Yearly Archives: 2011
Here’s a look at two new PlayStation Vita games revealed this week in Famitsu. First up is Ragnarok Odyssey from Gamearts. This action game will feature 4 player multiplayer, fast paced battles and more. You’ll be able to play as 6 confirmed classes which include Sword Warrior, Assassin, Hunter, Mage, Hammer Smith and a Cleric. Because you’re battling huge enemies in a group Ragnarok Odyssey is already being compared to Capcom’s popular Monster Hunter games.
You thought we were gone didn’t you? You thought “I knew there was no way they’d be able to keep going.” Well that’s not the case! As you know we didn’t have a podcast last week, we had a bit of trouble with the people involved: Ace was unfortunately dealing with the aftermath of a hurricane going through his area. He’d lost power and was unable to get online. More importantly FooBear and myself were swamped with work, just kidding Ace! We’re glad you’re fine. So join us this week as we discuss stuff that happened while we were gone, as well as a few new release games.
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Here’s a list of some things we discussed:
[Australia and Europe] Sonic Fans will be getting a treat this fall, as Sega will be celebrating their 20th anniversary Sonic title release, “Sonic Generations”, with a one of a kind Collector’s Edition.
Here is what you will find …
Gamespot.com just tweeted that Ubisoft is unlocking multiplayer for all players due to a printing error.
Due to a printing error on the insert of some copies of Driver: San Francisco in North America, Ubisoft has elected to …
If there was ever only one game that got me really interested in racing and driving (and cars in general), it was Driver. As much as I liked other racing games as a kid before the release of the original (Gran Turismo, the original Need for Speed: Hot Pursuit, etc), Driver, despite its simplicity, was the most fun I had. In fact, I enjoyed it so much, I went and bought Driver 2 around the time that came out, and proceeded to get Driver 3 on its release. Parallel Lines I never bought, but I did play through it and thought it was pretty interesting (I’ve never tried ’76, though).
In my opinion, Driver 3 was straying away too far from what made the series great. Driver was never really about on foot action (even in Driver 2, all you could do was just get out and commandeer another car), and the additions of weapons in 3 cheapened the experience for me (though blowing stuff up with the grenade launcher was always fun). The only thing I spent the most time on was the Film Director mode, and being able to upload your videos so other players can download and watch them (the driving mechanics were still great at least).
But enough reminiscing. After a hiatus, Ubisoft and Reflections has come to rejuvenate the franchise. Driver: San Francisco has just released, and if there was ever one city that defined an awesome driving setting, it would be San Francisco (except, oddly enough, there are no trollies, even though the tracks are there). That, and the game took the focus back to in-car action. The only questionable thing long time fans of the franchise have been concerned about was the Shift feature, which is a very integral part of the game (and will be discussed). How does the game stack up?
If you’ve had an interest in this game, or wanted an understanding of what to expect from the title, you’ll want to keep reading. Keep in mind, there might be a few contextual spoilers, but I’ll try to hide them as best I can.