Another NGP News Round Up


[tab:NGP "Rages"]
The Technical Director of ID Software tweeted about the NGP, in reference of support and power.

“We don’t have any plans, but the NGP could handle Rage re-tuned for 30 hz and a smaller dataset.”

This is just another telltale piece of information that details exactly how powerful the NGP really is as Rage, as seen on the newest trailers, really shows up some spiffy graphics.

[tab:Square Enix Plans]
Andriasang posted a little tidbit from SE on the NGP, and how they can’t talk about their next project.

On Sony’s new NGP system, producer Yoshinori Kitase was apparently in attendance at Sony’s unveiling press conference. Kitase shared his opinions and ideas with Sony during the hardware’s development (a recent Famitsu interview with Sony Computer Entertainment’s president revealed that Sony did actively go around getting input from developers when developing the NGP). However, Nomura said that he could not yet talk about his (or possibly Square Enix’s) plans for NGP titles.

The first rule of NGP is you don’t talk about NGP…..or at least that’s how I read it.

I, personally, expect several Kingdom Hearts games and hopefully some Final Fantasies.

[tab:Price/Release Date Rumors]
As you know, PS3Blog.net re-posted and article from stingygamer.com, indicating they have an inside source that states the pricing of the NGP will be around £250. While that is extremely great, we have another rumor for you.

A Dutch website, ng-gamer.nl, has posted some more prices, and even release dates, for us to peer at. And yes, they are claiming an industry insider.

Normal NGP Model= $250-$280
3g NGP Model=$320-$350

Release Date:
UK-February-March 2012
US-Holiday Season 2011
JAPAN-Holiday Season 2011

[tab:NGP Middleware]
A piece of hardware is only as good as its middleware these days, and NGP has quite the list to show off. This speaks loudly about the developer support and ideas that are already churning behind the scenes. As time goes on, this list will grow and grow, I’m sure. I’ve already seen a few additions made.

**I’ll also add this little tid bit here. I can’t find the source again, but I came across one developer that stated that PSP games will have elevated graphics, at least to some degree, on the NGP**

Game Engines

* Blitz Games: www.BlitzTech.com
* Crytek: www.crytek.com/cryengine
* Epic Games: www.unrealtechnology.com/
* Terminal Reality: www.infernalengine.com
* Trinigy: www.trinigy.de
* Vicious Cycle: www.viciousengine.com

Physics/AI/Animation

* Havok: www.havok.com/
* NaturalMotion: www.naturalmotion.com
* Morepheme: http://www.naturalmotion.com/morpheme

Audio

* Audiokinetic: www.audiokinetic.com/
* CRI Middleware: www.cri-mw.com/ and www.cri-mw.co.jp/
* Firelight Technologies: www.fmod.org
* RAD Game Tools: www.radgametools.com

User Interface

* AiLive: www.ailive.net
* Scaleform: www.scaleform.com

[tab:NGP Designed by Devs]
As if we needed another reason to believe in the potential of the NGP due to developers foaming at the mouth; it seems that Sony actually went to developers and asked them what THEY would want in the perfect handheld gaming device. Here, you can read a few of those comments.

“Motorstorm Apocalypse developer Evolution Studios says that Sony’s worldwide network of developers got exactly what they requested in the NGP.
We’ve all been looking at odd-looking devices with wires sticking out them since an early date, because with the commencement of research on NGP, Sony really changed its approach so that it was much more developer-driven,” Evolution Studios director Matt Southern told NowGamer.

Instead of Sony handing hardware to developers and saying, ‘here’s our next device, make something cool’, it set about asking developers what they thought should go into the device, and what they thought would be cool,”

“Literally saying, ‘we’re thinking of a rear touch pad, what could you do with that?’ BigBig came up with Little Deviants, which I think is going to be one of the killer apps,” said Southern. “So it’s almost kind of weird to be asked what I think of it because I told Sony what I think of it and, as a result, that’s reflected in the hardware. That’s happened right across, Japan, Asia, Europe and America, so in terms of first-party development it’s the machine we all wanted, and I think that’s starting to show in the games.

[tab:END]


Written by: Eddie - Contributing Editor


  1. #1 by pedro on February 22nd, 2011 [ 39949 Points ]

    No word on a release date yet, correct?

  2. #2 by Dean147 on February 22nd, 2011 [ 359 Points ]

    hopefully we will get some solid news from GDC or E3 about release date and price. either way, I’m looking forward to it.

  3. #3 by derrickgott007 on February 22nd, 2011 [ 871 Points ]

    Square Enix… Yawn. Great another lame rpg with pretty cutscenes and turn based fights. People don’t realize you can pump out good graphics if it’s basically a cutscene (like turned based combat) because the rendering engine isn’t taxed by unplanned movement and animations.

    Sandbox style games really show the power of a system and the engines used in the game. Like uncharted 2 and soon to be uc3 show the ps3′s power by rendering real time backgrounds and movement. So if you want to see true power of the NGP, look towards those type of games.

  4. #4 by EdEN on February 22nd, 2011 [ 139651 Points ]

    Kingdom Hearths might go to Nintendo as a franchise depending on how well the 3DS game sells. KH III is supposed to be a Wii game at this point but they might change it into a 3DS game as well.

  5. #5 by Eddie on February 22nd, 2011 [ 44542 Points ]

    EdEN:

    Kingdom Hearths might go to Nintendo as a franchise depending on how well the 3DS game sells. KH III is supposed to be a Wii game at this point but they might change it into a 3DS game as well.  

    ^

    load…of…malarky…lol

    KHIII isn’t “supposed” to go anywhere because the game has not been announced or even admitted to it existing. Its an unsubstantiated rumor of baseless regurgitation.

    KH has been a platform jumper not based on sales, but to cover all demographics and I don’t see it stopping anytime soon.

    Fact of the matter…until the 3DS, all main line KH games have been on Sony products. KH, KH2 and BBS. KH3D is the first mainline addition (albeit not a sequel, more like KH2.5) to the franchise. Chains of memories, 358/2 and coded came to Nintendo products.

    and considering Nomura is a graphics whore…you can pretty much ensure that his prized projects will hit the more powerful of hardwares.

  6. #6 by Goten on February 22nd, 2011 [ 155 Points ]

    Let’s see it run Bayonetta. J/K

    This thing is gonna be amazingly powerful.

    Oh, and . . . just because I’m nit-picky . . . Chain of Memories is a mainline edition to the series. It takes place directly after the first one and leads directly to the second one.

  7. #7 by Eddie on February 22nd, 2011 [ 44542 Points ]

    Goten…don’t make me hurt you :P but yea good catch, you’re correct. but my point remains :)

  8. #8 by Watcher on February 22nd, 2011

    derrickgott007: Square Enix… Yawn. Great another lame rpg with pretty cutscenes and turn based fights. People don’t realize you can pump out good graphics if it’s basically a cutscene (like turned based combat) because the rendering engine isn’t taxed by unplanned movement and animations. Sandbox style games really show the power of a system and the engines used in the game. Like uncharted 2 and soon to be uc3 show the ps3′s power by rendering real time backgrounds and movement. So if you want to see true power of the NGP, look towards those type of games.  ^

    This, and… 

    Ever since the Uncharted series, cut scenes alone does nothing to satisfy my confidence in a title. Real time graphics will always be a better measuring stick in determining if a game will conquer or suck.

  9. #9 by Goten on February 22nd, 2011 [ 155 Points ]

    @ Eddie: Sorry. I’mma nerd at heart. :P


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