Dead Island Patch Available Day 1!


Oly will soon have a review for Dead Island (which the lucky quack has been playing for a couple of days now), a game that shaped up into a very fun and compelling experience that Fallout fans let down by New Vegas and Borderlands fans salivating over the sequel will be very happy to have available TOMORROW for purchase!

Some problems are present in the final build that will hit retail tomorrow and, luckily, the developer has been very hands on about it which is why we’ll be getting a day 1 patch that helps bring a smoother playing experience for us all which will reduce the amount of complains that would have been there from those that are happy to exchange their money for some zombie love (not that there’s anything wrong with that).

List of fixes after the break.

* Fixed map synchronization when player joins during map load.
* Fixed saving player re-spawn position when playing in co-op mode.
* Fixed occasional inability to complete sidequests in Laboratory.
* Improved enemy awareness (zombies).
* Fixed occasional bug with NPC’s hands bend (IK)
* Fixed spawning enemies in some quests after joining co-op game.
* Fixed showing locations on invisible NPCs.
* Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
* Fixed displaying gather rings near some doors.
* Fixed enemy reaction to fire.
* Fixed enemies’ health and stamina bars in co-op.
* Fixed filtering of games in lobby.
* Volume of pickup’s engine has been increased.
* Fixed a number of issues causing game instability.
* Fixed the switching of maps upon player death.
* Fixed enemies unable to reach the player on some arenas.
* Thrown items cannot be picked up by co-op players for five minutes.
* Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
* Fixed animation glitch when trading with team members.
* More than one player can use a ladder at the same time.
* Fixed stomping execution animation when target’s attacked by a second player.
* Fixed the infinite respawning of shooting enemies.
* Fixed not hiding menu if players die inside a vehicle.
* Fixed item level calculation when playing New Game Plus.
* Added information about players requesting pause in co-op.
* Fixed A.I. animation glitch after fast-traveling or using a map portal.
* Added distinction between quest checkpoints and other types of saves.
* Fixed bug causing all inventory to disappear.
* Fixed reloading and kicking. After the clip goes in, the reload is a success.
* Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
* Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
* Health regeneration is disabled during grabs.
* Focus on items in shops not changing after selling or buying.
* More HP for NPCs in escort missions.
* Butcher enemies won’t spawn at all during escort missions (hooray!)
* Fixed tracking after loading checkpoint.
* Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).


Written by: EdEN - PR / Editor-In-Chief


  1. #1 by Pedro on September 5th, 2011 [ 39949 Points ]

    Some very interesting things being patched. This is good news.

    I wish my copy would arrive tomorrow, but I’ll have to wait until October.

  2. #2 by EdEN on September 5th, 2011 [ 136065 Points ]

    That gives you plenty of time to work on the games you already have right now since you’ll need a lot of free time for Dead Island, Disgaea 4… and the truckload of games you’re buying at the end of the year!

  3. #3 by Jcmdaddy on September 5th, 2011 [ 59258 Points ]

    I was watching some reviews and they were saying how there were a few issues, most of which were effecting ps3 more, but it’s good to see them working on the patch and that it will go live Tomorrow! I’d been on the fence about this game for a while, but I’m definitely picking it up with Resistance 3 tomorrow. Trying to get my roommate to pick it up as well so I can play 3 player co-op with him and my cousin.

  4. #4 by FooBear408 on September 5th, 2011 [ 17244 Points ]

    Day one purchase.

    Need a zombie killin’ pal with a headset?

    Add me!

  5. #5 by EdEN on September 5th, 2011 [ 136065 Points ]

    Patch should take care of all the small problems reviewers ran into for the last couple of days. Wonder if they’ll do an update on said reviews?

  6. #6 by dragon290513 on September 5th, 2011 [ 7218 Points ]

    they seems to be very dedicated to this game :-?

  7. #7 by Darklurkr23 on September 6th, 2011 [ 20326 Points ]

    O yea anyone else have trouble with the in-game item from PS Home not going on their list? I heard it doesn’t download cause it’s already IN THE GAME, but can anyone confirm that? I didn’t read anything that popped when when I put in my code, and I’m wondering wtf happend.

  8. #8 by EdEN on September 6th, 2011 [ 136065 Points ]

    @Darklurkr23: Maybe the server needs to sync up the content? I’ll ask Oly about it since he’s reviewing Dead Island.

  9. #9 by Yourgor on September 7th, 2011 [ 940 Points ]

    this game is broken bad I mean they pressed the wrong copy on the disk untill they fix that I would not get it, but they may get it fix by this week or it might fix now I dont know read about it on gamespot.com.


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