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	<title>Comments on: The Overrated and Underrated Games of E3 (Op-Ed)</title>
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		<title>By: Axe99</title>
		<link>http://www.ps3blog.net/2010/06/30/the-overrated-and-underrated-games-of-e3-op-ed/#comment-274909</link>
		<dc:creator>Axe99</dc:creator>
		<pubDate>Tue, 06 Jul 2010 21:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=24297#comment-274909</guid>
		<description>HOMM?  That&#039;s turn-based strategy, but it&#039;s  not 4X!  That&#039;s more of a battle-sim, along the lines of the Panzer General series.  Your comments suggest that you&#039;re not that familiar with turn-based strategy in general.....

I think you&#039;ll find that most strategy fans would agree that Civ 4 was the peak of the series to date (drop by , and that Galactic Civilisations II (a relatively recent game by Stardock) is the peak of 4X  space strategy to date.  I&#039;m not sure where you&#039;re finding all of these strategy fans in universal agreement, but the ones I play with are playing Civ IV/Civ Rev and Gal Civ 2, rather than Civ 2 (the first you could play online - although that clearly wasn&#039;t an innovation by your standards) and Master of Orion II (the &#039;classic&#039; of space 4X gameplay - MOO was surpassed by its sequel!).

And as for 4X being a legacy genre, I think you&#039;re confusing &#039;legacy&#039; with &#039;niche&#039; ;).  There are still a steady albeit limited stream of 4X games being released, and they still sell respectably, even though they&#039;re generally only released on the heavily pirated PC platform.

And hexes being a pretty small enhancement?!  They are a _huge_ game changer when it comes to actual military strategy.  I never suggested they were new to gaming (and, indeed, they&#039;ve been around longer than 30 years ;)), just new to Civ - which is the game we&#039;re talking about.  Suggesting that the shift from squares to hexes, and from unit stacks to individual units on tiles, is just plain ludicrious.  Drop on over to www.civfanatics.com and post that in the forum and see how you go - ask them if the series has changed much since Civ 1 as well while you&#039;re there ;).

On the by, even if you don&#039;t understand the impact of the military changes in Civ 5, how about the introduction of religion in Civ 3, and its enhancement in Civ 4?  Or the introduction of vassal states in Civ 4?  The &#039;core&#039; Civ series has been constantly evolving and changing, and Civ 4 played very differently to Civ 1.

Anyways, you&#039;re not actually logically addressing my arguments, but rather trying to deflect the criticism by bringing up new points, which means it&#039;s going to be pretty pointless trying to have a proper discussion with you, which is the most disappointing part (by some margin) in your writing.</description>
		<content:encoded><![CDATA[<p>HOMM?  That&#8217;s turn-based strategy, but it&#8217;s  not 4X!  That&#8217;s more of a battle-sim, along the lines of the Panzer General series.  Your comments suggest that you&#8217;re not that familiar with turn-based strategy in general&#8230;..</p>
<p>I think you&#8217;ll find that most strategy fans would agree that Civ 4 was the peak of the series to date (drop by , and that Galactic Civilisations II (a relatively recent game by Stardock) is the peak of 4X  space strategy to date.  I&#8217;m not sure where you&#8217;re finding all of these strategy fans in universal agreement, but the ones I play with are playing Civ IV/Civ Rev and Gal Civ 2, rather than Civ 2 (the first you could play online &#8211; although that clearly wasn&#8217;t an innovation by your standards) and Master of Orion II (the &#8216;classic&#8217; of space 4X gameplay &#8211; MOO was surpassed by its sequel!).</p>
<p>And as for 4X being a legacy genre, I think you&#8217;re confusing &#8216;legacy&#8217; with &#8216;niche&#8217; <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .  There are still a steady albeit limited stream of 4X games being released, and they still sell respectably, even though they&#8217;re generally only released on the heavily pirated PC platform.</p>
<p>And hexes being a pretty small enhancement?!  They are a _huge_ game changer when it comes to actual military strategy.  I never suggested they were new to gaming (and, indeed, they&#8217;ve been around longer than 30 years <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ), just new to Civ &#8211; which is the game we&#8217;re talking about.  Suggesting that the shift from squares to hexes, and from unit stacks to individual units on tiles, is just plain ludicrious.  Drop on over to <a href="http://www.civfanatics.com" rel="nofollow">http://www.civfanatics.com</a> and post that in the forum and see how you go &#8211; ask them if the series has changed much since Civ 1 as well while you&#8217;re there <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>On the by, even if you don&#8217;t understand the impact of the military changes in Civ 5, how about the introduction of religion in Civ 3, and its enhancement in Civ 4?  Or the introduction of vassal states in Civ 4?  The &#8216;core&#8217; Civ series has been constantly evolving and changing, and Civ 4 played very differently to Civ 1.</p>
<p>Anyways, you&#8217;re not actually logically addressing my arguments, but rather trying to deflect the criticism by bringing up new points, which means it&#8217;s going to be pretty pointless trying to have a proper discussion with you, which is the most disappointing part (by some margin) in your writing.</p>
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		<title>By: darrin</title>
		<link>http://www.ps3blog.net/2010/06/30/the-overrated-and-underrated-games-of-e3-op-ed/#comment-274908</link>
		<dc:creator>darrin</dc:creator>
		<pubDate>Tue, 06 Jul 2010 21:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=24297#comment-274908</guid>
		<description>You know how I know that 3D shooters have evolved more than 4x games: 

3D shooter fans almost universally agree that games keep getting better every year. Uncharted 2 is a big favorite for example. Even the most ardent fans of Doom/Marathon would completely agree that todays games are way better even if they share the same core dodge/aim/shoot mechanics.

4x fans almost universally agree that the best games are from back in the past. Look at HOMM for example (I&#039;ve put hundreds of hours into that). Fans are almost unanimous that HOMM 3 was the best and none of the sequels ever recaptured the magic (HOMM 4 as particularly terrible). Similar story with MOO.

Or how about Spaceword Ho!? That game is so old, the last version was released on Palm OS! 4x is a legacy genre (and I&#039;ve played a ton of SOSE and Total War)

&quot;Hell, Civ 5 introduces hexes, which anyone who is familiar with turn-based strategy will tell you is a _huge_ game changer when it comes to combat.&quot;

Dude, that&#039;s a pretty small enhancement. Hexes were a strategy innovation 30 years ago?

&quot;I’ve got a PS3 and _loved_ Chains of Olympus&quot;

Well, you broke my theory...</description>
		<content:encoded><![CDATA[<p>You know how I know that 3D shooters have evolved more than 4x games: </p>
<p>3D shooter fans almost universally agree that games keep getting better every year. Uncharted 2 is a big favorite for example. Even the most ardent fans of Doom/Marathon would completely agree that todays games are way better even if they share the same core dodge/aim/shoot mechanics.</p>
<p>4x fans almost universally agree that the best games are from back in the past. Look at HOMM for example (I&#8217;ve put hundreds of hours into that). Fans are almost unanimous that HOMM 3 was the best and none of the sequels ever recaptured the magic (HOMM 4 as particularly terrible). Similar story with MOO.</p>
<p>Or how about Spaceword Ho!? That game is so old, the last version was released on Palm OS! 4x is a legacy genre (and I&#8217;ve played a ton of SOSE and Total War)</p>
<p>&#8220;Hell, Civ 5 introduces hexes, which anyone who is familiar with turn-based strategy will tell you is a _huge_ game changer when it comes to combat.&#8221;</p>
<p>Dude, that&#8217;s a pretty small enhancement. Hexes were a strategy innovation 30 years ago?</p>
<p>&#8220;I’ve got a PS3 and _loved_ Chains of Olympus&#8221;</p>
<p>Well, you broke my theory&#8230;</p>
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		<title>By: Nag</title>
		<link>http://www.ps3blog.net/2010/06/30/the-overrated-and-underrated-games-of-e3-op-ed/#comment-274885</link>
		<dc:creator>Nag</dc:creator>
		<pubDate>Tue, 06 Jul 2010 13:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=24297#comment-274885</guid>
		<description>Dance central could well be a runaway fad in the same way DDR was. Obviously it&#039;ll need to catch on, and that&#039;s less likely with arcades not being so popular anymore.

How can you say that Portal 2 is over-rated? You say &quot;is it really that good?&quot; Well, we don&#039;t know yet. Portal 1 was great, and if portal 2 is a longer game with the same great gameplay and dialogue, which it looks to be so far, then it absolutely deserves those accolades.

I agree about all the other points though.</description>
		<content:encoded><![CDATA[<p>Dance central could well be a runaway fad in the same way DDR was. Obviously it&#8217;ll need to catch on, and that&#8217;s less likely with arcades not being so popular anymore.</p>
<p>How can you say that Portal 2 is over-rated? You say &#8220;is it really that good?&#8221; Well, we don&#8217;t know yet. Portal 1 was great, and if portal 2 is a longer game with the same great gameplay and dialogue, which it looks to be so far, then it absolutely deserves those accolades.</p>
<p>I agree about all the other points though.</p>
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		<title>By: kamakr</title>
		<link>http://www.ps3blog.net/2010/06/30/the-overrated-and-underrated-games-of-e3-op-ed/#comment-274880</link>
		<dc:creator>kamakr</dc:creator>
		<pubDate>Tue, 06 Jul 2010 12:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=24297#comment-274880</guid>
		<description>What about Crysis 2? that&#039;s have to be the most overrated game ever! the graphics dose not Evan look that good...</description>
		<content:encoded><![CDATA[<p>What about Crysis 2? that&#8217;s have to be the most overrated game ever! the graphics dose not Evan look that good&#8230;</p>
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		<title>By: Axe99</title>
		<link>http://www.ps3blog.net/2010/06/30/the-overrated-and-underrated-games-of-e3-op-ed/#comment-274877</link>
		<dc:creator>Axe99</dc:creator>
		<pubDate>Tue, 06 Jul 2010 09:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=24297#comment-274877</guid>
		<description>Darrin, I&#039;m not sure if you&#039;ve played Civ 2, 3, 4 and Civ: Rev, but they are all distinctively different games.  Sure, they&#039;re all turn-based strategy, but saying the Civ series hasn&#039;t come a long way is like suggesting the latest Medal of Honor is no different to the late 1990s original.  I&#039;ve been playing turn-based strategy since before it was done by computer, and I can assure you that there are significant additions in every one of the mainstream Civs, that have a sizeable impact on gameplay.  Sure, they&#039;re still 4X turn-based strategy games based on human history, but saying that Civ hasn&#039;t advanced is like suggesting that FPS&#039; haven&#039;t moved forward since Wolfenstein 3D.  Hell, Civ 5 introduces hexes, which anyone who is familiar with turn-based strategy will tell you is a _huge_ game changer when it comes to combat.  Combine that with restricting each tile to one army, and you&#039;ve got a whole new combat system, one of the key elements of gameplay.

Your other suggestions seem reasonable enough, although your &#039;Ghost of Sparta&#039; recommendation seems to compare it to main console games. I&#039;ve got a PS3 and _loved_ Chains of Olympus, and will be back for Ghost of Sparta with bells on.  On the other hand, Patapon was interesting enough, but the gameplay is pretty basic, and it&#039;s nothing you couldn&#039;t do on PSOne (although, clearly, no-one did).</description>
		<content:encoded><![CDATA[<p>Darrin, I&#8217;m not sure if you&#8217;ve played Civ 2, 3, 4 and Civ: Rev, but they are all distinctively different games.  Sure, they&#8217;re all turn-based strategy, but saying the Civ series hasn&#8217;t come a long way is like suggesting the latest Medal of Honor is no different to the late 1990s original.  I&#8217;ve been playing turn-based strategy since before it was done by computer, and I can assure you that there are significant additions in every one of the mainstream Civs, that have a sizeable impact on gameplay.  Sure, they&#8217;re still 4X turn-based strategy games based on human history, but saying that Civ hasn&#8217;t advanced is like suggesting that FPS&#8217; haven&#8217;t moved forward since Wolfenstein 3D.  Hell, Civ 5 introduces hexes, which anyone who is familiar with turn-based strategy will tell you is a _huge_ game changer when it comes to combat.  Combine that with restricting each tile to one army, and you&#8217;ve got a whole new combat system, one of the key elements of gameplay.</p>
<p>Your other suggestions seem reasonable enough, although your &#8216;Ghost of Sparta&#8217; recommendation seems to compare it to main console games. I&#8217;ve got a PS3 and _loved_ Chains of Olympus, and will be back for Ghost of Sparta with bells on.  On the other hand, Patapon was interesting enough, but the gameplay is pretty basic, and it&#8217;s nothing you couldn&#8217;t do on PSOne (although, clearly, no-one did).</p>
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