[PS3 Review] Kingdoms of Amalur: Reckoning


Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.

Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.

Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.

Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.

Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.

Build the character you’ve always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.

Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.

Story:
I’ll keep this short to eliminate spoilers. The story is engaging and keeps your interest piqued, leaving you wanting more. In a lot of Western RPG’s (such as the Fallout series), I find myself skipping a lot of the main quest dialog. In this title, I rarely did that, allowing myself the time to listen to them. If you play through only focusing on the main story, expect a 20 hour game, plus or minus a few hours. The decisions you make in game didn’t have an impact on the storyline from what I could tell, which was disappointing. Decisions can lead to certain quests being blocked, though. There is a point towards the end that you are given a quest choice, but I didn’t see it change the ending after trying the different options, which was somewhat surprising.

I felt compelled to complete the story, and also found myself doing numerous side quests that put me at a level that was higher than I needed to complete/attain one of the trophies, both of which I find being a good sign in a game like this.

Interface:
First, the positive. The auto-save feature works extremely well. The system creates 2 auto saves that don’t disappear from what I could tell. One after you get through the introduction section, and the second autosave gets created prior to getting to the end-of-game area. There are also random auto-saves that occur throughout the game. When saving a game, you can actually click “save game” and continue playing the game. No need to wait for the save screen to close. I found this to be a really nice feature for the OCD/not wasting any time part of my brain. This can actually account for a substantial time saver if you think about it.

The inventory interface is quick and accessible for the most part, at least early on it is. The on-character inventory system works fairly well with finding inventory to equip quickly. I do wish there was a way to quickly swap inventory. You are limited to 2 weapons, and there is no way to quickly swap inventory in and out outside of that. I will speak more of this in the controls section.

Being able to get to abilities/skills is a simple and straightforward procedure. I found the interface wasn’t as polished as Skyrim, but it worked for the game. There are a lot of variations to the abilities for the classes, which I enjoyed experimenting some, and this game really allows you to play around with different mixes by allowing you to reset things.

There were some negatives I found while using the inventory interface, however. One of my major gripes is scrolling through your entire inventory to sell items at vendors and in your House/Stash inventory (items you don’t keep on you). It’s a royal pain to go through hundreds of items. They really need to fix this down the road. I actually stopped playing the game after beating it, hoping they’d put some fixes in place.

This, coupled with needing to constantly sell items to free up inventory, makes it redundant at times. Hopefully this is fixed with a patch to better group items/scroll through inventory when selling items. The quick fix for this is to use the Junk box to store items you know you don’t want, when you pick them up, but then you’re simply reviewing every item you pickup, which isn’t something I got used to doing, but I’d highly advise that you JUNK items upon pickup if intend to sell it. It will simplify the inventory process.

Controls:
This is one of the strongest parts of the game. The game just feels right. A player can pick up the game and instantly enjoy the the different combos and attacks that can be done.

The abilities are limited to only mapping out 4 abilities. Some of the classes are really gimped by this (MAGE). Only being able to utilize 4 abilities felt like my character was being locked down in a way that I was wanting to unleash a character that was able to do so much more. This is quite possibly a technical limitation from what I’ve read. There are so many ways to play this game. I only scratched the surface of it by playing a rouge/archer. The controls are more responsive and fluid than other action RPG’s I’ve played.

Level Design:
The game has more of a colorful fantasy style that’s less immersive, but very neat and amazing to see at times. For the most part, each area has its own look and feel to it. The loading screens between the larger areas weren’t a distraction for me. The level design reminded me more of World of Warcraft than anything else. There was only one area where the level design gave me a frustrated feeling. That’s not too bad, considering the size of the game.

The world design felt semi-open due to there being borders everywhere. The areas felt restricted and limited in this regard. A player could only jump at certain ‘jump points’. Certain areas felt like dungeons/mazes, even though they were open worlds. I’m not certain why this design choice was chosen, but the world felt closed off, limited and not open due to this. The “bordered” levels felt like playing an RPG from the PS1 era. This design led to one area being frustrating to do quests in.

Limitations:
I played this game through, and got 100% of the trophies. I played a small amount of it using a mage setup, but was wanting a way to map more abilities out. Being limited to 4 abilities at one time, I found to be extremely limiting. I’ve read that this was a limitation due to the developers needing to load said abilities into memory, and needing to quickly use those abilities. I guess I’ll buy that, but it would have been nice to have at least 2 more. It seems to really limit the mage. For the other 2 classes, it works really well. I do think this would be a problem when using a mixed class setup as well.

The other major limitation that seems to be in the game is limited inventory. 155 for your stash and 120 for your character is the max. For a game that has the appearance to value loot, this is a very sad ‘feature’. You will have the opportunity find multiple houses, which is where your stash resides, and it doesn’t make sense to not have more than 155 empty slots for storage when this will easily be used up for armor sets alone.

DLC support:
This game has already had 2 full feature DLC packs released, and there appears to be promise for more in the future. EA and 38 studios managed to add more and more value, which is great for this game, to have a growing universe for your character to find new experiences. This is limited though by a level cap (40) and inventory limitations, as well as the fact that 38 Studios is no more.

Conclusion:
I enjoyed this game immensely, until I started getting a good collection of armor, and dealing with the inventory flaws got frustrating at times. The gameplay is among the best of any RPG of this generation and it was enjoyable to explore new ways to kill enemies. For those looking for a bug free semi open world western RPG, give this a try. For those going for 100% trophies, I recommend reading through a guide prior to starting, as there are 1-2 tips that are helpful (focusing on persuasion being a big one). I’m looking forward to playing the DLC, but I have held out doing so until a patch is available due to not wanting to get inventory I can’t keep. Since a patch will never be released, I do have to take that into consideration…

Review

ProsCons
Combat System is deep
Ability to customize/reset abilities and skills
Very accessible
Not a true open world
Camera during fights is wonky
Rating
88%

This review is based on a retail copy of the PS3 version of Kingdoms of Amalur: Reckoning bought by the reviewer.


Written by: hobbes - News Contributor


  1. #1 by EdEN on May 31st, 2012 [ 136065 Points ]

    Very fun game. Too bad a patch or sequel are not in the cards, unless someone buys the IP (and at $40 million, I don’t see that happening).

  2. #2 by hobbes on May 31st, 2012 [ 30071 Points ]

    been monitoring the forums, and it would seem Gov of RI railroaded any potential additional investors by making certain comments. Twitter comments by Curt S. on the issue seems to link that he is willing to work with people still if someone were to want to, so I’ve not given up much hope, but there will be no patch, nor additional content unless someone picks up the IP

  3. #3 by pedrolabate on May 31st, 2012 [ 39949 Points ]

    I’ve been wondering where this review was. Having platinum’d the game myself I’ll have to agree to most points you’ve made, except to the mapping controls part.

    I’ve played the game for 100 hours, 80 of those as a mage and I’ve never thought it was a bad thing. Being able to activate a passive ability and then unmap it, but still have it on helped. In the end there’s only 1 skill you have to choose not to use, and it was pretty easy to do it (ice spells suck). I personally loved magic in the game and made me feel like a complete badass!

    Also there were a couple things that bothered me about this game: level design and that includes maps and dungeons, which I felt were kind’a repetitive and the huge number of side quests that were again, very repetitive. By the end of it all I was very tired of the game and I don’t think I’d bother coming back, even for DLC.

    @Eden : Patch wouldn’t be a problem if you’re focusing on the main game, which is 100 hours long. I’ve done EVERYTHING there was (all quests, collectibles and etc) and I didn’t have a single glitch or bug that wasn’t graphic related.

    Good review Hobbes! I don’t recall ever seeing you do one, so I’d say you did a great job on your first review! My own score is 9.0/10.0 this game really deserves for showing us all that a HUGE RPG can coexist with an awesome combat mechanic.

  4. #4 by Isli on May 31st, 2012 [ 42435 Points ]

    Hobbes is the new Eden :c

    Nice review. I’ve only heard good things about this game, but I just can’t get past the graphics.

  5. #5 by Jay on May 31st, 2012 [ 83111 Points ]

    lol, EdEN added that in there.


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