What have we gotten ourselves into this time…in time? Head hurts, not-cool-cloud surrounds us and… are we locked up? Great, this is JUST what I needed to start my morning with that little extra “shock” to my system. Now, how exactly am I getting out of here before I go “poof” and it is all over?
Mmm, guess there’s nothing left but for me to rock… and rock hard. Rock and Roll makes everything better. Oh, and it also makes it easier to escape from weird, scientific facilities run by extremely conservative older ladies with a “yes, God, how can I help you?” complex. Don’t worry, I’ve got this one for you. Just hold on tight and let’s make the jump!
After our last slice of adventure heaven we realize that Marty has been locked up by Edna so she can make him part of the “Citizen Plus” program and, after seeing what I did to Biff and what it just did to Jeniffer we must QUICKLY make plans for a return visit to the outside world and leave our room on hold for the time being. While we’re trying to break out we should probably make sure Jeniffer gets out as well since she’s the only cool person left in the whole town. Citizen Brown should also be a top priority since without him we probably won’t ever have a real chance to recover OUR Doc Brown.
There is uptight people. There is delusional individuals. There’s Crazy human beings… and then there is Edna. Ego’s gotten pretty big after ruining things for everyone for so long. Now she’s decided the best thing to do is to reprogram her husband so everything stays the same and her “perfect” society lives on without anything (or anyone) disturbing the balance. A little brainwashing in the morning is always great since it allows you to start your day with a clean mind!
Once you escape Citizen Brown and Marty make a trip back in 1931 buuuuuuuuuuuuuut… they get there in october instead of on august as was the initial plan! Something is wrong with the time circuits in the DeLorean and the problem keeps getting worse and worse with every trip. This makes the possibility of engaging in another trip back to the “correct” date would be too risky of a gamble… and could end up in a very, very wrong scenario!
Your objective this time is to make sure that Edna and and Young Doc stop dating each other and never marry as to not run the risk of the timeline from Ep. 3 is ever created. Young Master Brown can’t be easily convinced of how staying far, far away from Edna is for the greater good so… what are we to do? Oh, I know, let’s make EDNA think that Emmet is not the right man for her by making sure he has every deal-breaking flaw she has so kindly exposed to us just now! That should work just fine and we can get back to our own timeline and hope everything is fixed now.
There’s no place like home. There’s no place like home. There’s no place like home. Did it work? Mmm, ok, something is off. Guess we’ve got more work to do!
Talked to other fans of the series and to them the story for Episodes 3 and 4 didn’t “feel right” for some reason. I liked it since it explores an interesting idea (and timeline) that we hadn’t seen in the movies, but I think it is this very reason that made them feel that way since some would have liked the season to be all about re-living all of their favorite moments from the original trilogy.
Four episodes have come and gone and now we must all wait for the conclusion to this latest chapter in the Back to the Future universe. Do us a favor and get a season pass for this ASAP so we can have a shot at a second one from Telltale Games in early 2012. Worked for Puzzle Agent.
True to source material
|Only one more Episode left|
Published by Telltale Games
Developed by Telltale Games
Cost – $19.99 (Full season pass)
Available on PSN
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- Game was completed before writing this review.
- Total amount of time played: 3 hours.
- This review is based on a retail copy of the PS3 version of Back To The Future Episode 4 provided by Telltale Games.
Written by: EdEN
- Owner / PR / Editor-In-Chief