The Mass Effect series, which Bioware began in 2007, at last draws to a close—and it goes out with a bang. The review in brief: Mass Effect has a deep story and lore that are supported by fun and varied combat mechanics, great graphics that show off an original and unified environment aesthetic, thousands and thousands of lines of dialogue recorded by generally fine actors (many of whom you might well recognize, from Martin Sheen to half the cast of Battle Star Galactica), and a surprisingly engaging new online co-op mode. My concerns with the game are generally niggling criticisms that shouldn’t put you off from throwing yourself into the Mass Effect universe.
For those of you who have missed the hype over the years, Mass Effect is a space opera rendered as a third-person action role-playing game. You play as Commander Shepard, a human special operative marine, who in each game must put together a task force whose mission is to thwart the imminent invasion of the Reapers, a race of cyborg horrors who threaten to eliminate all advanced organic life in the galaxy. In the meantime, you learn a staggering amount about the history of the galaxy and the races that populate it, you engage in smaller-scale disputes between combative factions, and you engage in very personal relationships with your teammates. And you make tough choices. Not everyone will survive every game, nor is there any guarantee that you, Shepard, will in fact survive any of the games.
As in other role-playing games, you pick your character’s gender and your class, among six possible classes. One cool innovation of Mass Effect is that it sports essentially two forms of “magic” in the universe: There are “tech” powers that have machine-oriented effects, such as disrupting enemy shields, creating combat drones, and hacking enemy battle droids. Then there are “biotic” powers, which are Jedi-like force effects, such as creating a temporary black hole that pulls enemies helplessly toward it, and telekinetic effects that pull enemies helplessly through the air or throw them with violent ragdoll physics against walls or off ledges. Magic aside, there is also a warrior-like skill tree that focuses on gunplay augmentations. Mass Effect has six classes to choose from: Soldier (warrior), Engineer (tech), Adept (biotic), and three that are hybrids of the above. Combat plays out very differently depending on your class choice and your advancement decisions.
It is important to note that Mass Effect is not an open-world game in the model of the Elder Scrolls games. You progress through a series of well-designed maps, though you have some freedom in choosing the order of the missions that you take on. But you can never return to any of the maps. There’s a trade-off here for the player. I love open-world games, but I appreciate that the more linear design affords a tighter narrative structure as well as tighter design of individual maps.
And the game looks amazing. It has a strong visual style and even an identifiable color palette that will be familiar to players of the previous Mass Effect games. Who can forget the electric blue and dusty rose lens flares that pepper the game’s visual experience? And despite the narrow focus of the game’s aesthetic vision, the game takes you to worlds and starships designed by different races over different times, and each locale feels wholly original. The biotic and tech power effects look more explosive than ever, and gun fights look spectacular. The game just looks great—better, in fact, than many games that attempt greater verisimilitude.
Mass Effect 3 offers a multi-player experience, which is a first for the franchise. Like others, I was dubious at first; the multiplayer largely seemed like a money-making ploy by the developers. First, your actions in multiplayer games have some effect in the single-player experience. In order to get the “best” endings in the single-player game, it behooves one—though it is not absolutely essential—to play some multiplayer games before finishing the campaign. And to play multiplayer at all requires either a new copy of the game or purchase of an “online pass,” as EA Games has been pushing for the past couple of years.
But my doubts were assuaged as I began actually playing the game mode. It’s a hoard-style game that pits you and three other online players against eleven progressively harder waves of enemies. You choose your class, just as in the single-player experience, and you can rank your character up to level twenty, unlocking new and improved combat abilities. There are (only) six maps and three different enemy factions against whom you can play.
Multiplayer turns out to be a great deal of fun, especially when your teammates are representing different classes and you all are working together, making the best use of your individual abilities to target different threats. Communication is key, and it’s sadly lacking in my online experience, but hey, I still get a kick out of winning awesome battles with a bunch of silent randoms in my party. I’ve put about fifteen hours into multiplayer, and I will probably continue to play it for some time. Without fresh maps or new game modes, though, the experience will doubtless become stale.
I spent forty-four hours playing the single-player campaign of Mass Effect 3. I did everything I could possibly do: I talked to everyone at length, completed every side quest, and so on. One of my friends beat the game in ten hours fewer than me, and I would imagine that one could well beat the game in twenty hours or less if one really wanted to. But I certainly wouldn’t have wanted to. The story is engrossing, my relationships with my team mates (developed over the course of the Mass Effect series) feel real and authentic, and I feel increasingly like an awesome Jedi superhero as I play the game.
A few criticisms: As I mention above, the game is shorter than previous titles. It sports fewer “cities” that one can visit than the earlier games as well. Resource mining has been streamlined, which is probably good on the whole, but the obsessional part of my personality would have rather appreciated a somewhat heavier accent on exploration and mining. The quest log is a bit of a disaster; it doesn’t update as you complete parts of quests, and it doesn’t provide much, if any, direction for where to go to complete them. Finally, the game’s resolution is, well, enigmatic as you may have heard, but no spoilers here—let me just say that I was not displeased with the ending.
If you’ve played any of the Mass Effect games before, then you already know whether you’ll like Mass Effect 3. If you’re new to the series, then I would discourage you from starting with this title. Get the first game (not available on the PS3) or get the second game for the PS3 and play the “interactive comic book” intro that catches you up on the events of the first game and lets you make some of its key decisions.
If you’ve played any of the previous games, definitely do play ME3 on the same platform and import your old character. The game imports thousands and thousands of decisions that you’ve made in your past games and takes them into account as it shapes the ME3 universe. It’s impressive and immersive—ME3 absolutely feels as if it’s my game, populated by my friends and my enemies, and I have to continue to live with the tough choices that I’ve made in the past.
Mass Effect 3 is a great game. It’s an emotional ride supported by great gameplay mechanics and a beautiful graphical style. And most importantly, it provides a fitting conclusion to a long history—a living narrative to which most players of the trilogy will have devoted a minimum of one hundred hours of their lives. The game feels important and meaningful, and it’s a fine example of how video games can, indeed, offer deep and carefully plotted dramas.
So, if you’ve never played a Mass Effect game before, do yourself a favor and start at the beginning. If you only read Tolkien’s The Return of the King, well, you’d just be confused, right? Start with The Fellowship of the Ring—or Mass Effect 1—and work your way forward from there. Better get started soon… the galaxy needs saving.
Memorable characters and relationships
Awesome Jedi-gunslinger action
Fine conclusion to an innovative series
|Shorter than previous titles|
Some interface quirks
Enigmatic ending is either brilliant or a bit of a let-down
Review based off of a retail version of the title purchased by reviewer, which was completed before writing the review.
Written by: premiersoupir
- News Contributor