Archive for May, 2010
This is one of those PSN games I had my eye on for a while. I wonder if Eddie got his hands on it when they showed it off at PAX earlier this year? Anyway, as I said in a post from a while back, it’s kind of like LBP and MNR in a way that you can create your own stunt tracks in the game, and play with friends on these tracks, with different routes and the like. What’s really cool is that you can edit your track at any time:
Creating levels in Joe Danger is as fast and fun as playing the game itself. In fact, you never leave the game! As you ride through your level, press Edit at any time to freeze the world and play about with it however you want. You can drop a ramp then launch Joe over it, or place a Shark Tank just before he lands.
You can also create challenges for others to try to top, or race against them in tracks created by you. Like LBP and MNR, all the tracks in game are made using the game’s creation tools. In single player, the game includes 11 tours of up to 10 races each, so there’s a lot of stuff you can draw ideas from for your own tracks. You might be able to play head-to-head online and on split-screen (considering there were four people on a track in the video, I would assume that means 4 player split screen, but a screenshot does show split screen for two), but the biggest draw, according to the developers, is trying to get high scores, which, in itself, adds to the replay value for those who are more competitive.
The game looks promising and might wind up being the Indie game to get this year (and it’s exclusive to the PS3). It will hit the US PSN next Tuesday, and they are trying to get a EU release as close as possible to that (they will make that announcement on the EU blog when it’s ready). It will be on sale for $14.99, but given the content, it might be worth it!
Be sure to check out some of the developer’s other videos after the jump. They show off a coin dash track, as well as a quick one that they made and tested out, with some hilarious traps and the like (it gives you a good idea of the different things you can do).
Bad week for me the past week. Lots of sleep due to being doped up on meds . I never did get to the weeklies last week due to illness. I did manage to get 100% on Red Dead Redemption, though . Hopefully I’m at the tail end of this sickness right now, though.
Anyway, what about this week’s highlights? We’ve had a total of 19 main articles this week. The 2101 PS3s are hitting store shelves. There is also talk that the premium PSN service will be called PSN+. Kung Fu Live! has finally made an appearance, and looks pretty fun. Thrustmaster finally came out with a cockpit, and will hopefully inspire others to make them as well (I’m looking at you Logitech). And Insomniac has finally made official that they are creating a multiplatform IP.
Nothing going on in the Community this week. It was definitely a slow week for a lot of us. It’s still nice to see commentating on articles, of course. Remember, if you want to submit news to us, you can by becoming a writer! There’s links all over the place, including the ‘Highlights’ tab of this post. Anyway, here is this week’s recognitions:
Contributor of the Week
- Sakinah – 6 Entries
QuickNews Contributor of the Week
- Sakinah, Tosh and Jay – 1 Entry Each
- Jay – Official PS3Blog.net Review: Red Dead Redemption – 6 Likes
- Darrin – Insomniac Partners with EA. Plans New Multiplatform Franchise – 25 Comments
Killzone 3 News Roundup
Sakinah – May 23rd
New Playlist “The Lab” Heading to Uncharted 2
Sakinah – May 23rd
PS Move to preempt Project Natal by launching in July?
Ace – May 23rd
New CECH-2101 PS3 Slims with 40nm RSX chips spotted
Ace – May 23rd
Red Dead Redemption: Few More Points
Darrin – May 24th
Uncharted 2 PSN Avatars Arriving May 25
Sakinah – May 24th
GameStop Powers Up A New Rewards Program [Rewards Zone]
Ace – May 24th
Official PS3Blog.net Review: Red Dead Redemption
Jay – May 24th
PS3 Subscription Based Service to be Named PSN+?
Eddie – May 25th
Insomniac Partners with EA. Plans New Multiplatform Franchise
Darrin – May 25th
New Instruments Coming to Rock Band
Sakinah – May 25th
Rumor! Team Ico Collection (Ico & SOTC) Coming to Blu-ray Q1 2011
Eddie – May 26th
PS3 Only Does Natal? [Update: Gameplay Video]
Trev – May 26th
Naughty Dog Not Involved in Killzone 3 After All
Sakinah – May 27th
Sony confirms Premium PSN service
Ace – May 27th
Killzone 3 Footage and Interview
Trev – May 28th
Sega: 3D Will Be a Big Wave
Sakinah – May 29th
Thrustmaster Unveils New PS3/PC Ferrari Cockpit
Jay – May 29th
More 5-in1 Arcade Hits Stuff
Jay – May 24th
PlayStation Motion Games Category
Tosh – May 26th
Tekken 7 Announced
Sakinah – May 28th
Nothing planned yet, but we’re still open for getting us some posse action on Red Dead Redemption!
No poll results until the end of this week! The current poll shows three franchises with a LOT of support for a movie based on the games, but you’ll just have to vote yourself to see the current standings .
Well, that’s it for me for now. I’ll try to get the Weeklies up this week. Hopefully I won’t have to deal with this nasty feeling much longer . E3 is fast approaching and tomorrow is the first day of June. Thanks for reading all!
In a press release yesterday, Thrustmaster, which is a popular accessory maker, unveiled the fold-able, and wireless ‘cockpit’, called the “Ferrari Wireless GT Cockpit 430 Scuderia Edition“. It looks pretty neat and I, personally, haven’t seen a home setup where the floor pedals and steering wheel are integrated into one unit like this.
As far as features go, it’s got a wide, weighted base for stability (the base weighs 10.5kg, or a little over 23 pounds) and includes a metal structure and “an infinite number of possible positions according to the user’s size“. The brake pedal uses magnetic resistance to simulate brake pressure on the pedal (which sounds really cool). The shifters (sequential up and down) are metal as well.
Looking at the steering wheel itself, it’s supposed to be very precise (though, they didn’t mention the overall turning circle), and it’s also detachable from the base to help with storage (along with the folding capabilities). It’s also supposedly an exact 7/10 replica of the actual steering wheel used in the F430 (it’s got a 28cm (approximately 11 inches) total diameter). It even includes the Manettino dial, which is used to change vehicle settings on the fly (and it’s backlit as well). Thrustmaster has stated that the wheel is 100% compatible with all PS3 and USB-enabled PC games.
The whole set up has a range of 10 meters (almost 33 feet), and has a 50 hour battery life on 4 AA batteries.
So how much does it cost, though? Try $/£250. Given it’s looks (it really does look great) and the materials it’s made from, it looks like, for the serious racers out there, it would be worth it if you already don’t have a similar setup. If you’re interested in purchasing it, though, you’ll only have a short wait, as it releases next month. Be sure to check out the Press Release and the other product shots. You can also check out a product demo video here.
Inspired by Ferrari. Engineered to drive racing games to the limit…
Thrustmaster Unleashes Real Racing Power withFerrari Wireless GT Cockpit 430 Scuderia Edition
London – (May 28, 2010) — Thrustmaster, the innovative PC and console accessory brand, unveils its newest gaming accessory release: a pre-equipped, streamlined, Ferrari-licensed cockpit, that’s foldable and ready to be set up anywhere. The Ferrari Wireless GT Cockpit 430 Scuderia Edition is a cockpit ensemble featuring a built-in wheel and pedal set, for PlayStation® 3 and PC. It lets users experience the thrills of racing under conditions very close to those on real race tracks – without having to leave their living room. This compact, practical and efficient racing cockpit will be available in June 2010 for the SRP £249.99 ($249.99).
Wireless Cockpit Ensemble – The cockpit ensemble is wireless, featuring a range of more than 10 meters and 50 hours of battery life: it’s got everything you need for great performance, whether in quick runs around the track, or endurance racing.
Optimal Stability – With a wide, solid base and a total weight of 10.5kg (23lbs.), stability is optimal. The cockpit’s construction is completely solid, thanks to its rigid metal structure, perfect for maintaining your racing lines, even through quick turns.
Adjustable Cockpit – The cockpit is fully adjustable, for an infinite number of possible positions according to the user’s size (adult/child) and seating type (sofa/chair). It also features a mechanism which locks in place once the position has been selected. Foldable, with a detachable wheel and carrying handle, the cockpit takes up minimum space for easy storage when the race is over.
Absolute Precision Technology – This new racing release also provides absolute precision, thanks to the H.E.A.R.T HallEffect Accurate Technology™ system (12-bit precision, with 4096 values on the wheel’s axis): it will give you the edge you need to take up the pole position.
Completely in the Ferrari spirit
Streamlined Design – The Ferrari Wireless GT Cockpit 430 Scuderia Edition has a streamlined design with smooth and harmonious lines, and features the metallic colours of the Ferrari 430 Scuderia’s “musetto”.
Programmable Wheel Replica of Ferrari 430 Scuderia – The wheel, 11” in diameter, is a replica of that found on the Ferrari 430 Scuderia, down to the smallest details – from the 5-position Manettino dial which lets users configure their car directly in the race, to the sequential gearshift levers crafted of metal, and rubber-textured grip. The wheel is 100% programmable and features an internal memory.
Magnetic Resistance Pedals – The metal pedals, inspired by those in the Ferrari 430 Scuderia, are built directly into the cockpit, and provide a long range of travel, for even greater realism. The brake pedal even features magnetic resistance for enhanced performance.
For information on the Ferrari Wireless GT Cockpit 430 Scuderia Edition and other products visit www.thrustmaster.com and http://red-collection.thrustmaster.com/.
With big named games like Gran Turismo 5 being delayed for the introduction of 3D support, you can’t deny 3D gaming is shaping up to be a serious step for the gaming industry. During an interview with Japan’s Nikkei Trendy Sega’s Naoya Tsurumi shared his thoughts on the future of 3D games.
Tsurumi: “I believe 3D will become a big wave. The Nintendo 3DS is a landmark hardware. We’d like to invest heavily in it.”
Tsurumi also added that Sega would “definitely” like to support 3D console games, however he believes success here will depend on the spread of 3D televisions. Like many other executives have noted, Tsurumi stated that making games compatible with 3D viewing is not difficult on a technical level.
Read Tsurumi’s full interview here.
The interview is conducted by Jeff Rubenstein – Social Media Manager at Sony with Guerrilla Games‘ Dutch Schenior Produscher Steven Ter Heide and if you squint at the background you can see Killzone 3 running on one of the snow levels, don’t worry the guy in the hat gets out the way pretty quickly! It appears to be a looped video capture rather than someone actually playing through a demo.
In the video you can see it looks familiar to Killzone 2 whilst still showing some new features such as melee kills, turret guns and snow. The melee kills look nice but also look as though they would create problems in a similar way to the recent Aliens Vs Predator in that you’re a sitting duck whilst brutally killing your target. Still it’s looking good and nice to hear that Guerilla are listening to the community. Killzone 3 is due out in 2011.
Killzone 3 for PS3 reveal: Guerrilla Games interview [blog.us.playstation.com]