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	<title>Comments on: Cross Game Voice Chat &#8211; Why the Delay?</title>
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	<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/</link>
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		<title>By: Timeloop</title>
		<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/#comment-289608</link>
		<dc:creator>Timeloop</dc:creator>
		<pubDate>Mon, 20 Sep 2010 02:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28725#comment-289608</guid>
		<description>i&#039;d quite like this feature if it was to get enveloped into the system and also at not extra cost! its getting a little out of hand with the constant purchases nowdays lol</description>
		<content:encoded><![CDATA[<p>i&#8217;d quite like this feature if it was to get enveloped into the system and also at not extra cost! its getting a little out of hand with the constant purchases nowdays lol</p>
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		<title>By: derrickgott007</title>
		<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/#comment-289555</link>
		<dc:creator>derrickgott007</dc:creator>
		<pubDate>Sun, 19 Sep 2010 19:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28725#comment-289555</guid>
		<description>There was an ad for PSN Plus that actually listed Cross Game Chat as a feature...Let me dig for the picture...

This was actually put out from sony on an overseas sony site.  Once people started freaking about cross game chat coming out, SONY pulled the picture...but not until screen shots were taken.

http://www.examiner.com/images/blog/replicate/EXID12218/images/firmware.jpg</description>
		<content:encoded><![CDATA[<p>There was an ad for PSN Plus that actually listed Cross Game Chat as a feature&#8230;Let me dig for the picture&#8230;</p>
<p>This was actually put out from sony on an overseas sony site.  Once people started freaking about cross game chat coming out, SONY pulled the picture&#8230;but not until screen shots were taken.</p>
<p><a href="http://www.examiner.com/images/blog/replicate/EXID12218/images/firmware.jpg" rel="nofollow">http://www.examiner.com/images/blog/replicate/EXID12218/images/firmware.jpg</a></p>
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		<title>By: texas_ride</title>
		<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/#comment-289547</link>
		<dc:creator>texas_ride</dc:creator>
		<pubDate>Sun, 19 Sep 2010 18:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28725#comment-289547</guid>
		<description>im also in the camp who could care less about this feature. but i like for the PS3 to have as many features as possible whether or not i use them. so i guess technically i do support the feature.</description>
		<content:encoded><![CDATA[<p>im also in the camp who could care less about this feature. but i like for the PS3 to have as many features as possible whether or not i use them. so i guess technically i do support the feature.</p>
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		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/#comment-289492</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Sun, 19 Sep 2010 09:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28725#comment-289492</guid>
		<description>Sony launched PS3 with massive OS footprint, probably not because the memory was actually being used, but Sony did not know what extra features they&#039;d want to cram in and how much they would require.. Sure, they should have done some optimizations, but most of the memory was given away after they could stick in features under the planned budget.

Sony constantly reduced the OS memory footprint, and they have kept the audio chat as a separate feature (if you use it, you have X mb&#039;s less for your game&#039;s other resources) If they had kept this within the OS footprint (that is, the memory required would always be reserved whatever the game is), we&#039;d have more chance in having the feature. Since this was kept outside the OS footprint, it will be much harder to cram that up, unless there&#039;s still some unused OS memory space..</description>
		<content:encoded><![CDATA[<p>Sony launched PS3 with massive OS footprint, probably not because the memory was actually being used, but Sony did not know what extra features they&#8217;d want to cram in and how much they would require.. Sure, they should have done some optimizations, but most of the memory was given away after they could stick in features under the planned budget.</p>
<p>Sony constantly reduced the OS memory footprint, and they have kept the audio chat as a separate feature (if you use it, you have X mb&#8217;s less for your game&#8217;s other resources) If they had kept this within the OS footprint (that is, the memory required would always be reserved whatever the game is), we&#8217;d have more chance in having the feature. Since this was kept outside the OS footprint, it will be much harder to cram that up, unless there&#8217;s still some unused OS memory space..</p>
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		<title>By: Bilzac</title>
		<link>http://www.ps3blog.net/2010/09/17/cross-game-voice-chat-why-the-delay/#comment-289397</link>
		<dc:creator>Bilzac</dc:creator>
		<pubDate>Sat, 18 Sep 2010 20:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28725#comment-289397</guid>
		<description>Programming stuff like that and avoiding slow downs is probably the biggest issue. It is not that they can&#039;t do it, it is just that there are trade offs, possibly limitations in ram is the main issue for this.</description>
		<content:encoded><![CDATA[<p>Programming stuff like that and avoiding slow downs is probably the biggest issue. It is not that they can&#8217;t do it, it is just that there are trade offs, possibly limitations in ram is the main issue for this.</p>
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