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	<title>Comments on: Play, Create, Share – The future of gaming?</title>
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	<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/</link>
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		<title>By: JCMoorehead</title>
		<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/#comment-290351</link>
		<dc:creator>JCMoorehead</dc:creator>
		<pubDate>Thu, 23 Sep 2010 09:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28947#comment-290351</guid>
		<description>Yeah LBP2 does look like something else entirely. Before it was announced me and a friend actually dismissed a possible sequel wondering how they could improve on the game without possibly ruining it or just patching it. Media Molecule blew us away with what they announced.

XNA, well like I said I used it for my Final Year Project in University last year. I was originally planning on using standard C++ with Direct3D but I felt I&#039;d be able to achieve what I wanted to do quicker with XNA and I got a pretty damn good grade so even if it doesn&#039;t turn out to be the best thing in the world, it at least helped me get a degree.

It&#039;s something I&#039;d definitely recommend trying out just for the sake of it. I took to it much better then I did Unreal or Java and I certainly prefer it to programming for a GP2X.</description>
		<content:encoded><![CDATA[<p>Yeah LBP2 does look like something else entirely. Before it was announced me and a friend actually dismissed a possible sequel wondering how they could improve on the game without possibly ruining it or just patching it. Media Molecule blew us away with what they announced.</p>
<p>XNA, well like I said I used it for my Final Year Project in University last year. I was originally planning on using standard C++ with Direct3D but I felt I&#8217;d be able to achieve what I wanted to do quicker with XNA and I got a pretty damn good grade so even if it doesn&#8217;t turn out to be the best thing in the world, it at least helped me get a degree.</p>
<p>It&#8217;s something I&#8217;d definitely recommend trying out just for the sake of it. I took to it much better then I did Unreal or Java and I certainly prefer it to programming for a GP2X.</p>
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		<title>By: Codyz</title>
		<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/#comment-290306</link>
		<dc:creator>Codyz</dc:creator>
		<pubDate>Thu, 23 Sep 2010 03:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28947#comment-290306</guid>
		<description>This game looks INCREDIBLE.</description>
		<content:encoded><![CDATA[<p>This game looks INCREDIBLE.</p>
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		<title>By: mulligank</title>
		<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/#comment-290275</link>
		<dc:creator>mulligank</dc:creator>
		<pubDate>Thu, 23 Sep 2010 01:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28947#comment-290275</guid>
		<description>Great Article I agree with jay on the XNA</description>
		<content:encoded><![CDATA[<p>Great Article I agree with jay on the XNA</p>
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		<title>By: drask</title>
		<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/#comment-290222</link>
		<dc:creator>drask</dc:creator>
		<pubDate>Wed, 22 Sep 2010 19:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28947#comment-290222</guid>
		<description>Too many gaaaaames.  LBP has been on my list since it was announced.  Still don&#039;t have it :(</description>
		<content:encoded><![CDATA[<p>Too many gaaaaames.  LBP has been on my list since it was announced.  Still don&#8217;t have it <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Jay</title>
		<link>http://www.ps3blog.net/2010/09/21/play-create-share-%e2%80%93-the-future-of-gaming/#comment-290154</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 22 Sep 2010 15:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=28947#comment-290154</guid>
		<description>I don&#039;t see a problem with the XNA bit being in there. He said that he used XNA for a school project, and being familiar with that, he posted about that instead, based on personal experience. You&#039;re making a big deal out of nothing.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see a problem with the XNA bit being in there. He said that he used XNA for a school project, and being familiar with that, he posted about that instead, based on personal experience. You&#8217;re making a big deal out of nothing.</p>
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