Archive for January, 2011

Two Worlds II: First Impression


When I first heard of Two Worlds II I had no idea what it was. Even upon winning it on good old ps3blog.net I didn’t know what to expect. Now I have to say that I’m presently surprised. The game does have its bugs but is still an enjoyable play. I’m not a huge fan of sandbox style RPG’s, never really enjoyed Elders Scrolls or the like, but this game has caught my attention and I’m not sure why. It has a huge world to explore, people to talk to, many side quests, and everything you would expect from this type of game. I have now been playing the game probably around 10 hours or so, about 4 hours in single player and 6ish online.

Here’s my impression so far:
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COD: BlackOps Double-XP Weekend Feb. 4th – 6th

Josh Olin, Treyarch’s Community Manage, just tweeted the following:

JD_2020 Josh Olin
The first ever #CODBlackOps Double-XP Weekend will be Feb. 4th – 6th on all platforms.

So for those of you who still care…

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Dungeon Siege 3 Needs the Selfless Buddy

Dungeon Siege 3 is set to hit Next Gen consoles this coming March. The MMO hub style system has Hack and slash fans drooling at the thought of a 4 player co-op experience. Here comes the nail in your coffin, according to Gamespot’s preview, players joining you in co-op will serve as “assistants” to the host, making no progress in their own games. No character creation, no exp, just a fill in so to speak. Sounds awesome right? Nope. Somebody seriously dropped the ball on this one. With Square Enix and the team behind Alpha Protocol making the game, I expected more.

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LittleBigPlanet 2 Review

I didn’t think there could be anything cuter than Sackboy but then I met the Sackbots… Oh my Media Molecule, how you have outdone yourselves. It doesn’t stop there either when you see the animal robots that you ride in particular Hamstertron 2000. The Bee 2.0 also showcases in some memorable levels that take you in new unexpected directions and that is one of the ways LBP 2 justifies its existence. With LBP 1, Media Molecule effectively created a game that needed no sequel, it could live on indefinitely thanks to users creating new levels in varied and imaginative ways, thankfully MM saw otherwise.

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