E3 2012: Wonderbook Move/Eye Accessory and ‘Book of Spells’


At the conference yesterday, Sony unveiled its upcoming Move/Augmented Reality game accessory called the Wonderbook, with the promise that it will bring our favorite stories to life. The first announced title to use this was also the device’s showcase software, entitled ‘Book of Spells,’ which is written by J.K. Rowling herself. Of course, to make it all come to life, the guys at London Studio (who created the EyeToy and the Eye Pet) are behind this device.

Here’s an excerpt from the Official Blog about the game itself:

From the world of Harry Potter, Book of Spells is an enchanted textbook written over 200 years ago by Miranda Goshawk. Open the book and you are immediately transported to the Hogwarts library, where your lessons will begin. Chapter by chapter, you will be able to read about and practice 20 spells, picking up valuable experiences and lessons along the way – as well as house points – just like a student at Hogwarts.

This could very well appease to the younger Harry Potter fans for sure, but I think they’ll get the most out of it using a big screen TV, because there are a lot of small details and the text seems relatively small for being aimed at children who might be new to the whole reading thing.

For core gamers like myself, this doesn’t seem at all like something worth purchasing, but for gaming parents who want something to entertain the kids and, potentially, encourage them to learn? This thing has potential. We just have to see if Sony can capitalize on it (maybe a publishing deal with LeapFrog, or other early learning companies, perhaps?).




Written by: Jay - Community Manager / Editor-In-Chief


  1. #1 by hobbes on June 6th, 2012 [ 30071 Points ]

    this could be a good device, but it would need to be implemented well.

  2. #2 by pedrolabate on June 6th, 2012 [ 39949 Points ]

    Oh if it only worked out like that ;p

  3. #3 by wolfkin on June 7th, 2012 [ 6633 Points ]

    There are questions to be asked here. Are these wonderbooks Pure AR codes? Because the codes obviously take up the whole page. (it only makes sense to maximize the size to ensure accuracy. But is EVERY page an AR codes? Is there a story you can read maybe after or before the AR codes? If not that limits the audience. Unlike those read-along books which CAN be read outside of the device, these would be useless outside of the living room.

    This works best if they put the price in the books. Make the WonderBook application like $5 on PSN (if they want to go really hard and make this sell; else maybe $20 or since this is a new generation where $30 is now cheap? $30) and then put the price on the books. Maybe includes one time redemption codes for asset downloads. (though frankly if you’re redeeming the codes for asset downloads it shouldn’t be $30 for the game)

    that’s how this should work. Instead what will happen is the game will be $60 includes maybe a book or two if you’re lucky. Then it will die. At the high price it has to work better and if there’s one thing I’ve learned about this industry is that no one puts a premium on making things work better [See the rise of Day 1 Patches; release day internet problems even after "betas"; Eye of Judgement] (not be a fanboy.. but outside of Nintendo who make terrible choices but the choices they do make work very consistently)


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