<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Technology From Euclideon That Could Change How Games Look For The Next Generation</title>
	<atom:link href="http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/</link>
	<description></description>
	<lastBuildDate>Sun, 19 May 2013 02:53:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/#comment-320545</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Wed, 03 Aug 2011 16:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=48353#comment-320545</guid>
		<description>And it&#039;s a huge box to think outside of...</description>
		<content:encoded><![CDATA[<p>And it&#8217;s a huge box to think outside of&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/#comment-320527</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Wed, 03 Aug 2011 06:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=48353#comment-320527</guid>
		<description>The tech is promising, I had seen this exactly one year ago. They don&#039;t seem to have added much other than a rudimentary static round shadow under the trees (probably a lot has changed under the hood, tho). They can add a lot of screen space shaders, that shouldn&#039;t be a big issue: Once you have z-index and normal buffers, you can add a hell lot of effects with that information. But they still need to show dynamic lighting and shadows. For each shadow casting light, they need to re-project. For true AA, the cost of rendering would go linearly higher (luckily new post-process algo&#039;s would help them). Animations are a tad bit hard to do, but they say they are working on it.

Anyway, it is good some people are thinking outside the box, but they need to do a lot to convince the industry.</description>
		<content:encoded><![CDATA[<p>The tech is promising, I had seen this exactly one year ago. They don&#8217;t seem to have added much other than a rudimentary static round shadow under the trees (probably a lot has changed under the hood, tho). They can add a lot of screen space shaders, that shouldn&#8217;t be a big issue: Once you have z-index and normal buffers, you can add a hell lot of effects with that information. But they still need to show dynamic lighting and shadows. For each shadow casting light, they need to re-project. For true AA, the cost of rendering would go linearly higher (luckily new post-process algo&#8217;s would help them). Animations are a tad bit hard to do, but they say they are working on it.</p>
<p>Anyway, it is good some people are thinking outside the box, but they need to do a lot to convince the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/#comment-320524</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Wed, 03 Aug 2011 05:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=48353#comment-320524</guid>
		<description>As you guys can see in the video, they&#039;ve started to add more shaders into the tech demo so the next video in a couple of months should really help us get an idea of what can be done.</description>
		<content:encoded><![CDATA[<p>As you guys can see in the video, they&#8217;ve started to add more shaders into the tech demo so the next video in a couple of months should really help us get an idea of what can be done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: premiersoupir</title>
		<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/#comment-320523</link>
		<dc:creator>premiersoupir</dc:creator>
		<pubDate>Wed, 03 Aug 2011 02:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=48353#comment-320523</guid>
		<description>wow, way cool. I&#039;m impressed and am anxious for the next round of tech demonstrations.</description>
		<content:encoded><![CDATA[<p>wow, way cool. I&#8217;m impressed and am anxious for the next round of tech demonstrations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2011/08/02/new-technology-from-euclideon-that-could-change-how-games-look-for-the-next-generation/#comment-320512</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Tue, 02 Aug 2011 23:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=48353#comment-320512</guid>
		<description>Or LBP 3!</description>
		<content:encoded><![CDATA[<p>Or LBP 3!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
