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	<title>Comments on: Gran Turismo: Improving the Series</title>
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		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2010/11/16/gran-turismo-improving-the-franchise/#comment-297274</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Wed, 17 Nov 2010 17:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=31562#comment-297274</guid>
		<description>Sign-in fail.. LOL. I accidentally posted using my brother&#039;s sign in. Sorry guys. I&#039;m already telling him to use his own computer. (He&#039;s visiting me, no, we don&#039;t live together)</description>
		<content:encoded><![CDATA[<p>Sign-in fail.. LOL. I accidentally posted using my brother&#8217;s sign in. Sorry guys. I&#8217;m already telling him to use his own computer. (He&#8217;s visiting me, no, we don&#8217;t live together)</p>
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		<title>By: Jay</title>
		<link>http://www.ps3blog.net/2010/11/16/gran-turismo-improving-the-franchise/#comment-297273</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 17 Nov 2010 17:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=31562#comment-297273</guid>
		<description>&lt;blockquote cite=&quot;comment-297272&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-297272&quot; rel=&quot;nofollow&quot;&gt;terbas&lt;/a&gt;&lt;/strong&gt;: As for the pre-canned remark, it wasn’t necessarily directed at you, most people write those games off saying “but they are pre-canned”.. Even burnout’s crashes look spectactular, which seems more pre-canned than those two other games.  
&lt;/blockquote&gt;

If you think about it, pretty much all games have some form of pre-canned crash detection. It takes an insane amount of processing power to deform models to the point of that kind of realistic devastation, so having completely physics-driven wrecks and damage aren&#039;t possible in this generation</description>
		<content:encoded><![CDATA[<blockquote cite="comment-297272">
<p><strong><a href="#comment-297272" rel="nofollow">terbas</a></strong>: As for the pre-canned remark, it wasn’t necessarily directed at you, most people write those games off saying “but they are pre-canned”.. Even burnout’s crashes look spectactular, which seems more pre-canned than those two other games.
</p></blockquote>
<p>If you think about it, pretty much all games have some form of pre-canned crash detection. It takes an insane amount of processing power to deform models to the point of that kind of realistic devastation, so having completely physics-driven wrecks and damage aren&#8217;t possible in this generation</p>
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		<title>By: terbas</title>
		<link>http://www.ps3blog.net/2010/11/16/gran-turismo-improving-the-franchise/#comment-297272</link>
		<dc:creator>terbas</dc:creator>
		<pubDate>Wed, 17 Nov 2010 17:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=31562#comment-297272</guid>
		<description>I think liveries would be good, I&#039;m trying to answer why it wasn&#039;t and probably won&#039;t be included. I hope to be proven wrong.

As for the pre-canned remark, it wasn&#039;t necessarily directed at you, most people write those games off saying &quot;but they are pre-canned&quot;.. Even burnout&#039;s crashes look spectactular, which seems more pre-canned than those two other games.</description>
		<content:encoded><![CDATA[<p>I think liveries would be good, I&#8217;m trying to answer why it wasn&#8217;t and probably won&#8217;t be included. I hope to be proven wrong.</p>
<p>As for the pre-canned remark, it wasn&#8217;t necessarily directed at you, most people write those games off saying &#8220;but they are pre-canned&#8221;.. Even burnout&#8217;s crashes look spectactular, which seems more pre-canned than those two other games.</p>
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		<title>By: Jay</title>
		<link>http://www.ps3blog.net/2010/11/16/gran-turismo-improving-the-franchise/#comment-297263</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 17 Nov 2010 15:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=31562#comment-297263</guid>
		<description>&lt;blockquote cite=&quot;comment-297239&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-297239&quot; rel=&quot;nofollow&quot;&gt;Emrah&lt;/a&gt;&lt;/strong&gt;: I don’t think Kazunori would allow liveries. It is not part of his vision for a perfect driving experience, although liveries are important to some automobile enthusiasts. It’s almost as if he wants a sterile driving experience in a fantasy world with earth physics.
&lt;/blockquote&gt;

But that kind of view limits what would ultimately be available. Of course, having liveries doesn&#039;t necessarily mean you need to use them, either, so you can, theoretically, just race around in that &#039;sterile&#039; environment.



&lt;blockquote cite=&quot;comment-297239&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-297239&quot; rel=&quot;nofollow&quot;&gt;Emrah&lt;/a&gt;&lt;/strong&gt;: The damage in Grid and Dirt is superb, nobody should deny it. The claim that they are pre-canned is just an excuse. Of course, some thing have to be pre-determined for best performance. What I know is the crashes in CodeMasters titles hold their own even in super slow motion. There are very good youtube videos for those.
&lt;/blockquote&gt;

I never specified which games have pre-canned wreck animations, only that if a Gran Turismo had them (of course, it would still, obviously, have to depend on the impact area and speed).</description>
		<content:encoded><![CDATA[<blockquote cite="comment-297239">
<p><strong><a href="#comment-297239" rel="nofollow">Emrah</a></strong>: I don’t think Kazunori would allow liveries. It is not part of his vision for a perfect driving experience, although liveries are important to some automobile enthusiasts. It’s almost as if he wants a sterile driving experience in a fantasy world with earth physics.
</p></blockquote>
<p>But that kind of view limits what would ultimately be available. Of course, having liveries doesn&#8217;t necessarily mean you need to use them, either, so you can, theoretically, just race around in that &#8216;sterile&#8217; environment.</p>
<blockquote cite="comment-297239">
<p><strong><a href="#comment-297239" rel="nofollow">Emrah</a></strong>: The damage in Grid and Dirt is superb, nobody should deny it. The claim that they are pre-canned is just an excuse. Of course, some thing have to be pre-determined for best performance. What I know is the crashes in CodeMasters titles hold their own even in super slow motion. There are very good youtube videos for those.
</p></blockquote>
<p>I never specified which games have pre-canned wreck animations, only that if a Gran Turismo had them (of course, it would still, obviously, have to depend on the impact area and speed).</p>
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	<item>
		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2010/11/16/gran-turismo-improving-the-franchise/#comment-297239</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Wed, 17 Nov 2010 10:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=31562#comment-297239</guid>
		<description>I don&#039;t think Kazunori would allow liveries. It is not part of his vision for a perfect driving experience, although liveries are important to some automobile enthusiasts. It&#039;s almost as if he wants a sterile driving experience in a fantasy world with earth physics.

The damage in Grid and Dirt is superb, nobody should deny it. The claim that they are pre-canned is just an excuse. Of course, some thing have to be pre-determined for best performance. What I know is the crashes in CodeMasters titles hold their own even in super slow motion. There are very good youtube videos for those.

Polyphony cannot even add a rewind button for their replays, btw. When you are watching a 3-4 lap race, you cannot just rewind / slow motion key moments. There&#039;s no excuse for not having proper replays while there&#039;s a photo mode.  The photo mode sure will be used by some, but a proper replay with rewind and slow motion would cater for lots and lots of people..</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Kazunori would allow liveries. It is not part of his vision for a perfect driving experience, although liveries are important to some automobile enthusiasts. It&#8217;s almost as if he wants a sterile driving experience in a fantasy world with earth physics.</p>
<p>The damage in Grid and Dirt is superb, nobody should deny it. The claim that they are pre-canned is just an excuse. Of course, some thing have to be pre-determined for best performance. What I know is the crashes in CodeMasters titles hold their own even in super slow motion. There are very good youtube videos for those.</p>
<p>Polyphony cannot even add a rewind button for their replays, btw. When you are watching a 3-4 lap race, you cannot just rewind / slow motion key moments. There&#8217;s no excuse for not having proper replays while there&#8217;s a photo mode.  The photo mode sure will be used by some, but a proper replay with rewind and slow motion would cater for lots and lots of people..</p>
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