Archive for January, 2011
When I first heard of Two Worlds II I had no idea what it was. Even upon winning it on good old ps3blog.net I didn’t know what to expect. Now I have to say that I’m presently surprised. The game does have its bugs but is still an enjoyable play. I’m not a huge fan of sandbox style RPG’s, never really enjoyed Elders Scrolls or the like, but this game has caught my attention and I’m not sure why. It has a huge world to explore, people to talk to, many side quests, and everything you would expect from this type of game. I have now been playing the game probably around 10 hours or so, about 4 hours in single player and 6ish online.
Here’s my impression so far:
Read the rest of this entry »
Josh Olin, Treyarch’s Community Manage, just tweeted the following:
JD_2020 Josh Olin
The first ever #CODBlackOps Double-XP Weekend will be Feb. 4th – 6th on all platforms.
So for those of you who still care…
Dungeon Siege 3 is set to hit Next Gen consoles this coming March. The MMO hub style system has Hack and slash fans drooling at the thought of a 4 player co-op experience. Here comes the nail in your coffin, according to Gamespot’s preview, players joining you in co-op will serve as “assistants” to the host, making no progress in their own games. No character creation, no exp, just a fill in so to speak. Sounds awesome right? Nope. Somebody seriously dropped the ball on this one. With Square Enix and the team behind Alpha Protocol making the game, I expected more.
I didn’t think there could be anything cuter than Sackboy but then I met the Sackbots… Oh my Media Molecule, how you have outdone yourselves. It doesn’t stop there either when you see the animal robots that you ride in particular Hamstertron 2000. The Bee 2.0 also showcases in some memorable levels that take you in new unexpected directions and that is one of the ways LBP 2 justifies its existence. With LBP 1, Media Molecule effectively created a game that needed no sequel, it could live on indefinitely thanks to users creating new levels in varied and imaginative ways, thankfully MM saw otherwise.
Finally! Strong rumours are circulating that a cloud storage facility is going to be arriving on the PS3 with F3.60. However, as premiersoupir has already reported, it looks like this feature is going to be available to PlayStation Plus subscribers only.
We all know about the benefits provided by PlayStation Plus; with it costing around £40 GBP a year, you have benefits such as automated overnight game patching/firmware updates, £200 GBP worth of games every year – with a few more bells and whistles added on (i.e. early beta access for certain games).
For me, the Save Game Cloud is going to be an important feature, however – even though I stressed in a previous article that I would be happy to pay a premium for a ‘Save Game’ Cloud in order to protect my game saves, I’m not too sure I may take advantage – even though it’s less than £1 GBP per week for PS+. I currently do not subscribe to PlayStation Plus. I’ll be honest, it hasn’t appealed to me – yet. I don’t mind doing manual updates for games and firmware, and even though you are given lots of free games, etc, you don’t get to keep them after your subscription finishes – that’s quite a bummer.
Regarding my comment above about not being sure about taking advantage of PS+ due to the introduction of a Save Game Cloud, it’s not that I don’t want to pay the money – it’s more to do with the ongoing commitment of paying the premium each year – for my game saves.
If you decided not to continue with your subscription after the current one expired, what happens to your save games stored in the cloud? For some reason, I feel this feature should be sold as a separate service and not be tagged onto the end of PlayStation Plus. I may be wrong.
Are you going to subscribe to PlayStation Plus just because this feature is being introduced? Share your thoughts with me in the comments box below.