Archive for February, 2012
I thought this was an interesting little contest that Sony is having on their Experience Sony Website. Basically you are going to be asked a few questions about Uncharted and you will be timed. Once you are done, you can submit the results for a chance to win a new Sony Tablet. Follow the link above to try yourself!
By now most new PS Vita owners with a copy of Uncharted: Golden Abyss may have completed the launch title. For those who have done so this humorous in-game blooper/ Easter Egg provides a good reason to play through the game again on “Crushing” difficulty.
If you’ve played any of the MotorStorm games on the PlayStation 3, you’re in for a real treat. Previous iterations of this ever popular franchise have provided gamers with many hours of entertainment, and now this monster of a game reaches out to MotorStorm fans on PlayStation’s newest arrival – the PS Vita.
When I first played MotorStorm RC, it was at the PlayStation Access Vita Rooms Party here in UK. I managed to catch up with Paul Rustchynsky (Evolution Studios Game Director), who gave me a quick run down on the game itself before letting me loose on their Vita to experience it first hand.
It has been well over a month since I last played this radio controlled riot, and once I managed to get my greasy mits onto a copy of the completed game, I couldn’t help but agree that this game was going to be a deal breaker for many a PS Vita adopter.
For those that have been gaming through the early 90’s – do you remember games such as Micro Machines or Ivan ‘Ironman’ Stewart’s Super Off Road? If you do, then you know exactly what to expect from MotorStorm RC. In fact – scrub that, you’re going to expect that AND MORE! If you haven’t played any of these games, get Googling to see what you’ve missed out on. They were THE games to play back in the day!
Uncharted is a game that needs no introduction. Nathan Drake and friends have molded themselves deeply in the hearts of many gamers in the past with Uncharted 1, 2 and 3 on the PS3, and Golden Abyss is no different.
Sony Bend made Golden Abyss in such a fashion that it shows off most of the new control schemes for the Vita. Some are cumbersome while others work very well.
One of the first things I noticed was the stick sensitivity for aiming. I had a hard time getting heads shots, or any shots at all for that matter, but after messing with it for a while, I noticed that tilting the Vita helped hone in on shot accuracy. Basically you move the aiming reticule as close to an enemy as possible, then just slightly tilt/yaw the Vita to maximize accuracy. My only problem with it is the tilt motion is inverted with no option to reverse it that I can find.