Ninja Theory: 3D gaming this gen will be ‘limited’


http://ps3media.ign.com/ps3/image/article/943/943635/ces-2009-sony-ps3-3d-demo-20090109061607678.jpg

Heavenly Sword dev Ninja Theory has their own… theory regarding Sony’s push for 3D gaming on the PS3. According to studio co-founder Tameem Antoniades, it’s doable this generation but it will be limited.

“The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution [per eye],” said Antoniades in an interview with CVG.

“So in essence that’s 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec.”

Antoniades further noted that the limitations of this current console generation won’t let gamers play something close to James Cameron’s Avatar movie, but things will really take off in the next generation.

“Every generation has to be at least five to ten times more powerful than the last,” he said, “so I think we’ll get there in the next generation. I think that will be totally revolutionary for games.”

Via [CVG]


Written by: Ace - News Contributor


  1. #1 by Mike on April 4th, 2010

    I’m not that interested in 3D, but he is overlooking the fact that half of the “HD” games out now don’t even run in 720p. You can’t say that 1080p is the baseline and calculate from there when you already have games like Modern Warfare 2 that are only 640p. I think Tekken 6 is even lower than that.

    Developers have been cutting a lot of corners this gen, they will continue to do so if there is money to be made from the 3D fad.

  2. #2 by steffo on April 4th, 2010

    His figures dont add up.
    720p at 60Hz per eye does not equal 1080p 120Hz. It equals 720p 120Hz. Even then the game doesn’t have to actually run at 120fps to appear smooth, that’s all down to the TV’s refresh rate and its syncing with your glasses.

    The baseline is going to be 60Hz, with 30FpS for each eye needed. Now that can be rendered at a lower resolution, like “600p” and upscaled to 720p, since that’s already quite common, and 3D is more forgiving in that regard.

    Anyway, isn’t he flying in the face of overwhelming evidence to the contrary? Wipeout HD and Gran Turismo 5, though both run 1080p in 2D, will be 720p, 60Hz, 3D. Both look fantastic.

    So it’ll be difficult to work with, and it wont challenge the best looking 2D games, but it’s miles away from the exaggerated nonsense he spouted.

    Case closed

  3. #3 by Jay on April 4th, 2010 [ 83111 Points ]

    next gen will definitely be where a lot of this new tech will catch up, and by then, I’m sure we’ll see 1080P 120Hz become the highest spec, with faster blu-ray drives as well, and 3D might even be able to run at at least 720P 120Hz

  4. #4 by Darrin on April 4th, 2010 [ 17143 Points ]

    “So in essence that’s 1080p rendering at 120 frames per second”

    This is ridiculous. Almost no games do 1080p 60 FPS today, so 1080p 120 FPS is not necessary at all for stereoscopic 3D.

    Your display probably does need a 120 Hz refresh rate (and 240 Hz might be better), but that has nothing to do with the FPS render rate in the console.

    To add stereoscopic 3D, games would need to double their frame output to maintain quality. So, a 720p 30 FPS game, would need to generate 720p 60 FPS worth of video. Additionally, there are various possible optimizations that we aren’t considering.

  5. #5 by EdEN on April 5th, 2010 [ 141886 Points ]

    Makes sense when you think about it. In the end it all depends on how the tech itself works and if the glasses themselves do any pre-computing crunch of their own.


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