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Mafia II Interview |

Jeff Rubenstein, the Social Media Manager over at the official Playstation 3 Blog, had a chance to catch up with Jack Scalici, the Director of Creative Production, about Mafia II and get some of the gamers’ questions answered. According to him, he also received a Tommy Gun filled with Tequila, but couldn’t send me a photo as he was asked not to publish it. What kind of Mafiosos are these people? I thought the Mafia did whatever they wanted! I guess nobody’s perfect.

I think there are a bunch of good questions in the interview, so for those that don’t mind killing a couple of minutes, check it out. It’s also a great way to get as much info as you can about the game before it finally releases on the 24th of August.

PlayStation.Blog: Why go with Empire Bay instead of New York City?

Jack Scalici: It’s New York, with a little bit of influence of Chicago, with a bit of San Francisco mixed in there. But when you do New York you have to do it right, and it has to be exact, and you’ll get some psychopaths on the forums who’ll take a map of New York City, and a map of your game and point out everything that you did wrong and bad and why go through that? And also, if you’ve ever driven through New York, it’s not the most gameplay-driving-friendly city. There are a lot of one way streets, and it’s not as much fun as it could be if you were driving around doing 90 mph in a convertible blasting 1950’s rock ‘n’ roll. So you take reality, and you bend reality into what’s going to equal great gameplay.

PSB: How does the city change over time?

JC: The cars are completely different in the 50s than there were in the 40s. In the 40s you have these dull-colored, boxy people movers, some of which are fun to drive. But once you get into the 50s, you get this cherry-red convertible that just tears ass. You get up to something like 120 MPH, you can fly in those cars, it’s amazing. That’s my most favorite thing to do in the game, driving around in a convertible, listening to rock ‘n’ roll in the 50s.

PSB: Tell them thanks for the exclusive content for our system, that was really nice of them 🙂 (Fallen_Guardian)

JC: It is really cool. We came up with the ideas of this character, Jimmy, who exists outside of the main story of Mafia II. Jimmy is just a total bad-ass. He’s sent in by the mob to clean up the mess, like when you have a dead body or when something’s really going wrong. He’s like a combination hitman/cleaner. He’s this bad-ass bald dude who basically does whatever the hell he wants.

The beginning of the Jimmy stuff [multiplatform DLC] is he gets out of jail and he wants to kill those people who wronged him and forced him to go to jail for them. For the PS3 [exclusive] stuff, we thought it’d be really cool to tell the story of what happened to Jimmy. How did Jimmy get here? That’s what the PS3 stuff is.

These are only a few of the many questions and answers you will find on the official PlayStation Blog. If you are interested, click the source below.

[Source] – Official PS3 Blog

  • I am pretty excited about this game. I remember playing the first Mafia game on the PC and I liked it a lot. Was very well done, and from what I am seeing about Mafia II, we are in for a treat.

  • Jay

    can’t wait either. Havent played the first one, though, but heard lots of good things, save for the driving

  • Lots like an exciting game, can’t wait. I love open world games.

    I liked the first Mafia game on the Pc but gave up during that racing level. So looking forward to a Mafia 2 game that I will finish lol.

  • O/T, but hey, Luke brought it up: I’ve seen that tequila in liquor stores. Looks totally stupid. Colorful wine labels with dancing puppies, vodka bottles shaped like tommy guns and crystal skulls — cheap marketing strategies to catch the eye of those who know damn all about alcohol. The company in question apparently distributes (surely it doesn’t actually distill or brew) vodka, tequila, beer, and wine.

  • I saw the Crystal Skull before.