. PC World awarded it Game of the Year ( and the game isn’t even for the PC). RPGamer awarded Demon’s Souls RPG of the Year 2009, including Best Graphics and Best PS3 RPG.
Why SCEA passed on publishing Demon’s Souls is any one’s guess but right now,I’m sure Atlus is glad they did.