Heavy Rain Sells 2 Million Copies Worldwide But Second Hand Sales Eat At Quantic Dream’s Profits


Over a year after it’s release worldwide sales of Quantic Dream’s interactive drama, Heavy Rain, have reached the two million mark. Such an achievement for a unique new IP in this crowded market of shooters is noteworthy but according to studio co-founder Guillaume de Fondaumiere, Heavy Rain’s sales could actually be much higher.

“We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it.”

“On my small level it’s a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming.”

Fondaumiere blames the state of the economy for the increase in used gaming sales as consumers look for more affordable means to buying games. He also warns that if the situation continues developers will “stop making games if they can’t recoup a profit”.

Source: GameIndustry.biz


Written by: Sakinah - Contributing Editor


  1. #1 by Tosh on September 12th, 2011 [ 1102 Points ]

    I recall buying Heavy Rain new off Amazon, but it was on sale for $30 or $40 I forget … I wanted to support them by buying it new when it came out. But I just couldn’t at the time. Loved the game though.

  2. #2 by EdEN on September 12th, 2011 [ 136065 Points ]

    The “used games costs us X in profits” non-argument isn’t valid. Games, as all goods, are ours once we pay for them and we are free to trade with them as we please as long as both parties accept the terms. It’s like saying “used car sales are eating at our profits” with a straight face.

    Used sales allow people to buy games they wouldn’t have otherwise because the game is too expensive for them or out of print. I got Dead Space 1 used and liked it enough to get Part 2 new. It’s how it works!

  3. #3 by lan on September 12th, 2011 [ 150 Points ]

    nice

  4. #4 by Paranoimia on September 12th, 2011 [ 1285 Points ]

    “The “used games costs us X in profits” non-argument isn’t valid. Games, as all goods, are ours once we pay for them”

    That’s just it, they’re not. Why do so many people fail to get their head around the fact that you buy a license to use the game, and do not own the game outright? That’s why you can’t (or shouldn’t) play them in public places – same as with radio or movies.

    Like any other hobby, if you can’t afford it, you shouldn’t take it up.

  5. #5 by Pedro on September 12th, 2011 [ 39949 Points ]

    I’ve bought Heavy Rain new, but I did enjoy the game that much. Honestly, the only reason I haven’t traded it already is because I have separation issues…

    But from what I’ve seen of the trading market around here some PS3 games are always on the “Wants” and “Haves” list, they’re Heavy Rain and Uncharted (1 and 2).

  6. #6 by Pai do mercado on September 12th, 2011 [ 2376 Points ]

    I would buy a new one in the promotion that SCE did, but a friend lent me his game .. I got the platinum trophy in the same way.
    I am in favor of the sale of used and totally opposed to online pass.

    Pai do Mercado knows all except combination to safe

  7. #7 by Green on September 12th, 2011 [ 315 Points ]

    @Paranoia, are you sure this is true? And if so , why are multibillion dollar companies like blockbuster and gamespot, best buy etc allowed to sell used games with impunity? Not to mention the thousands of used record stores etc nationwide? Now I know you cannot make an unauthorized copy of the game, music, movie, etc, but what part of copyright law says you can’t resell the physical copy you purchase?
    Public performances are another issue covered under another part of the law, (it’s definition has recently been expanded to cover internet streaming etc, but still doesn’t cover sales of a single, original, phyiscal copy.)

  8. #8 by Jason on September 12th, 2011 [ 27516 Points ]

    Some people cant afford a $65 title (arizona price with tax) versus a used copy $14.99 with 50% off at gamestop coupon :P

  9. #9 by Sakinah on September 12th, 2011 [ 26489 Points ]

    I’m pretty sure game sharing is partly to blame too. If a friend wants to play the game but doesn’t want to buy it he/she could just borrow it from someone.

    I’ve actually done that a lot with the game I buy.

  10. #10 by premiersoupir on September 12th, 2011 [ 17020 Points ]

    Paranoimia: “The “used games costs us X in profits” non-argument isn’t valid. Games, as all goods, are ours once we pay for them”That’s just it, they’re not. … [Y]ou buy a license to use the game, and do not own the game outright? That’s why you can’t (or shouldn’t) play them in public places – same as with radio or movies.

    Perhaps you could state your argument a bit more explicitly. It doesn’t sound as if you’re supporting the position that selling used games is illegal (or even immoral); rather, you make the rather modest claim that video games, like films, must be licensed if they are to be broadcasted in a public venue. Fair enough. What’s the connection to game resale or rental?

  11. #11 by RazielBR on September 13th, 2011 [ 1582 Points ]

    They complain if you copy the game (piracy), they complain if you sell your own legally aquired game. Soon enough they will complain if you don’t buy the dlc’s.

    If they create a game so nice you don’t want to sell (a subjective matter, of course) they will not have this problem.

  12. #12 by EdEN on September 13th, 2011 [ 136065 Points ]

    You don’t OWN the game itself (code and such) but you DO own the physical copy in which it was LEGALLY acquired during a sale transaction in which money was exchanged for said goods AND can legally sell or trade (but not reproduce) said item.

  13. #13 by Isli on September 13th, 2011 [ 42435 Points ]

    ^ What Eden said.

    The sticky situation is really when it comes to things like online. Are the rights to use the game online only meant to be for the first person who buys it, or do the rights travel with the physical game copy itself.

  14. #14 by Pedro on September 13th, 2011 [ 39949 Points ]

    RazielBR: If they create a game so nice you don’t want to sell (a subjective matter, of course) they will not have this problem.  

    I agree with this. While personally I do not trade any games, I always feel like I could trade in a couple… but I’ve never felt that way about great games, even the ones I’ve platinum’d or haven’t played in a long time.

  15. #15 by wolfkin on September 13th, 2011 [ 6633 Points ]

    another developer ranting and raving and making themselves look foolish.

  16. #16 by wolfkin on September 13th, 2011 [ 6633 Points ]

    the problem isn’t used games sales. It’s the prices of games are too high. CHeap PS3 games are $30 now? that’s a hefty price for a game that’s essentially made all the money it needs to. Don’t blame the consumer when GS is the one who keeps shoving a $5 savings down your throat.

  17. #17 by Darklurkr23 on September 13th, 2011 [ 20326 Points ]

    If they complain that much, why don’t they just throw in that Pass Code thing. They shouldn’t be complaining that they ONLY sold 2.5 million copies! They should overjoyed the game was such a success! If they’re that pissed, give better Pre-order incentives! Maybe 10 bucks off the price!

  18. #18 by dragon290513 on September 14th, 2011 [ 7218 Points ]

    so should we expect a $10 pass for future quantic dream titles?

  19. #19 by EdEN on September 14th, 2011 [ 136065 Points ]

    @DArklurkr23: Heavy Rain actually DOES contain a “pass” you can use to get the Taxidermist scenario for free (at least first print new copies did, don’t know about the current “Move Enabled” copies) which cost $5 at the PSN store so AT LEAST they should be getting some revenue that way.

  20. #20 by dragon290513 on September 15th, 2011 [ 7218 Points ]

    there is??? I bought it new on day one and just got the origami bird :(


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