EyeToy Evolution & Beyond

Eleven years ago Richard Marks joined SONY to help them create the latest and greatest. He soon found himself working on what became the EyeToy. For those of you who know little about the EyeToy it was the “first of its kind to translate your body movements into game controls, map your face onto in-game characters and more”. Here is a video with the Doctor talking about the past, present and future.

Interesting how the new Sonic Free Riders game that is to be released on the Kinect looks very much like Antigrav which came out ages ago.

Written by: Luke - News Contributor


  1. #1 by Tosh on November 3rd, 2010 [ 1117 Points ]

    I had a LOT of fun with Antigrav and it tracked very well too! Pretty much what some of the Kinect games are like….

  2. #2 by donifar on November 3rd, 2010 [ 890 Points ]

    i know the kinect is going to majorly outsell the move. is it the cost of the move? or that there is a bigger install base on the 360? i do not get it. the kinect holds zero interest for me.

  3. #3 by Tosh on November 3rd, 2010 [ 1117 Points ]

    No doubt the Kinect will sell well. But I think people will tire of it honestly. As far as the Move, I think it hasn’t had it’s KILLER app just yet. It has so much potential. I’m excited for the future.

  4. #4 by Oly on November 3rd, 2010 [ 132605 Points ]

    I’d agree, kinect going to sell better, because soo many people have the xbox. I never understood the appeal of xbox over PS3, and still don’t.
    I also agree that people will tire of it, however I also think that Microsoft will develop something to hold and be tracked like the move, so guns and such can be used.

  5. #5 by Luke on November 3rd, 2010 [ 27382 Points ]

    You know a lot of people have the PS3 as well, but I just think when you spend $500 million to advertise something it better sell well, even if it’s a piece of garbage.

  6. #6 by EdEN on November 4th, 2010 [ 216816 Points ]

    Kinect has way too many bugs, lag and it hogs a lot of CPU resources to be a viable proposition. Had Microsoft swallowed the cost of the special chip that was included with prototypes of Kinect it would have been a whole different story (cost was about $20-30 extra for them) since all calculations would have been done on the camera itself and not by the 360 proper.

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