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The Fight: Lights Out (Move) Review |

A week ago I got my grubby hands on The Fight: Lights Out (regards to Trev & Tosh for hooking me up with a promo copy). With me being heavily into sports and somewhat liking UFC etc, I wanted to get involved in the sport without physically getting battered and bruised – so, what better way to do this than play a game of The Fight: Lights Out.

I always seemed to think I was a pretty athletic/fit person due to the amount of sports I used to play, however I don’t think I was prepared for what I was about to encounter.

Before you get the chance to get involved, you are required to install the game onto your PS3’s hard drive. This took around 10 – 15 mins, and even though it’s not a long time to wait to play the game, the install felt like it was taking forever. There may be a plus side to this, perhaps the game was installing the extensive video footage that’s shown in the game?

Once the game was installed I was ready to go. Before you get the chance to actually play the game, I was taken through a series of tutorial videos which were recorded by Danny Trejo – from the famed Machete, From Dusk Til Dawn and the more recent cameo in Predators. These videos provided a thorough tutorial on how to fight using the PlayStation Move Wands. After each video tutorial, you were expected to carry out the fighting task you’ve just seen in the tutorial.

The whole process of tutoring yourself took around 30 to 40 mins – as I said, it was quite thorough. Danny then takes a seat back and comes to your aid as and when you request/require it. This is when you get the chance to start fighting. You create your fighter, add some skill points to certain categories; i.e. Strength, Power, Speed etc and you’re all set to go out and get battered black and blue.

Just so you know, I used 2 PlayStation Motion controllers whilst playing the game. This adds a new dimension to actually playing the game – with both fists! I started my first fight and within a minute, I’d knocked the opponent out. He went flying into a corner and then I was awarded 1 star. The stars represented the challenges you were supposed to complete in each fight, with 2 stars (maximum) representing something like knocking out your opponent in less than 30 seconds or knocking out an opponent with less than 20% damage to yourself. I have to admit, I kind of like the challenges as I’m a perfectionist – and I wanted all the stars for each fight! You also win cash for each fight you get through – the bigger the fight, the more cash you earn. Even though each fight lasted around 2 minutes, you do feel like you’ve had a good workout without going to the gym.

Each fighter you fight has a different style, and obviously becomes harder to beat. After a few matches they start fighting dirty and that’s when you start to learn the dirty tricks. As the game progresses you start to unlock the dirty tricks and you revisit Danny’s gym in order to learn these tricks. The fights also get more interesting as you get to bet on the fights and win some cash. The best odds are given for a completely dirty fight where you have to achieve around 75% of the punches thrown by you to be dirty!

Other features of the game involve you selecting the intros and outros for your character – for example an intro where you direct a psycho stare (while moving up and down the fighting arena) towards your opponent or an outro showing how cool you are after you win your fight. These features you have to unlock. You can also buy Cheat Packs from the PlayStation Store in order to unlock dirty tricks, intros and outros etc; and these packs are also relatively, in my opinion, pretty cheap – although I haven’t yet purchased one. I’m hardcore so I guess I’ll fight my way through the game.

There is a lot to the game in regards to the amount of fighters you have to fight and the districts you have to fight through, however the game itself isn’t one which you can play for hours non-stop unless you’ve got a duracell battery that just goes on and on and on and on – I guess you catch my drift?

I’ve up until now avoided the question, how do the Move controls fare with the functionality of the game? Well, I’m impressed. I didn’t notice any major problems with the Move Wands, there might’ve been a millisecond of lag but it was barely noticeable. The game did exactly as I wanted it to while I was busy punching the ‘Lights Out’ of my opponent. Every move was captured accurately. Your head movement was captured and your body movement was captured correctly too. However, there was one major problem with the game which I found to be quite irritating – at first, and that was to stay on the same spot and not jump around my living room while trying to fight. The more I played the game though, the more I got used to it – and to be fair, you don’t expect the PS Eye to spot you if you’re not in front of it.

Last but not least, at the beginning of each fight you were expected to re-calibrate your wands. However, this isn’t something I would consider to be an issue as you have do this with many other games and in all honesty – calibration takes less than 10 seconds of your time.

So after playing this game for a few days, and lots of sweating – yes it does make you sweat – lots! I guess the ultimate question is – Is this game worth my hard earned cash? Or is this game worth a space on my games shelf?.

It all depends on what you want out of the game – me personally, I’d buy it for a number of reasons, fitness being one of them. The game will keep you fit and knock a few pounds off your belly after a couple of hours play. The game itself is quite enjoyable (if you’re into fighting) – yes it’s repetitive and you don’t really get any street cred for showing that you’re tough but it keeps the mind active by putting you in a survival situation – knock the other fighter out or get knocked out!

This game has a space on my game shelf – mind you games that I don’t play get traded in for new ones. It would probably get played around once a week –  however it would get played more often when my friends would come around.

Final Verdict?


PS Move gameplay accuracy
Plenty of fighters to knock out
Plenty of features to unlock
Use of 'dirty tricks' to overcome opponent
Get's you fit!
Video tutorial is too long and at times slow
Need to remain in one position while fighting
Need to re-calibrate at the beginning of every match (even though I don't mind it)

There’s only so much you can put into a game and with a fighting game such as this, I honestly can’t see it being improved any further. No disrespect to the developers – the game is good, but to get a higher score I’d want to play the game more often than I currently do. I would normally go to the gym once a week – yes I’m lazy, hence the game would also see the same amount of light per week.

This review is based on a retail copy of the PS3 version of The Fight: Lights Out provided by ColdWood Interactive.

  • EdEN

    Might rent this once I get a Move controller. Great review Madagasca!

  • If we wore a Move controller hat for this game, we wouldn’t probably need to stay in one place! Anyway, just got this game, but couldn’t yet play it.

    Nitpicking the review, I believe you should remove the “this game can’t be made better” part, if it couldn’t be made better, you should have awarded it with a higher score? Surely, something was missing, because you didn’t feel like giving it a higher score.

  • Cheers for the feedback guys.

    @Emrah – Feedback taken on board re :the comment “There’s only so much you can put into a game and with a fighting game such as this, I honestly can’t see it being improved any further” 😉

    I’m going to leave the quote in though as it isn’t meant to reflect the score I gave to the game.

    You can get games which can deliver a limited amount of features and yet score high, and some that deliver too much and still get a low score. I felt I gave the game a fair score bearing in mind the pros and cons.

    I feel I gave the game a fair score, however I believe you’ve just acquired the game, so please feel free to let me know your thoughts once you’ve played it. It will be good to hear another gamers thoughts on the game and then see if you agree or disagree with what I’ve written.

  • xDeFcoN_2FasT4Ux


  • Why did you give it a 68% seems like you enjoy the game a lot more than that.

  • Sounds like a game worth renting first before buying tho would have to dish out on another move controller might wait for x-mas for this one

  • Im still out to lunch as to weather to buy Move, Ill wait till scorcery comes out before i make my choice.

  • I bought it first week it was out it cool like just need more games for it. And better with mates of course

  • Oly


    Why did you give it a 68% seems like you enjoy the game a lot more than that.  


    you guys are gonna hate my review scores.. lol.. Games I love I cant even see gising a 10 because everything can be improved..

  • lol @Oly.

    @xDeFcoN_2FasT4Ux – great to see your score on the game.

    Atleaset I wasn’t too far off with my score 🙂

  • I played this game, and I would give it a 10 for a workout. But as a game, I’d rate it slightly lower than Madagasca..

    Some points:

    Punching bag and target training are very quirky. I did somehow better by slightly cheating calibrating by not completely extending my arms, because no matter how far I reached on spot, my fists didn’t extend in the virtual world enough to hit the bag or target. It did get better by cheating in the calibration process, which either means I’m a midget, or the game is doing something wrong with the calibration. Note: I’m not a midget.

    I will play it for the sake of getting a workout, which it does a very good job of. Just stay at lower ranks before you beef up your fighter, tho.

  • sam

    i didnt like the bit i played mainly because i was expecting true 1:1, but it is still gesture bases, albeit more cleverly disguised.

    can’t wait to see what move games are like a year from now, can’t wait!