Killzone 3 Patch 1.12


The guys at Guerrilla Games are releasing yet another fine patch for the PS3 exclusive shooter Killzone 3. The patch will hit PSN on Tuesday, September 6th and will address some community requested changes. For more info on the Patch visit this link.

Here is the full list of changes included with patch 1.12:

CAREERS:

Changed Marksman’s scramble ability into an active ability – The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cool down period.

Increased tracking response for engineer turrets – The turn speed of turrets has been increased, allowing them to track players more easily.

Increased armor for engineer turrets (30%) – Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

WEAPONS:

Improved StA-2 Battle Pistol – Detonation time for the StA-2 Battle Pistol’s grenade is shorter, and the damage it deals is more severe.

MAPS:

Added realtime projector to MP15 Radec Academy – A realtime projector has been added to the theater room, projecting onto the large wall with two doors.

SOUND:

Toned down overly enthusiastic death screams – Aieeeeaaargh!

MATCHES:

Increased mission points in Warzone – There is more of an incentive to go after mission objectives now.

Doubled cool down time on mortars – Cool down time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
Fixed tournaments not ending as soon as one clan leaves.

Fixed clans being able to rejoin games that were already finished – Clans used these exploits to boost their game wins and climb the leaderboards.
Reduced wait time at end of the round – The wait time was brought down from 60 to 45 seconds.

Reduced pre-game wait time at end of the round – The wait time was brought down from 30 to 20 seconds.

INTERFACE:

Added menu option to disable Sixaxis-only actions – Sixaxis-only actions can now be switched off in the menu, so players only have to press ‘O’ to start an action. This will make Killzone 3 more accessible to disabled players.

Added map name to spawn screen – The map name can be seen in the top left, under the titles.

There you have it folks. Thanks Guerrilla for your continues support and fine patches, good on ya mates!


Written by: Cheeto - News Contributor


  1. #1 by Markus on September 3rd, 2011 [ 4322 Points ]

    Cool

  2. #2 by Pedro on September 5th, 2011 [ 39949 Points ]

    I’ve skipped this game and with all the games coming up I don’t think I’ll be playing it anytime soon, but I really appreciate developers that support their games months after release.

  3. #3 by Jcmdaddy on September 5th, 2011 [ 59258 Points ]

    I like those turret upgrades =o Engineer all the way. Man I miss playing this game on our Game Nights! Was always fun, I’ll have to jump back into it sometime.

  4. #4 by Tosh on September 5th, 2011 [ 1102 Points ]

    Ya, turret upgrades are nice indeed. How are your Mondays for a game night?

  5. #5 by Darklurkr23 on September 5th, 2011 [ 20326 Points ]

    Great game. Favorite FPS played recently. Section 8 2 isn’t as fluid as the 1st one, Homefront you die in literally 1 shot, and COD as usual…. Sucks.

  6. #6 by Cheeto on September 6th, 2011

    Tosh: Ya, turret upgrades are nice indeed. How are your Mondays for a game night?  

    Make it happen :) should be fun to have a full PS3blog team on your side


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