[Review] Super Stardust Delta for the PlayStation Vita | PS3Blog.net
Super Stardust Delta is akin to a modern day Asteroids on crack, but that doesn’t even come close to painting the whole picture for this game. For those of us who played Super Stardust HD on the PS3, you know exactly what I’m talking about. I always explain this game to others as a game that will make your eyeballs sweat because there are some defining moments of action that if you blink, you’re dead.
Much like the PS3 version, Super Stardust Delta on the PlayStation Vita offers a variety of enemies and asteroid types with a few different weapons at your arsenal. The key differences between the Vita version and the PS3 version is that Delta only offers two main weapons types instead of three, but it offers a few special power up moves instead of just the EMP burst in the PS3 version. In Delta, you also get a black hole weapon, which does exactly what you think it would do. It swirls around sucking in anything that gets caught in its gravitational pull.
Delta also offers several other game modes that utilize the control aspects of the Vita. One game mode in particular (that drove me mad) allowed you to fire two main weapons with the analog sticks and steer with the gyroscopic motion control. It was infuriatingly fun.
In comparison to Super Stardust HD, Delta does not let down and I would even venture to say that it exceeds the original in most categories. The total price for the game is a tad steep at $15.99 for both the game and expansion, however, the core game is perfectly priced at $9.99. So if you are not a fan of getting some extra trophies or a fan of using the motion controls for the mini-games it offers, then all you need is the $9.99 package and it is a blast. As far as graphics are concerned, it’s eye candy to say the least. Beautiful graphics, sleek controls and hours of fun.
Fast Paced In Your Face Action
Great utilization of other control methods
One less standard weapon than Super Stardust HD offered