Killzone 3 Patch 1.07 Tomorrow Adds Custom Games



According to the official Killzone.com Forums, the 1.07 patch will go live tomorrow April 6th, for all territories.

With this patch, Phase one of two, announced Custom Game Patches, will be implemented. This first phase will allow a player to create a private match and determine settings, such as the “Game Mode”, the “Map”, and even the “Missions” and the “Mission Time” for Warzone game mode. To see what else is included in this patch, as well as some details for Phase 2 of the Custom Games Patch, hit the jump.

Hey all,

I know you want to be informed as much as possible. So I’m writing up the preliminary patch notes for Patch 1.07.

Please Note: this is subject to change and we don’t know exactly when this will go live yet. I will inform you on that as soon as we can, but we are trying to roll this out in the first week of April.

Patch 1.07 Contents list:

Custom Games PHASE ONE for Clans and solo players – Explanation below

Gameplay

Bullet Damage and Faster Aim ribbon now unlock correctly
Separate turn speeds for ADS on Primary weapons in Multiplayer
Increased Accuracy ribbon effectiveness has been lowered
Bullet Damage ribbon effectiveness has been lowered
The 3rd person revive beam now shows correctly
Bilgarsk Boulevard – preventing players getting stuck at spawn location
Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
Fixed a crash when joining a Guerrilla Warfare Clan match
Blood Gracht – Fix for a hang when the Recon ability was used

Functionality

Fixed a crash while joining a Warzone game
Player gets directed to multiplayer lobby when being kicked from game due to inactivity
Adjustments to reduce the server load

Exploit

MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
Bilgarsk Boulevard – Removed invisible collision of S&D objectives in Guerrilla Warfare
Bilgarsk Boulevard – Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

Single Player Campaign

Scrapyard Shortcut – Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers

Menu

Added a “Mute all” button
Updated icons and text on the Medals statistics
Fixed clipped text for moderator messages
The Faster Reload ribbon now updates properly on the Personal statistics page
The Increased Accuracy ribbon now updates properly on the Personal statistics page
The Bullet Damage ribbon now updates properly on the Personal statistics page
Fixes a hang when accepting a squad invite on the final results screen of an online game
Fixed the Pause functionality in Botzone on the Class selection screen
“Squad menu” is changed to “manage players” in the menu

Move/Sharpshooter

Button configuration improvements – Swapped L1/L2 grenade and aim
Melee is now on the circle button
Multiplayer – Aim Lock will now time out after one second
Camera turn upped while using jetpack. Lowered for mounted weapons

Explanation of Custom Games

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don’t know when this will be yet.

PHASE ONE

Phase One of Custom Games gives players the option to create unranked games with the choice of:
Game Mode
Map
Missions (Warzone only)
Mission Time (Warzone only)
Invite Squad members
Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

PHASE TWO

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

More configuration options for missions in Warzone and Operations
Adjustable kill count for Guerrilla Warfare
Configurable Unlocks (choose which one you want to play with)
Configurable Classes (choose which one you want to play with)
Configurable Weapons, Abilities, Skills, Ribbons
Friendly Fire On/Off
Brutal Melee On/Off

That’s it for now!

Thanks,
Lev

Source: Killzone.com Forum


Written by: Oly - Senior PR Manager


  1. #1 by Jcmdaddy on April 5th, 2011 [ 59258 Points ]

    Been waiting for this! Now we can setup up things a little better in the future. Good news too for when we start the blog vs blog games =D

  2. #2 by Oly on April 5th, 2011 [ 131925 Points ]

    Yes, gonna be great times ahead!

  3. #3 by pedro on April 5th, 2011 [ 39949 Points ]

    why they just patch every single game i don’t have?

  4. #4 by Kratos on April 5th, 2011

    Wow! Thanks so much Guerrilla for releasing a game that is missing features found in Nintendo 64 games from almost 15 years ago! You rock!

  5. #5 by Jcmdaddy on April 5th, 2011 [ 59258 Points ]

    Kratos:

    Wow! Thanks so much Guerrilla for releasing a game that is missing features found in Nintendo 64 games from almost 15 years ago! You rock!  

    ^

    They had these features in KZ2, so there must have been a reason why they didn’t include it right off the bat for KZ3. But hey, at least they’re coming back.

  6. #6 by Kratos on April 5th, 2011

    Jcmdaddy:
    They had these features in KZ2, so there must have been a reason why they didn’t include it right off the bat for KZ3. But hey, at least they’re coming back.  

    It’s all part of the “patch it in” culture. It doesn’t matter why they didn’t include it. If it was in KZ2, there is absolutely zero excuse to leave it out of KZ3. They probably have some stupid reason but that doesn’t excuse them. And a feature as basic as custom games? Really? Did they forget to include a “save game” feature as well?

  7. #7 by Blue on April 5th, 2011

    love the game but
    they need to add something to disable the marksman cloak over used in this game

  8. #8 by xDeFcoN_2FasT4Ux on April 5th, 2011 [ 2160 Points ]

    This is all great, what I want to see is the flickering go away, and I don’t want to be put on the other team, when I join a friends match.

  9. #9 by Andy on April 5th, 2011

    Loving the online part of KZ3, just about to re-do single player in Elite mode to get the extra medals.

    PSN: Atari4Ever.

  10. #10 by Darklurkr23 on April 5th, 2011 [ 20326 Points ]

    Well i just finished Killzone 3 multiplayer tonight, so atm I don’t care at all XD. Still if it adds new trophies, I’m looking forward to it. Also, I guess it’s good news to add a little mix-up to games.

    Maybe 1000% health Robot vs 5 guys format? That’d be cool.

  11. #11 by Markus on April 7th, 2011 [ 4322 Points ]

    Sweet, I’m happy that I scooped this up


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