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PS3Blog.net | November 17, 2017

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Capcom’s Crackdown on PSN Game Sharing Angers Many | PS3Blog.net

Image courtesy of Deviant art                    

The PS3 version of Capcom’s Final Fight: Double Impact includes a few restrictions aimed at PSN “sharing”. Double Impact can only be played by a single account within a given 24-hour period, severely reducing the effectiveness of the sharing system. The game also checks the PSN server each time it’s launched. If no connection is established, Final Fight: Double Impact cannot be played.

I can understand why Capcom may want to hinder or limit game sharing for their down loadable games but I have to question the decision to make the game unplayable offline. What if someone temporary loses their Internet connection and would like to play Final Fight: Double Impact? Did Capcom even think ahead before implementing this restriction?

After gamers made an uproar over the issue Capcom released this statement:

 

“Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact,” the company said. “Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store. Unfortunately when populating this content this detail was overlooked and wasn’t included in the versions of the game that released in North America and Asia.”

“….This protection mechanism has been implemented in numerous games offered on the PlayStation Store before.” the company noted “a fix is on the way,” referring to a clearer statement of terms on the game’s PlayStation Store page.

From the statement it’s obvious Capcom has no plans to change the restrictions that hinder Final Fight to be played offline. Is this a sign of things to come for PSN games or just an epic mistake on Capcom’s part?

  • EdEN

    Well, they could have done it better. They could ask to go into PSN ONCE and thus registering that copy into the PS3 Console ID and never needing to “authenticate” it again.

    Still, most of us either have PSN on auto-login or login as soon as we turn on the console so…

  • hobbes

    good to know, count this as 1 game i won’t buy due to this

  • Somewhere David Jaffe is smiling at this news.

  • JustTheFactsMr

    The 24-hour thing has been done for years now. Warhawk, GT Prologue etc.

    The sharing system is only supposed to be for people with multiple systems in the same household/family. So the 24 hour prevents people other than that sharing/not paying for games.

    If you wanted the off-line LAN mode in Warhawk you had to buy the Blu-ray disc. If you wanted to move it around from machine to machine without 24-hour delay you had to buy the disc. The download version had the same restrictions as Final Fight.

    None of this is new.

    Instead of providing PS3 readers with interesting and relevant info like this.

    http://www.youtube.com/watch?v=XdgOzAMc3II&feature=channel
    http://www.youtube.com/watch?v=rowKgfdQZoc
    http://www.youtube.com/watch?v=efPqZIwXrDA

  • If you don’t like it dude. Don’t read. This is a relatively negativity free zone.

    The topic is what the topic is and NOT if you like the topic or not.

  • EdEN

    Lately it has been like that. “Why post this if no one cares?” “This is old news”, etc., etc.

    Can’t please everyone…

  • derrickgott007

    I see this as good news. The way the PSN user agreement stands now it says that you can download something 5 times to PS3’s registered to YOU…Not your friends PS3. I don’t see how people think what Capcom did is wrong. Here’s a case in point:

    1.) Someone owns 2 PS3’s. One in the living room, and one in the bedroom. This is where the 5 time download comes into play.

    2.)I have a PS3, and John Q Public has a PS3. I’ve never been to his house, nor will I ever because I met him on a message board. There SHOULD NEVER be a PSN account in my name on his PS3 EVER. This is what capcom is avoiding.

    Just like if I were to take my BFBC2 or MW2 disk and make 5 copys and give them away, the companys lose 5 sales of their IP.

    PSN sharing IS THEFT. Plain and simple.

  • dragonx

    My location offers no high speed internet through cable, or wifi, only way we have faster internet is through mobile broadband. So if I wanted the game and took my Ps3 somewhere to download it, it wouldn’t play as soon as I got back home. I understand capcom protecting themselves but they have to realize not every Ps3 is hooked to the internet.