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	<title>Comments on: [E3 2011] Medieval Moves: Deadmund&#8217;s Quest Announced</title>
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		<title>By: Jay</title>
		<link>http://www.ps3blog.net/2011/06/07/e3-2011-medieval-moves-deadmunds-quest-announced/#comment-318324</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 08 Jun 2011 15:41:57 +0000</pubDate>
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		<description>yeah, flashing lights and reflective surfaces can really hurt the Move under the right circumstances. One of our members here had a problem like that. He had a glass coffee table in front of his couch, and the ball was reflecting off of it. Told him to cover it with a towel or something (because I suspected that that might be an issue) and after that, it worked perfectly.</description>
		<content:encoded><![CDATA[<p>yeah, flashing lights and reflective surfaces can really hurt the Move under the right circumstances. One of our members here had a problem like that. He had a glass coffee table in front of his couch, and the ball was reflecting off of it. Told him to cover it with a towel or something (because I suspected that that might be an issue) and after that, it worked perfectly.</p>
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		<title>By: Oly</title>
		<link>http://www.ps3blog.net/2011/06/07/e3-2011-medieval-moves-deadmunds-quest-announced/#comment-318314</link>
		<dc:creator>Oly</dc:creator>
		<pubDate>Wed, 08 Jun 2011 09:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=45520#comment-318314</guid>
		<description>I played it, and it was definitely &quot;on rails&quot;.  It was dark, with lights flashing in the background from Jane&#039;s Addiction on stage, and the game response was horrible. I&#039;m sure it was due to the poor lighting and flashes of light, but I had a hard time even hitting guys with the sword, let alone use the bow. I&#039;ll try and test it out again on the E3 floor under better conditions.</description>
		<content:encoded><![CDATA[<p>I played it, and it was definitely &#8220;on rails&#8221;.  It was dark, with lights flashing in the background from Jane&#8217;s Addiction on stage, and the game response was horrible. I&#8217;m sure it was due to the poor lighting and flashes of light, but I had a hard time even hitting guys with the sword, let alone use the bow. I&#8217;ll try and test it out again on the E3 floor under better conditions.</p>
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		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2011/06/07/e3-2011-medieval-moves-deadmunds-quest-announced/#comment-318313</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Wed, 08 Jun 2011 04:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=45520#comment-318313</guid>
		<description>Well, it can&#039;t be worse than Playstation Move Heroes, right? Let&#039;s see what the hands-on previews have to say.</description>
		<content:encoded><![CDATA[<p>Well, it can&#8217;t be worse than Playstation Move Heroes, right? Let&#8217;s see what the hands-on previews have to say.</p>
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		<title>By: Pedro</title>
		<link>http://www.ps3blog.net/2011/06/07/e3-2011-medieval-moves-deadmunds-quest-announced/#comment-318281</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Tue, 07 Jun 2011 16:23:53 +0000</pubDate>
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		<description>Jay, is this going to be a retail game or is it a PSN title?

A lot of games seem to be following this kind of style and gameplay, I think Sorcery (if I recall the name correctly) is something similar.</description>
		<content:encoded><![CDATA[<p>Jay, is this going to be a retail game or is it a PSN title?</p>
<p>A lot of games seem to be following this kind of style and gameplay, I think Sorcery (if I recall the name correctly) is something similar.</p>
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