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	<title>Comments on: A SNES Shaped PlayStation Controller? And Explanation of the PlayStation Shapes</title>
	<atom:link href="http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/</link>
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		<title>By: Linarde</title>
		<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/#comment-291257</link>
		<dc:creator>Linarde</dc:creator>
		<pubDate>Tue, 28 Sep 2010 13:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27471#comment-291257</guid>
		<description>&quot;Imagine if the PS controller really had taken shape like the flat SNES controller, would we have ever experienced the rumble?&quot;

Obviously. The N64 had rumble 6 months before the PS, so that design had zero contribution to having rumble.</description>
		<content:encoded><![CDATA[<p>&#8220;Imagine if the PS controller really had taken shape like the flat SNES controller, would we have ever experienced the rumble?&#8221;</p>
<p>Obviously. The N64 had rumble 6 months before the PS, so that design had zero contribution to having rumble.</p>
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		<title>By: derrickgott007</title>
		<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/#comment-281780</link>
		<dc:creator>derrickgott007</dc:creator>
		<pubDate>Fri, 27 Aug 2010 21:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27471#comment-281780</guid>
		<description>MetalGearSolid has the reversed x and o and has caused me to exit instead of select stuff many times. Gran Turismo was the same way.... Come on, if you&#039;re going to localize for the USA keep the x and o buttons in mind!!!  Aaaaarrrgggghhh! Raaaaaaagggeeeeee!!!</description>
		<content:encoded><![CDATA[<p>MetalGearSolid has the reversed x and o and has caused me to exit instead of select stuff many times. Gran Turismo was the same way&#8230;. Come on, if you&#8217;re going to localize for the USA keep the x and o buttons in mind!!!  Aaaaarrrgggghhh! Raaaaaaagggeeeeee!!!</p>
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		<title>By: UbeRamza</title>
		<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/#comment-281685</link>
		<dc:creator>UbeRamza</dc:creator>
		<pubDate>Fri, 27 Aug 2010 16:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27471#comment-281685</guid>
		<description>&lt;blockquote cite=&quot;comment-281663&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-281663&quot; rel=&quot;nofollow&quot;&gt;EdEN&lt;/a&gt;&lt;/strong&gt;: &lt;p&gt;In Japan, the circle is culturally used to signify Yes while the X is used for no. Over here, it would seem that most people take to the X button as the confirm/yes button because it’s the one closest to the bottom of the controller.&#160;&#160;&lt;br /&gt;&lt;a class=comment_quote_link title=&quot;Click here or select text to quote comment&quot; onmousedown=&quot;quote(&#039;281663&#039;, &#039;EdEN&#039;, &#039;comment&#039;,&#039;div-comment-281663&#039;, false, false); try { addComment.moveForm(&#039;div-comment-281663&#039;, &#039;281663&#039;, &#039;respond&#039;, &#039;27471&#039;); } catch(e) {}; return false;&quot; href=&quot;javascript:void(null)&quot; rel=&quot;nofollow&quot;&gt;&lt;br /&gt;^&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
&lt;/blockquote&gt;

The X button over here is the confirm button and games like Final Fantasy have made the Triangle button the defacto Menu button, I know that anytime a developer changes either one of these buttons uses, it throws me off big time lol. So game companies, please don&#039;t change the X or Triangle button.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-281663">
<p><strong><a href="#comment-281663" rel="nofollow">EdEN</a></strong>:
<p>In Japan, the circle is culturally used to signify Yes while the X is used for no. Over here, it would seem that most people take to the X button as the confirm/yes button because it’s the one closest to the bottom of the controller.&nbsp;&nbsp;<br /><a class=comment_quote_link title="Click here or select text to quote comment" onmousedown="quote('281663', 'EdEN', 'comment','div-comment-281663', false, false); try { addComment.moveForm('div-comment-281663', '281663', 'respond', '27471'); } catch(e) {}; return false;" href="javascript:void(null)" rel="nofollow"><br />^</a></p>
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<p>The X button over here is the confirm button and games like Final Fantasy have made the Triangle button the defacto Menu button, I know that anytime a developer changes either one of these buttons uses, it throws me off big time lol. So game companies, please don&#8217;t change the X or Triangle button.</p>
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		<title>By: UbeRamza</title>
		<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/#comment-281682</link>
		<dc:creator>UbeRamza</dc:creator>
		<pubDate>Fri, 27 Aug 2010 16:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27471#comment-281682</guid>
		<description>Even though I loved the Super NES controller, especially my larger Super NES controller with the rapid fire selector switches on it       ( The controller felt great in my hands because of  the larger size but the rapid fire selectors were rarely ever used), I could never imagine playing the playstation with any other controller. It was an amazing controller design that became even better when it was modified as the Dual Shock. Its a true testament to the orginal design that it has endured through 3 different systems and is still going strong.
I know when they first released picks for the PS3, when at that time they were having patent issues with the controller and they redesigned it to look like a boomerang, I hated it. I couldn&#039;t stand the redesign and I had my fingers crossed that they would resolve the problem before it was released and thank goodness for all of us, they did.</description>
		<content:encoded><![CDATA[<p>Even though I loved the Super NES controller, especially my larger Super NES controller with the rapid fire selector switches on it       ( The controller felt great in my hands because of  the larger size but the rapid fire selectors were rarely ever used), I could never imagine playing the playstation with any other controller. It was an amazing controller design that became even better when it was modified as the Dual Shock. Its a true testament to the orginal design that it has endured through 3 different systems and is still going strong.<br />
I know when they first released picks for the PS3, when at that time they were having patent issues with the controller and they redesigned it to look like a boomerang, I hated it. I couldn&#8217;t stand the redesign and I had my fingers crossed that they would resolve the problem before it was released and thank goodness for all of us, they did.</p>
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		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2010/08/26/a-snes-shaped-playstation-controller-and-explanation-of-the-playstation-shapes/#comment-281663</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27471#comment-281663</guid>
		<description>In Japan, the circle is culturally used to signify Yes while the X is used for no. Over here, it would seem that most people take to the X button as the confirm/yes button because it&#039;s the one closest to the bottom of the controller.</description>
		<content:encoded><![CDATA[<p>In Japan, the circle is culturally used to signify Yes while the X is used for no. Over here, it would seem that most people take to the X button as the confirm/yes button because it&#8217;s the one closest to the bottom of the controller.</p>
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