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KZ3 Multiplayer Questions |

Gamescom brought us a bunch of new information about Killzone 3, and I won’t bother going over it here. You know what Google is – use it! Now that I’ve gone over all the information I can find, I still have questions:

  1. Very little has been said about the classes. There are five classes, they tell us, and you can choose any of them right from the get-go. As you play the game, you gain points that you can allocate to your class to gain new abilities. Two questions arise. One: what if I want to use several classes? Will there be enough points in the game for me to upgrade all the classes I want to play? Or will I run out? Two: can I reallocate points if I decide that I was going in the wrong direction with a class?
  2. Chat. Can I now talk to the entire team? It seems like we can from what I’ve read, but it’s still a little foggy. We really need the ability to talk to the whole team.
  3. Guerilla Warfare. The much-requested team death match feature? I don’t understand. We already had team death match in KZ2. It was called Body Count.
  4. Will the clans we created for KZ2 carry over to KZ3?
  5. Will we be getting any lone-wolf game types, like straight-up (non-team) death match or king of the hill?
  6. Will we be able to customize weapons?
  7. Will there be any in-match rewards for doing well? Like killstreaks?
  • teflon

    The way I understand it is as follows:

    1) the 5 classes are handled a little like in Bad Company 2. You pick your class, and then the XP you earn can be spent within that class through a mix of standard “unlock when you hit level 10” and picking and choosing abilities.
    If you play enough, you’ll be able to unlock everything there is on offer. So if you bought something you didn’t like, just play some more and you can buy the other things.
    It won’t restrict you to playing just a single class. You can still play them all.

    2) Agreed, it’s a little foggy, but there might be a toggle to switch between party/clan chat and whole team chat. It is, however, implied that the game somehow does this magically.

    3)Body Count is well and good, but here it’s a more streamlined experience. Spawning around the map close-ish to the action, rather than forever spawning within your base… A little CoD-ified, but they did say you can capture spawn points for your team, so a little more involved than just running around.

    4)No word on this yet, but I doubt it. Would be a bit confusing.

    5)Doesn’t seem like it. They only said 2 “new” game modes, one of which is TDM, the other of which is the Operations mode (seems to be the replacement/evolution of KZ2’s MP)

    6) No weapon customisation. But there’s more weapons per class, (overlapping from one to another), and from the vids, it could be that there’s class specific tweaks (such as RDS or 4x scopes) to certain guns.

    7) The new scoring system gives us more points, so we’ll be seeing kill assist points. There could be points bonuses for getting kill streaks, but there’s no word (and I really hope there aren’t) on any in-game advantages like missile attacks… Just doesn’t feel like it’d fit in.

    So that’s my take.

  • 3) I never thought spawning was a problem in Body Count. You can spawn on your Squad Leader, or if a Tactician lays down a spawn point.

  • Derrickgott007

    I’m new to kz2 multiplayer and wow am I outclassed! I’m never going to gain xp against these people who’ve been playing since launch. I’m bout ready to quit!

    • According to a spanish website KZ3 will feature 2p offline co-op.