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	<title>Comments on: inFamous 2 to Feature Move Support?</title>
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	<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/</link>
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		<title>By: White-Sharingan</title>
		<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/#comment-282928</link>
		<dc:creator>White-Sharingan</dc:creator>
		<pubDate>Tue, 31 Aug 2010 19:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27585#comment-282928</guid>
		<description>I&#039;m pretty excited, I do wonder if itll have true 1:1, because Cole would do some creepy stuff if its 1:1</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty excited, I do wonder if itll have true 1:1, because Cole would do some creepy stuff if its 1:1</p>
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		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/#comment-282784</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Mon, 30 Aug 2010 20:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27585#comment-282784</guid>
		<description>This is good news..</description>
		<content:encoded><![CDATA[<p>This is good news..</p>
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		<title>By: mairondil</title>
		<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/#comment-282778</link>
		<dc:creator>mairondil</dc:creator>
		<pubDate>Mon, 30 Aug 2010 18:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27585#comment-282778</guid>
		<description>I think this is a great idea. Unlike a FPS where you have to aim down the sights to hit an opponent, they could implement an auto-aim like feature. In inFamous, you didn&#039;t have to have perfect aim anyways, most skills were broad strokes, only a few used pin-point accuracy (which playing with the iron sights in the MAG beta would work perfect for InFamous&#039;s pin-point skill). I can see an inFamous type game being a much better fit than MAG or Killzone 3 or another FPS for the Move controller.

Since you have to move around an open world, you would need a controller interface (Nav controller or Dual Shock 3) to walk/run around. But looking at some of the Move tech demos, imagine holding down a trigger to charge up your attack and then you &quot;throw&quot; the attack off to an angle to the left to take out a group of enemies. Or as you jump off a building, you hold the Move controller down at your side for the floating power. 

Oh wow, light bulb! Imagine the Move with a Castlevania type &quot;Whip&quot; game? That would own.</description>
		<content:encoded><![CDATA[<p>I think this is a great idea. Unlike a FPS where you have to aim down the sights to hit an opponent, they could implement an auto-aim like feature. In inFamous, you didn&#8217;t have to have perfect aim anyways, most skills were broad strokes, only a few used pin-point accuracy (which playing with the iron sights in the MAG beta would work perfect for InFamous&#8217;s pin-point skill). I can see an inFamous type game being a much better fit than MAG or Killzone 3 or another FPS for the Move controller.</p>
<p>Since you have to move around an open world, you would need a controller interface (Nav controller or Dual Shock 3) to walk/run around. But looking at some of the Move tech demos, imagine holding down a trigger to charge up your attack and then you &#8220;throw&#8221; the attack off to an angle to the left to take out a group of enemies. Or as you jump off a building, you hold the Move controller down at your side for the floating power. </p>
<p>Oh wow, light bulb! Imagine the Move with a Castlevania type &#8220;Whip&#8221; game? That would own.</p>
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		<title>By: premiersoupir</title>
		<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/#comment-282766</link>
		<dc:creator>premiersoupir</dc:creator>
		<pubDate>Mon, 30 Aug 2010 15:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27585#comment-282766</guid>
		<description>Yeah, it might function like Sorcery as demoed at E3. That could be cool, as long as the movement mechanic is still precise and fluid (as much of the fun of the game lies in electric gliding, grinding on wires, climbing buildings, etc.).</description>
		<content:encoded><![CDATA[<p>Yeah, it might function like Sorcery as demoed at E3. That could be cool, as long as the movement mechanic is still precise and fluid (as much of the fun of the game lies in electric gliding, grinding on wires, climbing buildings, etc.).</p>
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		<title>By: Shamun</title>
		<link>http://www.ps3blog.net/2010/08/29/infamous-2-to-feature-move-support/#comment-282628</link>
		<dc:creator>Shamun</dc:creator>
		<pubDate>Sun, 29 Aug 2010 23:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=27585#comment-282628</guid>
		<description>I hope there will be some kick ass gestures! :D</description>
		<content:encoded><![CDATA[<p>I hope there will be some kick ass gestures! <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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