Win a Copy of Two Worlds 2 from PS3Blog.net! | PS3Blog.net
Two Worlds 2 will be available in stores on Tuesday January 25th, but you can win it here before you can even buy it, compliments of SouthPeak Games and PS3blog.net.
This contest is open to the world, but the game will be a NA copy.
Hit the jump to enter and see more details on this amazing looking game that is getting rave reviews from around the world!!
To win this Exciting game, you must first be a member of PS3Blog.net. You can register here.
This next part is a little different, so pay close attention!!!
You will need to donate 100 points to ‘Lottery2‘. You get 100 points alone for just joining PS3Blog.net! For all the ways to earn points, click here.
You may enter a total of once per day, until the contest is over.
To donate, just click our shiny new “Enter Contest Button” below, and donate your 100 points. If that doesn’t work for you for some reason, just make sure to donate to ‘Lottery2‘ by clicking on your points above and typing in Lottery2. Be sure to come back everyday and enter again.
I will randomly pick a winner on Sunday, January 23th about 5PM Pac time, so u have up to 10 chances to enter. Good Luck!![tab:Game Details]
“Two Worlds II” offers a perfect RP symbiosis of sheer atmosphere and dazzling technology. A complex quest system with an exciting main story that leads you through the world of Antaloor, plus lots of secondary scenarios with their associated quest stories ensure that the followers of the main story AND the adventurous souls who love the danger of exploring unknown regions will ALL get their money’s worth and more! The many quests and video sequences, drenched in sheer atmosphere, drive the story mercilessly onwards. The sequences include ingame and render videos, all seamlessly integrated into the actual gameplay.
Completely redesigned AI and Balancing standards, experienced authors, the flexible combat system and the fabulously intuitive management of magic are further guarantees of game enjoyment, for RPG professionals and newcomers to the genre. The realistic behavior of the NPCs and other opponents in the game world is the key to sophisticated way-finding parameters, an ingenious communications network between NPCs and a continuous comparison of game data. The player has many ways of getting to wherever he wants to go, like walking, running, sprinting, riding, swimming, sailing and teleporting.
As far as combat is concerned, there’s a clever and artistic system of attack and defense moves available – all realistically integrated into the game by means of Motion Sensing. Active parrying, variable attack tactics with different hit results, and the reaction of the opponent to the selected strategy all ensure that every combat scenario becomes an unforgettable, individual experience. And the comprehensive magic system is also unbelievably flexible, thanks to the DEMONSTM technology. Players can use a complex card system to create almost as many spells as they want from the five mana sources of Air, Water, Earth, Fire and Dark Magic. An imposing particle system also ensures that the magic effects are implemented in spectacular fashion. And the same applies to Alchemy – thanks to the PAPAKTM method, players can brew unique potions for their experiments, using a huge spectrum of substances ranging from plants to minerals and animal ingredients.
Flexibility is also the key word in the design possibilities for weapons and armament items during gameplay. The technical foundation behind this feature is the newly created CRAFTTM tool. Thanks to this system, the player can break down almost any item into its basic materials like steel, wood and leather. These materials can then be used in turn to upgrade other items. Artistic-minded players can even buy paints and design their own individual armor and weapons. Then there are magical runes and artifacts which can be incorporated into weapons and items of armor. The combination of these three basic types of customization will give players an almost endless range of possibilities for creating their own equipment designs!
Then we have the GRACE engine, especially developed for “Two Worlds II”. In combination with the extremely flexible MoSens Cap system, it enables an almost unimaginable freedom of movement when the hero is walking, running, fighting and interacting with his environment. “Two Worlds II” is graphically superb, thanks to the powerful engine, which is packed full of technological highlights like an unlimited number of dynamic light sources, 24 bit HDR post-processing and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
-A flexible combat system with variable attack moves, parrying and special tricks
-State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
-Lots of mini-games for breaking up gameplay
-Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system
-Mercenaries and magically-created beings accompany the player
-Complex object management with movable and usable items
-Special CRAFTTM tool enables the individual configuration of armor and weapons
-Many Boss opponents, including special combat strategies and unique rewards
-Flexible MoSens system guarantees realistic everyday and combat movements
-Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
-Captivating background story with numerous cutscenes
-Extensive Multiplayer part including building/setup simulation
Source and for tons more info see http://www.twoworlds2.com