Fallout: New Vegas Getting Huge Overhaul


Fallout New Vegas was one of the most enjoyable Platinums I have obtained as of late. Game crashes and freezes are typical of Bethesda games, and it seems they are still working on it. The next patch, however, will include a huge overhaul to the following gameplay mechanics.

List after the jump:

Guns:

* Automatic Guns – SMGs, the Assault Carbine, and the LMG are more accurate across the board. They’re also more durable. 12.7mm SMG mag capacity increased to 21.
* Shotguns – Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
* Hunting Rifle, Anti-Materiel Rifle – Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle’s Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
* Sniper Rifle, Gobi Campaign Scout Rifle – Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
* That Gun – That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
* Hunting Revolver – Rate of Fire increased.
* Service Rifle – DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
* Silenced .22 Pistol, SMG – Crit DAM and Crit Chance significantly increased.
* 5mm Ammo – Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
* .308 JSP – DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
* Lever-Action Rifles – Cowboy Repeater, Trail Carbine, Brush Gun – RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.

Explosives:

* Dynamite – Larger explosion radius.
* Frag and Plasma Grenades – DAM increased.
* 25mm Grenades – Slightly increased DAM on the explosion.
* 40mm Grenades – Significantly higher DAM on the explosion.
* Missile Launcher / Fat Man – Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!

Energy Weapons:

* Gatling Laser – Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.
* Tesla Cannon, Tesla-Beaton Prototype – These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
* Pew-Pew – Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.

Melee and Unarmed:

* Ripper, Chainsaw, Thermic Lance – DAM lowered, all ignore DR/DT.
* Bladed Gauntlet, Mantis Gauntlet – Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.

Perks:

* Splash Damage – Functions properly.
* The Professional – 10mm Pistol, SMG added to perk list.

Pc users can get this Monday and console users will simply have to wait for a solid date. The forums where the devloper posts is in the source so follow it if your one of the many eager players. The patch will also fix those issues with freezing and stability. Fingers crossed.

Source: Bethesda


Written by: Jason - News Contributor


  1. #1 by Baba0Booey on April 22nd, 2011 [ 5938 Points ]

    its about time, but it has definately been way too long to get this patch out there.

  2. #2 by Jcmdaddy on April 22nd, 2011 [ 56297 Points ]

    Hmm I’m starting to consider picking this up finally. Maybe once all the other bugs get fixed I’ll get it.

  3. #3 by Jason on April 23rd, 2011 [ 27484 Points ]

    JCM you waited this long you might as well wait for the re-release with all dlc etc

  4. #4 by Jcmdaddy on April 23rd, 2011 [ 56297 Points ]

    Ya I guess I should wait for a ‘GOTY’ edition XD.

  5. #5 by Oly on April 23rd, 2011 [ 131610 Points ]

    I bought it day one and haven’t played past thge create a character part.. lol
    Maybe after i finish ME2 and Dragon Age…

  6. #6 by Pedro on April 24th, 2011 [ 39949 Points ]

    I hope weapon tunning isn’t really the only thing being addressed here.

    Honestly? That’s cool and all, but really, I don’t care about that, I just want to play the game for more than 15 minutes without crashing.

    Don’t get me wrong, I loved this game, but the glitches and crashing really started annoying the hell out of me after a while.

    Hope they really fix those problems, not just address that with minimal success.

  7. #7 by thedarkbackward on April 26th, 2011

    What we REALLY need for this game is to repair some of the poorly balanced content – high level skill requirements on doors and safes that reside in low-level areas, extremely deadly monsters right next to beginning mission areas, the deterioration rate for armor (which will often lead to a huge drain on time and caps just to keep it from falling apart), broken missions, etc…

  8. #8 by Pedro on May 8th, 2011 [ 39949 Points ]

    To anyone wondering (like me) the patch is live!

    Responses on the official forum seem positive! I’ll give it a try son!

  9. #9 by Pedro on May 9th, 2011 [ 39949 Points ]

    As I’m very interested I’ll just update the info I posted last night:

    Patch 1.05 is live and great!

    Worked wonders for me. I got past the end game with not one problem (which, I had tried 20 times before with no success due to extreme lag and crashes).

    So I’d say I’m happy with it!


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