[Review] Sideway New York + Giveaway!


Hey everyone, Baba Booey here with yet another review of one awesome game. So let me start off a tad bit different than usual. Let’s take a trip to the past, mid 1980′s. I know for some of you that may be reading this, you weren’t even a thought at that time, but for the rest of us, we can remember a time when platforming games where king. That’s all we played; the NES did platform games so well; Mega Man, Contra, and Castlevania to name a few. As the years went on, they became watered down and mundane without innovation, without soul or substance, and then the platform genre started to die as games became more advanced and we soon forgot about the genre that dominated the game scene…Until now!!

Now I know what you are saying, “But Baba we have some great platformers already, what about Little Big Planet?” Well yes I can understand that, but understand games like Little Big Planet have large development budgets, the PSN Minis don’t count, and I have yet to play a decent PSN platformer title, but please take into account that this is my opinion. So enough of the blah blah, why don’t we get into why this game is so great.

You play a young New York graffiti artist named Nox, who is just minding his own business one day when he tags over another artist’s tag. This artist does not appreciate this, and retaliates by taking Nox’s girl and sucks Nox into a flat, 2D world. The ‘bad guy’ in the game is named spray and his ultimate goal is to enter Nox’s 3D world with his minions and, without a doubt, cause some serious mayhem, and it’s your job to stop them with your array of paint powers and tagging skills to create platforms to help you get around.

Being sucked into the paint world is what makes this game so unique and a real treat to play. When you think platformer, you think somewhat linear and one direction on one plane of movement, but in Sideway, this is done much, much differently. Your movement is limited to any walls you would normally paint on in a 3D world, but it’s not quite what you may think……you don’t play on one long wall jumping from windowsill, to windowsill. No not at all, you move around corners.

Imagine it like this: you run along the ledge of a building then, when a corner comes, you wrap around the corner and continue along. On each new surface, the camera will rotate to make that your new plane of movement. The same also applies for the rooftops of buildings. It’s a wild and highly imaginative concept that really sold me on this game.

You are supplied with a decent collection of moves to help you vanquish your enemies. These range from slides, to punches, and torpedo style drops from the air. It doesn’t take long to master these techniques, which is very nice, for games of these types you just want to be able to pick up the controller, play, and get into the game and enjoy it without worrying about mastering complicated movement combos.

For a game of this size, there are a fair amount of levels to play and more than enough bosses and enemies to fight, but where this game really shines, it’s the amount of collectables there are to find, which is nice for trophy hunters and adds a decent degree of replayability to the game, which only compounds its value. Another great feature which I feel adds another positive element to the game is a CO-OP mode of the drop out, drop in type. Stuck on a boss? Call a buddy, once you’ve gotten your use of him..kick him out of the game and off the couch! The soundtrack is also something that really brought me into the game. Now, I’m almost 30, I can’t stand hip hop and I don’t quite get graffiti, not my cup of tea. but I definitely found myself enjoying the music and the art style this game represents; all in all it was very well done!

In closing, I think this game is beyond a home run. I REALLY enjoyed playing this; its a genius take on a classic genre, and Play Brains has done a phenomenal job with Sideway: New York. Taking a tried tested and true game type that has mostly gone cold for most gamers and put a modern twist on the platformer genre that even the staunchest old-school gamer like myself could find himself/herself going back to again and again. At $9.99, a fair price to pay for so much imagination, so much soul and substance, and all the while reminding you of a much more tender time, this is a game that links young gamer me with old gamer me, a real treat!

So go and buy this game, head over to the Play Brains facebook page and ‘Like’ them, show them some support! I think with time we could be seeing a lot more innovation from this developer.

Review

ProsCons
Inventive game play
Unique and refreshing take on a classic genre
Appealing artistic style and sharp graphics
Lots of content for the price
Great value
Slightly short
Controls can feel somewhat sluggish at times, but rare
Rating
96%

This review is based on a retail copy of the PS3 version of Sideway provided by Playbrains.

[Giveaway/Contest] Sideway New York


Please like & follow Playbrains on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. ;)

But I’m not done just yet! Play Brains has been kind enough to present us with a code for this great game to give away to you, our wonderful readers. But this will not be your run of the mill giveaway we usually have, this one is different. With this review we want to see some skill.

To enter this contest for a chance to win, create a PS3Blog.net/Play Brains/SOE themed picture and submit it in the comments below. We will put all the entries to user votes, then we will take the top 3 user-chosen entries and we writers will choose our favorite and crown it the winner.

You have until midnight on November 4th, 2011 to get your picture submitted in the comments below.

So get creative folks, you don’t have to be a top notch artist to win, it’s all about being creative and having fun while you do it. I hope I have swayed you to go out and buy the game, its a great one. Until next time, Baba0Booey out!!


Written by: Baba0Booey - News Contributor


  1. #1 by Jay on October 24th, 2011 [ 83111 Points ]

    Are staff writers void from entering, then? I thought this game had an awesome concept for a platformer.

  2. #2 by jamisonfitz on October 24th, 2011 [ 5950 Points ]

    Does the photo have to include all three?

  3. #3 by wolfkin on October 24th, 2011 [ 6633 Points ]

    dude i can barely GIMP together two photos in a way that MIGHT be amusing to me. anything more than a stickfigure is beyond my skillset :(

    Who knows I’ll see if I can find an idea in my noggin and maybe I’ll be back.

  4. #4 by Baba0Booey on October 24th, 2011 [ 5938 Points ]

    Jay: Are staff writers void from entering, then? I thought this game had an awesome concept for a platformer.  

    Yeah everyone is welcome!!

  5. #5 by Baba0Booey on October 24th, 2011 [ 5938 Points ]

    jamisonfitz: Does the photo have to include all three?  

    Its doesn’t neccesarily have to be all 3 we’d like to see Play Brains in there for sure, as they made and gave us the game, and of course PS3Blog.net should have a showing in there as well.

  6. #6 by Baba0Booey on October 24th, 2011 [ 5938 Points ]

    wolfkin: dude i can barely GIMP together two photos in a way that MIGHT be amusing to me.anything more than a stickfigure is beyond my skillset :( Who knows I’ll see if I can find an idea in my noggin and maybe I’ll be back.  

    You don’t have to be an artist, just be creative!!!

  7. #7 by jamisonfitz on October 24th, 2011 [ 5950 Points ]

    Please view, full size, as it loses quality when shrank.

    http://oi53.tinypic.com/29tsoi.jpg

    Hope i win, fat chance perhaps, but i loved the demo, the whole Paper Mario thing on a whole new level rocks.

  8. #8 by jamisonfitz on October 24th, 2011 [ 5950 Points ]

    Please view, full size, as it loses quality when shrank.

    http://oi55.tinypic.com/2dl3wup.jpg (New link, version above was old edit, please remove that post.)

    Hope i win, fat chance perhaps, but i loved the demo, the whole Paper Mario thing on a whole new level rocks.

  9. #9 by Baba0Booey on October 24th, 2011 [ 5938 Points ]

    Great job jam looks great, thanks for checking out the review, and good luck!!

  10. #10 by Kane112 on October 25th, 2011 [ 34187 Points ]

    great idea for a contest glad to see something different

  11. #11 by Baba0Booey on October 25th, 2011 [ 5938 Points ]

    Kane112: great idea for a contest glad to see something different  

    Thanks Kane, hope to see an entry from you!!

  12. #12 by Pedro on October 25th, 2011 [ 39949 Points ]

    Enjoyed the nostalgic review :] And yes, the contest idea is really refreshing and a good opportunity for those who are creative, but lack points.

    The only I personally didn’t like are the collectibles, I hate those ;p

    Anyway, the game does look very impressive I’m sure to give it a go sometime.

  13. #13 by Emrah on October 25th, 2011 [ 7319 Points ]

    I wish this game was 60fps, it would be awesomely fluid and more playable.

  14. #14 by wolfkin on October 25th, 2011 [ 6633 Points ]

    Pedro:The only I personally didn’t like are the collectibles, I hate those ;pAnyway, the game does look very impressive I’m sure to give it a go sometime.  

    Collectibles are a mixed bag. Noone wants the one that require you to hunt down every inch of the gameworld to find that last obscure ring/coin/whatever but they can be done in a way that’s both fun and satisfying. For instance inFamous does a good job with them. SuckerPunch did everything you want in a collectable system

    They’re not hard to find; esp with that radar
    They serve a purpose aside individually (you get a boost every X collectible as opposed to many games where you get a super gun only if you collect EVERY single one thus making it pointless to collect if you don’t want to get them all. Phantom Hourglass also did this if I recall correctly, and Metroid was great at that.. Missile packs give you more missiles)
    You don’t need them all. You get a boost for every X shard but eventually you max out with shards left. That means if you are having trouble finding all but say 10 or 12 shards you can still get the benefits without tearing your hair out finding that last shard. The only people who need to get that last shards are the completionists and their reward is the trophy it’s pointless anyway.

  15. #15 by wolfkin on October 25th, 2011 [ 6633 Points ]

    ok so I guess I know the limits of html in the comment system but for the record that was supposed to be 3 bullet points … the spacing just got lost when I hit send.

  16. #16 by Pedro on October 25th, 2011 [ 39949 Points ]

    @wolfkin I agree with you, however, the number of games doing collectibles correctly is insignificant when compared to those that don’t. One of the best examples I can think of right now is GTA IV and its annoying 200 pigeons that were a pain to track.

    One great example of collectibles that I really worked my ass off to get were playing “Jet Force Gemini” on the N64. You could collect gun accessories to increase magazine size and power and that was incredibly useful, so I really went out of my way in order to find every single piece, but this is a rare exception.

    Overall, I agree, collectibles can be useful, but usually they’re just annoying.

  17. #17 by EdEN on October 25th, 2011 [ 139916 Points ]

    Played if for an hour two days ago and had a lot of fun. Unfourtunately, the game decided that my save file with 5 completed levels was too good so it overwrote it with a fresh, clean, 0% one. Will start it again next month.

  18. #18 by Pedro on October 25th, 2011 [ 39949 Points ]

    EdEN: Played if for an hour two days ago and had a lot of fun. Unfourtunately, the game decided that my save file with 5 completed levels was too good so it overwrote it with a fresh, clean, 0% one. Will start it again next month.  

    Oh, I hate it when that happens! It’s Ugly Americans all over again, a level 20 character going back to 0, not nice.

    That’s a problem with many PSN titles, they really like to overwrite the only possible saved data, that just sucks.

  19. #19 by Oly on October 25th, 2011 [ 132160 Points ]

    Get busy people!
    Great review Baba

  20. #20 by Baba0Booey on October 25th, 2011 [ 5938 Points ]

    thanks buddy

  21. #21 by hobbes on October 25th, 2011 [ 30476 Points ]

    i’ve liked this game thus far.

  22. #22 by wolfkin on October 26th, 2011 [ 6633 Points ]

    Pedro: @wolfkinOverall, I agree, collectibles can be useful, but usually they’re just annoying.  

    fair enough.

    EdEN: Played if for an hour two days ago and had a lot of fun. Unfourtunately, the game decided that my save file with 5 completed levels was too good so it overwrote it with a fresh, clean, 0% one. Will start it again next month.  

    sorry man. that happened with my Burnout Paradise Disc save a few months back. I don’t know if I can start over. I should have never plugged in the bloody USB hub but how that ruined my save I’ll never know

  23. #23 by dragon290513 on October 26th, 2011 [ 7218 Points ]

    great review! time to get creative huh?

  24. #24 by Baba0Booey on October 26th, 2011 [ 5938 Points ]

    dragon290513: great review! time to get creative huh?  

    thanks dragon, yeah, it sure is, cant wait to see your entry

  25. #25 by Jay on October 31st, 2011 [ 83111 Points ]

    Here’s my entry: http://i43.tinypic.com/73mhrq.jpg

    I’m pretty sure I just won.

  26. #26 by Baba0Booey on November 1st, 2011 [ 5938 Points ]

    Jay: Here’s my entry: http://i43.tinypic.com/73mhrq.jpgI’m pretty sure I just won.  

    OMG contest over, Jay wins!!!

  27. #27 by Kane112 on November 1st, 2011 [ 34187 Points ]

    haha jays is class

  28. #28 by Pedro on November 1st, 2011 [ 39949 Points ]

    @Jay : wait… what?

  29. #30 by Tosh on November 3rd, 2011 [ 1102 Points ]

    Nice work Cheeto, I like it!

  30. #31 by Pedro on November 3rd, 2011 [ 39949 Points ]

    nice work indeed! really artsy!

  31. #32 by Cheeto on November 4th, 2011

    Tosh: Nice work Cheeto, I like it!  

    Pedro: nice work indeed! really artsy!  

    Thank you, wish I had more time to work on this project, but I rather contribute to the news section whenever I have some free time. I like the idea behind this giveaway, well though guys and great review Baba

  32. #33 by jamisonfitz on November 8th, 2011 [ 5950 Points ]

    Has a winner been chosen yet? I assume since there was only three entries there wasn’t a user vote… ?

  33. #34 by jamisonfitz on November 9th, 2011 [ 5950 Points ]

    Any update on this?

  34. #35 by Baba0Booey on November 10th, 2011 [ 5938 Points ]

    yeah there will be no user vote, sadly we didnt get enough entries, i thought there would have been more interest in this, oh well. I’ll be posting the winner as soon as I get home from work! 5:30 PST!!

  35. #36 by jamisonfitz on November 10th, 2011 [ 5950 Points ]

    Cant wait, I thought there would be more entries as well, i guess the average user isn’t graphically inclined… that or they just missed the review all together. I myself enjoyed the review and demo, cant wait to see who wins.

  36. #37 by wolfkin on November 18th, 2011 [ 6633 Points ]

    i’m just /too/ offline. I can never get materials together -_-


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