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	<title>Comments on: Hitman: Absolution Gameplay With Directors Commentary</title>
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	<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/</link>
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		<title>By: Pedro</title>
		<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/#comment-329375</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Sun, 06 Nov 2011 02:40:07 +0000</pubDate>
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		<description>@cheeto, i completely agree with you, but from what i could understand the guys were saying those features would be limited depending on difficulty, so i&#039;m guessing playing on hard you might get to do that only every once in a while, while on easy you will be able to use it more often, possibly it will have a counter, or perhaps a &quot;intuition gauge&quot; that gets depleted... who knows!</description>
		<content:encoded><![CDATA[<p>@cheeto, i completely agree with you, but from what i could understand the guys were saying those features would be limited depending on difficulty, so i&#8217;m guessing playing on hard you might get to do that only every once in a while, while on easy you will be able to use it more often, possibly it will have a counter, or perhaps a &#8220;intuition gauge&#8221; that gets depleted&#8230; who knows!</p>
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		<title>By: CHEETO</title>
		<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/#comment-329371</link>
		<dc:creator>CHEETO</dc:creator>
		<pubDate>Sat, 05 Nov 2011 23:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=55174#comment-329371</guid>
		<description>Looking back at some of the features the game will offer, I liked 47&#039;s ability to predict enemies movements, it only would make sense as Pedro mentioned, but I hope that this won&#039;t make the gameplay as such in Batman were you actually stay in that vision mode half of the game, it was efficient, but didn&#039;t give me, personally, the time to admire the game itself and the environment surrounding.</description>
		<content:encoded><![CDATA[<p>Looking back at some of the features the game will offer, I liked 47&#8242;s ability to predict enemies movements, it only would make sense as Pedro mentioned, but I hope that this won&#8217;t make the gameplay as such in Batman were you actually stay in that vision mode half of the game, it was efficient, but didn&#8217;t give me, personally, the time to admire the game itself and the environment surrounding.</p>
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		<title>By: wolfkin</title>
		<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/#comment-329326</link>
		<dc:creator>wolfkin</dc:creator>
		<pubDate>Fri, 04 Nov 2011 20:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=55174#comment-329326</guid>
		<description>walls.. ha any decent video game character can work around walls. For people obsessed with &#039;realism&#039; gamers would go crazy if they were ever restricted by something as mundane as a wall.</description>
		<content:encoded><![CDATA[<p>walls.. ha any decent video game character can work around walls. For people obsessed with &#8216;realism&#8217; gamers would go crazy if they were ever restricted by something as mundane as a wall.</p>
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		<title>By: Kane112</title>
		<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/#comment-329311</link>
		<dc:creator>Kane112</dc:creator>
		<pubDate>Fri, 04 Nov 2011 17:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=55174#comment-329311</guid>
		<description>cant wait for this game love other games in the series</description>
		<content:encoded><![CDATA[<p>cant wait for this game love other games in the series</p>
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		<title>By: dragon290513</title>
		<link>http://www.ps3blog.net/2011/11/04/hitman-absolution-gameplay-with-directors-commentary/#comment-329301</link>
		<dc:creator>dragon290513</dc:creator>
		<pubDate>Fri, 04 Nov 2011 17:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=55174#comment-329301</guid>
		<description>wasnt this shown on machinima? im not familiar with previous iterations of this game but this trailer is kinda interesting</description>
		<content:encoded><![CDATA[<p>wasnt this shown on machinima? im not familiar with previous iterations of this game but this trailer is kinda interesting</p>
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