Earlier today, I had the chance to go up to Boston and Interview the mastermind of Fire Hose Games, Eitan Glinert, also known as “Fire Chief”, about their first title, Slam Bolt Scrappers. While driving up there, I got a little bit lost; damn me for not updating the GPS. Eventually, I did manage to get to the studio, and it was nice to be greeted with open arms… kidding Alec.
All jokes aside, from the team members that I did meet, all of them were cool; even their Chief Canine Officer, Tesla (photo of her below). I sat down and was offered a drink. Since I just got there and Eitan was taking care of business on the internetz, I accepted. After a few minutes, Eitan asked Nico, the brains behind all the animation, to let me try out the game. Right from the start, I liked it; the controls were simple, the game seemed to be really fluid, and you could pawn your friends; talk about winning! Once Nico finished showing me the game, Eitan and I talked about the studio, the game, and just how it all came together.
So, as I said previously, there were a lot of things that I liked about the game after only playing it for an hour or so, but it wasn’t always like that. When I first heard about the game, it seemed interesting, but I still wasn’t convinced. Sure, it seemed fun, but how long would that last, I wondered? That all really changed when I got a chance to play the game. I was totally blown away by the music, art, and depth. The game is refreshing and very unique, which is something that we need more of on the PSN. It’s not just about getting blocks and putting them together. There is a ton of stuff going on; I think I will leave it up to the game play footage below to speak for itself!
Written by: Luke
- News Contributor