Borderlands 2 Live Event From GamesCom


Well, the Borderlands 2 “Exclusive Reveal” that was streamed live from Gamescom didn’t actually show as much gameplay as we were all expecting. It only lasted about 10 seconds.

They did however reveal some great sounding improvements to Borderlands.

Although there was no picture revealed, they did reveal a new character named Maya. She will be the new Siren character, however, she will have a different ability from Lilith’s phasewalk, because “all Sirens have different abilities”.

Some very exciting news, for my son and I, was revealed about co-op splitscreen. Borderlands 2 will allow you to take split-screen co-op online and connect with two other players. “The only situation you can not do is split-screen plus split-screen because you need a host,” Gibson, Gearbox’s vice president of public relations and marketing, said. “And a split-screen guy uses a lot of CPU, so he can not be the host.”

The UI has also been improved for split screen, so there won’t be any more “moving the UI around” problem. Those of you, like myself, who have played a lot of the split screen in Borderlands, will understand the annoying problem I’m talking about. Also, when you play co-op, you will no longer get the ‘non-eligible’ quests messages, as they said they “found a solution for that too”.

For weapons, we already heard that there will be more of them, with many different manufacturers. They did talk about a new type of “makeshift grenade”, where you throw a magazine with ammunition in it and have different size explosions, based upon how much ammunition there is in the magazine. They have also added a weapon trading system, so you no longer have to drop the weapons to trade them.

There was also a quick mention about improved vehicles controls, including “powersliding”.

The more I hear about Borderlands 2, the more “I want it now!” Good thing there are some great games headed our way to tide me over.

Don’t forget to check out the teaser trailer here, and some screens here.


Written by: Oly - Senior PR Manager


  1. #1 by Pedro on August 19th, 2011 [ 39949 Points ]

    Interesting Coop info indeed. I’m also relieved to know they’re giving us revamped versions of the same classes, for those (like me) that tend to get attached to their characters ;p

    The “makeshift grenades” are, specifically, magazines from Tediore weapons, one of their decisions to create even more unique gun manufacturers.

  2. #2 by Kev-o on August 19th, 2011 [ 0 Points ]

    I cant wait for this game, its going to be amazing.

  3. #3 by Jcmdaddy on August 19th, 2011 [ 63362 Points ]

    I’m really excited about this game. I played through the first one almost entirely with my cousin all the way through, plus the expansions.

    I’d love to have a set group of 4 to play the game with XD I’m hoping they fix the three main issues I had:

    1.) Headset issues: This was a major problem, where you couldn’t hear the other person, and then suddenly you’d hear them coming through at super chipmunk speed so you had no idea what they were saying. Required you to back out of the game and restart until it finally worked.

    2.) Make the in-game friend list update correctly, and allow for a ‘scroll’ option. I hated going online and then my cousin logs in, and my in game list didn’t refresh, and it only lists the top few people not the entire list.

    3.) Weapon stat algorithms: I felt like when you capped out, and then they raised the level to 69, that the weapons stopped getting stronger after 50. Hell I had a few revolvers that were mid 40′s that were better than anything else that dropped. Unless of course you did something crazy like try and kill Crawmaxx….which was nearly impossible lol, and the only people who would fight him, customized their weapons on pc to give them insane stats.

  4. #4 by dragon290513 on August 20th, 2011 [ 7218 Points ]

    day one for me!

  5. #5 by Pedro on August 20th, 2011 [ 39949 Points ]

    @Jcmdaddy I have to disagree with the third point you made. While I have no experience with the co-op problems you’ve mentioned I have been playing this game extensively since the bundle was released on the PSStore.

    While strong weapons may seem hard to find and when you do find one, they’re difficult to replace, that does not mean they don’t level correctly. During the time I was finishing the game I encountered some very good weapons, as a Hunter I had my favorite sniper rifle (lv 44) and it stayed with me all the way up to level 69. It did all right, I wasn’t getting owned or anything by the monsters of Pandora, but after I started farming Crawmerax and the Armory extensively I kept upgrading all my weapons. Right now, all my equipment is level 66 minum (since the max level for decent loot is 68) and I have a really hard time finding replacements (it’s not like I need them, it’s just because), but equivalents always pop up, so it’s not like I’m the luckiest guy on earth.

    Even though I’ve saved some prized low level possessions, there’s just no way I’m going back, since the stuff I have now is way more powerful.

  6. #6 by Jcmdaddy on August 20th, 2011 [ 63362 Points ]

    @Pedro I’ve played it extensively when it was released. Your mention of the Armory in General Knoxx is a sham as well. I’ve done the glitch in that area, to just go around and open up every box I could find. At level 69 with me and my cousin, all of the weapons were lvl 54 and garbage.

    Perhaps it wasn’t too bad for you, or maybe between when I finished the game in it’s entirety to you downloading it off the PSN they did some sort of patch. If that’s the case, that patch came way too late.

  7. #7 by premiersoupir on August 21st, 2011 [ 17020 Points ]

    Even more weapon manufacturers as parts — that’s crazy! Here’s the thing that needs to be fixed for me: difficulty scaling. At some point, the game got ridiculously easy — a kiss from a pistol and all enemies go down. Maybe the problem is that I played the Knoxx DLC before any of the others, but after that, Zombies and Robo-revolution were stupidly easy, as in totally un-fun. I suffered through Zombies but couldn’t even bring myself to finish Robots. I started a new game+ of the game, but even then, I was somehow way overpowered. So enemies should not be set at a static level, but should change level dynamically based on the player level (presumably with a minimum level for certain gatekeeper enemies or situations). This is such an obvious suggestion that I can’t for the life of me understand why the first game had this problem.

    But don’t get me wrong: I love the game. I’ve also had a lot of fun dabbling in local split screen with a friend. Online co-op — not so fun, mainly for the lack of mics. We need to convince PS3 users to get (cheap!) bluetooth headsets (and to give up on the mic that’s built into the Eye). Xbox users seem more prone to use mics in my limited experience at friends’ houses (but of course they also seem to be more verbally abusive).

  8. #8 by premiersoupir on August 21st, 2011 [ 17020 Points ]

    Jcmdaddy: Weapon stat algorithms: I felt like when you capped out, and then they raised the level to 69, that the weapons stopped getting stronger after 50. Hell I had a few revolvers that were mid 40′s that were better than anything else that dropped. Unless of course you did something crazy like try and kill Crawmaxx….which was nearly impossible lol, and the only people who would fight him, customized their weapons on pc to give them insane stats.

    Weapons are comprised of various parts, like the barrel, stock, scope, etc. These are generated automatically and at random by the game. Some (rare) parts are way better than others, so it’s entirely possible that you could get a super-rare lower level gun that has an awesome combination of rare parts, and this gun will be better than most guns you’re likely to get later. You know, I must say that I kind of like this system, as I’m prone to becoming attached to a favored weapon. But then I’m also excited when I can at last swap it out sometime down the road for something substantially better.


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