Dark Souls Patch 1.05


The patch previously released in Japan is finally here for you hardcore RPG fans. Patch 1.05 will offer tons of fixes addressing multiple balancing and technical issues.


[spoiler intro="Dark Souls Patch 1.05"]Magic Changes:

Pyro Glove nerfed from 270 to 230.

You can see resonance signs now.

Vow of Silence range increased.

Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.

Magic Shield duration lowered to ~11 seconds.

Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.

Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.

Iron Flesh effectiveness nerfed.

Invisible Body duration remains unchanged.

Status Changes:

Base Equipment Burden increased (~6-10 points)

Humanity Item drop rate increased from 10 to 210

Medium roll recovery faster? (unclear and unconfirmed)

Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.

Item discovery gained via Humanity improved. Capped at 20.

Equipment General Changes:

Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)

Some scaling reported as changing from A to S with higher upgrades

Upgrade Changes:

Normal scaling buffed by 5-20% (20% at +14).

Crystal scaling buffed by 5-20% (20% at +4).

Lightning +4 nerfed by 2% (+5 remains unchanged).

Raw scaling buffed by 10% (all levels).

Magic stat scaling buffed by 10-20% (20% at +9).

Enchanted stat scaling buffed by 15-20% (20% at +4).

Divine stat scaling buffed by 10-20% (20% at +9).

Occult stat scaling buffed by 15-20% (20% at +4).

Fire +9 nerfed by 2%. (+5 remains unchanged)

Dragon stat scaling buffed by 5-20% (20% at +5).

Specific Gear Changes:

Grant scaling changed to Strength:B and Faith:A

Gold-hemmed nerfed, still can’t be upgraded.

Dust skirt nerfed hard (streamlined to match the other pieces).

Silver Knights, Sun, Hollow Soldier’s Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.

Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50

Dragon Greatsword buffed from 360 to 390.

Silver Knight’s Sword lightning effect removed. Now enchantable.

Elite Knight gear nerfed, then buffed slightly in 1.05

Combat Changes:

Lock-on acquisition range increased.

Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:

Overall increase in souls gained (~2-2.5 times more)

Damage reduced on some mobs?

HP lowered on some mobs?

Reduced acquisition range on normal enemies.

Supposedly reduced poise on some enemies.

Bosses drop Humanity and Homeward Bones

Ghosts and Skeletons give souls now.

Twinkling Titanite drop rate improved.

Pyromancers in Catacombs drop Skull Lanterns.

Darkwraiths in New Londo drop Dark Hand.

Online Changes:

You can see resonance signs.

Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.

1.05: Summon restrictions improved slightly again.

Amount of souls the Master of the game gains changed.

Cracked Eye Orbs no longer get consumed on failure. Confirmed

You can hit Select to rate messages.

1.05: Fixed 1.04 bug where summon signs were invisible.

Covenant Changes:

Covenant Material drop rate improved.

Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)

Other Changes:

Official Guide nerfed.

Forest Hunter NPC farming remains unchanged.

Dark Anor Londo NPC farming remains unchanged.

Kiln Skip Glitch still works in 1.05

Merchant stock updates:

Male Undead Merchant: Also sells bottomless box

Female Undead Merchant: Sells Arrows / Crossbolts

Andrei: Sells Arrows / Crossbolts

Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)

Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes

Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes[tab:END]

Inglwood: Sells Transient Curses

Fixes:

Fixed some freeze issues

Lvl up screen displays souls needed properly now

Dragon-head glitch, snuggly, and magic shield glitches fixed.

Fixed a bug where your inputs come out 1 second later.

Fixed a bug where the second solaire event wont progress.

Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.

Fixed some specific map areas where you’d get stuck or be unable to progress.

Changed some english subtitles on the overseas port.[/spoiler]

Dark Souls was release on October 4th 2011. If you haven’t played Dark Souls yet, check out Pedro’s review.


Should you like said review, you can buy Dark Souls right here!

You can even get the Collector’s Edition!


Written by: Cheeto - News Contributor


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  1. #1 by Isli on November 22nd, 2011 [ 45235 Points ]

    I am both amazed and saddened that Jason didn’t post this before you :p

  2. #2 by EdEN on November 22nd, 2011 [ 141946 Points ]

    Where IS Jason?

  3. #3 by Isli on November 22nd, 2011 [ 45235 Points ]

    There are really only two possibilities: dead, or playing skyrim/dark souls.

  4. #4 by Cheeto on November 23rd, 2011 [ 29099 Points ]

    Actually, Jason is hitting MW3 multiplayer none stop lol

  5. #5 by Pedro on November 23rd, 2011 [ 39949 Points ]

    Jason is definitely playing MW3 nonstop.

    Well, some things are nice to see, some I’ll have to check out for myself after I’m done with Skyrim. However, I would like to have seen something slow down related, this was my biggest issue with the game (actually the only one) and it’s not being addressed at all.

  6. #6 by Pedro on November 23rd, 2011 [ 39949 Points ]

    Another thing, apparently they gave up on that infinite cast nonsense! That’s a relief, attunament is quite nice (but weird that is a complete waste of points after 50).

    Also, if enemies are dropping that many more souls the game will become a little bit too easy… just saying, lack of souls or level was never an issue for me (but I’ll admit Demon’s Souls was much more generous in this matter).

    Finally, I’m glad to see the balancing made to weapons, that way I won’t feel like an idiot anymore for choosing a dedicated build over a set damage weapon.

  7. #7 by Jason on November 23rd, 2011 [ 25936 Points ]

    Actually, Jason is hitting MW3 multiplayer none stop lol

    no! He lies! yes lol its true. Glad this finally hit man. Been waiting for it for ever

  8. #8 by Isli on November 23rd, 2011 [ 45235 Points ]

    @Pedro: Apparently, when the meant infinite cast-they meant they were fixing the infinite casting glitch.

    The increase in souls isn’t noticeable unless you play for a long time. I was running around Anor Londo and somehow stocked up 200k souls from just doing random things.

    @Jason: The patch is incredible. You should play more Dark Souls now!

  9. #9 by Pedro on November 23rd, 2011 [ 39949 Points ]

    @Isli infinite casting glitch? Is that the one with the dragon head? It does that?

    Anyway, 200k souls running around Anor Londo is significantly more than what you’d get before.

  10. #10 by Isli on November 23rd, 2011 [ 45235 Points ]

    Eh, there were a few ways to do it-most involved quick swapping, but all are gone now.

    Yeah, 200k souls is a lot more than what you got before, but you never really notice it all at once. Over time, you just realize that you have been getting more than normal. Black/Silver Knights for example give a couple hundred more souls now than they did before.


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