MLB 11: The Show Co-op Detailed and Demo Out Now


The “MLB The Show 2011″ demo is now out and ready on PSN to be downloaded and yelled at. I was extremely impressed with the demo and it was everything I expected and a lot more. The difficulty is what had me hooked the moment I began playing. I was able to hit the ball two times in a total of 8 innings over two run throughs.. This isn’t your average press the button and knock the ball out of the park game by any means. The dual analogue controls will take awhile to get used to. I advise you to take a play on it if you are even remotely interested and make your own judgment. The co-op although not featured in the demo is another one of The Show’s big selling points. Eddy Cram, Senior Designer stopped by the official Sony Blog to share the goods on what to expect.

One of the features that many of you have been pushing for is the desire to play The Show with someone as a teammate, instead of just as an opponent. So, this year we created a co-op mode that gives you and a buddy the ability to play on the same team against the CPU, against 1 player, or against 2 other players.

Here’s how it works…you’re able to customize who will be responsible for the different offensive and defensive areas of the game. When you’re at bat, you can choose to allow one person to do all of the batting or choose to alternate batters. The base running works in the opposite way so if you’re batting, your teammate will be responsible for the base running allowing you to work together for sacrifices and hit and runs. I promise you, if you’re playing a 2v2 co-op offline, you’ll start to develop hand signals with your teammate for these situations. I know, that sounds ridiculous, but it’s going to happen.

When you’re in the field, there are four different controllable areas—pitcher, catcher, infield, and outfield. Again, you have the ability to customize who is responsible for different areas. The pitcher, like the batter, can alternate between the teammates (per inning).

To help avoid the confusion of who is doing what, we created some graphics that use your player’s color to indicate what responsibilities you have at any given moment. You’ll see the description as you load into a co-op game, and the dynamic icons will drop down from the score bar at the beginning of each at bat.

Co-op is also available online allowing two systems and four players maximum (two users per team) to play a head-to-head game. The PlayStation Network user logged in will receive the game stats and points on their profile. The other user is their copilot, so to speak. Users can also play an unranked co-op game—two users, on two different systems, on the same team, versus the CPU.

There is still much that has not been said. There is no input on whether Franchise mode is available with a friend. This might be a deal breaker for some and is something to keep in mind.

Source: PSBlog


Written by: Jason - News Contributor


  1. #1 by Delive on February 24th, 2011 [ 465 Points ]

    I have not had a chance to try the demo yet. Does it support the MOVE?

  2. #2 by Beastxjason on February 24th, 2011 [ 25936 Points ]

    The demo does not include the Home run derby which does use the Move. So to clarify the game supports Move but only in Home run derby.

  3. #3 by Delive on February 25th, 2011 [ 465 Points ]

    Cool, Thanks!

  4. #4 by chris m on March 2nd, 2011

    i hate the manager mode, any changes to that or the Road to the show……hope thats still there

  5. #5 by Beastxjason on March 2nd, 2011 [ 25936 Points ]

    chris m: i hate the manager mode, any changes to that or the Road to the show……hope thats still there  

    Road to show has been changed for the better as far as my understanding. I havent played previous titles so I can only go on what they have said. like the new feature of the game noticing your weakness’s and offering up training sessions. You can also be thrown back on the buss to the minors more easily. Here is a quote form an onlive article to further explain.
    “In past creators you were given a blank slate and a bunch of experience points to add wherever you saw fit. This year, Sony is introducing dynamic interactive sliders to help you better tailor your slugger or pitcher. Before you’re given attribute points to juice up your prospect, the game presents you with three adjust@ble sliders that help determine your playing style. For pitchers, the sliders are stamina vs. power, control vs. movement, and pitching repetoire vs. dominant pitch. By moving the sliders across the 100-point scales, you can create drastically different players. If you want to create an innings eater like Carl Pavano, you’d move the sliders toward stamina, control, and pitching repetiore. If you want a power thrower with one pitch to rule them all like Stephen Strasburg, you’d move the sliders toward power, movement, and dominant pitch. Position players have sliders for power vs. contact, glove vs. arm, and speed vs. strength.

    Previous Road to the Show modes guided players with dynamic goals that changed every game. Some of the goals, like avoid striking out, seemed obvious. Others, like the coach telling you to take the first pitch, seemed arbitrary. Rather than tweak the logic, Sony decided to scrap the system altogether in favor of a new player performance evaluator. This new logic system tracks your every at-bat or pitching match-up and[..]igns you a grade for each one. At the end of the game, your overall grade determines the amount of skill points you receive. The evaluator understands the subtleties of the sport better than the dynamic goals ever did; if you foul off nine pitches before popping out, the game knows this is a good at-bat because you stressed the pitcher, and it rewards you appropriately. The same applies to pitching; you’re not going to get as many points for striking out a batter on 10 pitches as you would for getting a batter to ground out in three pitches.” Source:http://slumz.boxden.com/f13/mlb-11-features-new-road-show-1483406/ Hope that helps


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