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Hello Games’ Joe Danger Breaks Even on Release Day |


It looks like Hello Games’ motorcycle stunt game was a huge success for the developers.

During his keynote speech at the Develop Conference 2010, Sean Murray – Managing Director of Hello Games – stated that the highly praised PSN exclusive, Joe Danger, had managed to break even on launch date. It was also revealed that after a week of it’s release Joe Danger sold 50,000 copies.

Murray is also reportedly quoted  as saying that PSN was”the only way we could self-publish. XBLA is kind of a slaughterhouse for smaller developers. There’s two titles released every week and a lot of those are falling in that 25,000 or less category.”

You can check out’s review of the Joe Danger here.



  1. That’s pretty impressive numbers. I’m glad smaller developers are able to thrive on the PSN.

  2. I don’t really understand the distinction that Murray makes between PSN & XBLA. Is it that MS releases more games and therefore people buy fewer as the market is saturated? Seems to me as if Sony often releases two new PS3 games a week on PSN (disregarding minis and handheld games). What does Murray mean by “slaughterhouse”?

  3. Well, good for them. Every copy sold after week one has been pure profit and since they’re a smaller studio that can go into funding their next project.

    Still not buying their game, but glad they’re ok.

  4. I forgot to mention that Hello Games is made up of 4 people. That’s pretty impressive.

  5. So definitely a small studio that needed this to sell to continue.

  6. That’s really good – especially when other developers passed on the opportunity to develop the game.

    I’ve not bought it yet – maybe tonight I’ll part with my hard earned cash and buy it!

  7. its an awesome and fun game, though, trying for 100% of level completion can cause a lot of headaches, so there’s plenty of challenge to it, especially in the later levels

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