In an interview for Eurogamer, Rage creative director Tim Willits spoke of locking out some single-player content for people who bought the game used:
We have the first-time buyer stuff with all the sewers hatches, If you bought the game new, that would be open for you. You still have to download it, but you don’t have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you’re like, oh. And then you start to look for it. That’s our first-time buyer incentive.
In simple words, Rage will not require an online Pass to unlock the multiplayer mode (that would be a code that comes with new copies, or bought online for a fee). Instead, used copies of Rage will lock some sewers hatches in the single-player campaign which are the paths needed to enter new missions in the campaign and a “thank you” to players who bought a new copy of Rage!
Rage is set to launch on the PlayStation 3, Xbox 360 and PC on October 4 2011.
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Written by: Cheeto
- News Contributor





#1 by Dean147 on August 11th, 2011 [ 359 Points ]
I’m buying it day 1 on Steam, can’t wait.
#2 by Oly on August 11th, 2011 [ 129768 Points ]
Bastards! Now in order for my son and I to both experience the full game I need to pay an extra $9.99.. Booooooooo….
#3 by Ajescent on August 12th, 2011 [ 2357 Points ]
They should find a way to make a code work for each ps3s rather than 1 account. Or at least allow dual log ins at the very least.
#4 by pedrolabate on August 12th, 2011 [ 39934 Points ]
Ok, I have no idea how I feel about this.
I’m buying the game new, so for me, it’s not an issue, but it sucks. Possibly it sucks even more as it’s single-player stuff, because I didn’t even remember Rage had multiplayer and I don’t think that’s what most people are looking for in this game.
#5 by EdEN on August 12th, 2011 [ 102597 Points ]
@Oly: Am I reading it right and you’re talking about using the game on two different systems you own.
#6 by Cheeto on August 12th, 2011
I won’t be buying Rage for so many different reasons, but honestly? whats up with that?
#7 by Jason on August 14th, 2011 [ 27888 Points ]
This practice makes sense. Pretend your a developer and your game is being purchased and sold used to be turned around and sold used with you seeing $0 on that.