Monthly Archives: April 2010
Translated from Hideo Kojima’s Japanese twitter account:
“My next project will challenge a certain industry taboo.”
“If I mess up, maybe I’ll have to leave the industry. But there’s no escaping it – I can’t pass otherwise.”
Personally I think the …
Another Dev Diary from Codemasters detailing their attention to detail in respect to handling in the upcoming F1 2010 due in September. I’m a little sceptical of how they can claim it handles realistically when it runs at 30fps, especially when you consider Studio Liverpool managed to make a decent F1 game back in 2006 run at 60fps… I’ve added the video after the jump along with some new screenshots, unfortunately they are still of 2009 season cars but the video does show some crashes and car damage in action.
Image courtesy of Deviant art
The PS3 version of Capcom’s Final Fight: Double Impact includes a few restrictions aimed at PSN “sharing”. Double Impact can only be played by a single account within a given 24-hour period, severely reducing …
I had actually posted this up in the Live Chat, but Ubisoft has registered two domains recently discovered on Whois. One title is Assassin’s Creed: Brotherhood, and the other is Driver: San Francisco. For those of us who have been gaming since the original PlayStation and the very first Driver, at the time, was one of the most fun games out there, with Hollywood-style car chases and the like, which was the biggest draw. It was pure fun (though, not the best thing to look at, of course, but back then, who really cared?). It was one of my personal favorites on the platform.
Anyway, after that, the Driver series was trying too hard to be like GTA (especially the third one on) and a lot of it’s draw was lost in translation. Driv3r, the first title on XBox/PS2, was the least favorite, but, in my opinion, the Director Mode more than made up for it. As to why Parallel Lines didn’t use it, I don’t know because I enjoyed making my own replay videos and downloading others (you could adjust camera speed, angle, location, etc; quite a bit of freedom and because of that, you could make an awesome chase sequence). I still remember one I did with a semi and trailer, and jackknifed the trailer, and as it swung around it hit a bench a pedestrian was sitting on and shattered it, but the person just stayed sitting there like it was still intact :P. Normally, pedestrians would run out of the way. If it wasn’t for the Director Mode, I probably wouldn’t have caught it and shared it with other users for a laugh. Parallel Lines was decent, though.
When SOCOM 4 was first announced at last years GDC, a lot of skeptics and fans alike ponder to the fact that the game will support the upcoming PlayStation Move motion controller. But no worries folks, Zipper assures SOCOM fans that the game will also be compatible with your good ole DualShock 3 controller. More Info after jump.
[tab:Highlights] Highlights this week are the release of the Siege expansion for Uncharted 2, which includes new maps, new skins, a new co-op mods and new trophies for $6. The Lost Planet 2 multiplayer map also released, and I …