CoD:BO Patch 1.04 News


[tab:Patch News]In the Call of Duty forums yesterday (12/3/10), a community update was released. It details what’s to come with the next patch.

There is a mention of patch 1.04 going into Phase 3 testing on Monday 12/6. This means the patch is going to console manufacturers for approval. According to Josh Olin’s Patching Process Post, there is a minimum 1 week waiting period for Phase 3, and an additional 2-3 days before it’s released. So by my math, we’re looking at around December 15th for 1.04 to go live.
[tab:Patch Details]
Here is a full list of things to come with patch 1.04:

IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.

• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.

• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.

• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

• Contracts will now reset when the player Prestiges.

• Prevention of Valkyrie rocket exploding upon release under rare conditions.

• Prevention of Gunship failing to give player full control under rare conditions.

• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

• Subtle increase in sniper rifle accuracy when scoping in.

• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

• Additional minor reductions in knife lunge.[tab:END]


Written by: LOKO117 - News Contributor


  1. #1 by Baba0Booey on December 4th, 2010 [ 5938 Points ]

    Longest patch ever, it has taken them a really long time to get it this far, hell they patched fallout NV faster than this.

  2. #2 by Ace on December 4th, 2010 [ 23465 Points ]

    Should’ve had this update on day one not 2 months later…

  3. #3 by Frank on December 4th, 2010

    I’ll believe it when I see it.

  4. #4 by Kane112 on December 4th, 2010 [ 33422 Points ]

    lol can only hope that this patch actually does help with the problems, when it does come out.

  5. #5 by derrickgott007 on December 5th, 2010 [ 871 Points ]

    Frame rate apparently was less important that headset icons in lobby?

    Pathetic

  6. #6 by demdem on December 6th, 2010 [ 100 Points ]

    It sounds like TA is finally addressing some of the issues in black ops now if only poor connections weren’t so beastly.

  7. #7 by jerry on December 14th, 2010

    I just patched….

    got 2 lost connections since that…

    its been less than 20 min…

    cmon treyarch seriously???

  8. #8 by hameymcmammey on December 15th, 2010

    Worst patch ever. I can’t even connect to a game, and if I do I lose a connection. Can’t even join friends matches or if I start a party, only I will end up in the match everyone else will be in a different one.

    Craptastic.


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