Archive for August, 2012

Konami’s Metal Gear 25th Anniversary Event: Unveils A Movie, Smartphone Game, and Open World Game

Konami’s Metal Gear 25th Anniversary event just finished in Tokyo, and revealed a ton of great news.

Mr. Kojima introduced the series’ first ever social media content, “METAL GEAR SOLID SOCIAL OPS,” talked about the series becoming a live-action Hollywood movie, and showed off new footage from “METAL GEAR RISING: REVENGEANCE,” the new title that brings an all-new METAL GEAR feel to the series with its focus on exhilarating action. Furthermore, the new game engine currently under development, “FOX ENGINE,” got its first unveiling worldwide in a live demonstration of “METAL GEAR.”

Hit the jump to read all the details!

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PS3BlogCast Episode 60

We’re back this week and with a special guest to boot. We also get to go behind the scenes on this podcast as you hear us discuss some things before we even officially start.

There were a lot of collections released, will you be buying any of them? Tune in to catch FooBear, Isli and I discuss the bit of news that has come out as well as the collections.

EXPLICIT: The following podcast contains some language that might be offensive to others and the views of the people on the podcast do not represent the views of the site or the community. Enjoy.


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Inside Assassin’s Creed III: Episode Two

The second episode in a four-part video insider series covering Assassin’s Creed III. In this episode, the developers discuss combat, weapons, and tactics in a memorable era from the American history.


[Vita Review] Disgaea 3: Absence of Detention

Alright, dudes, for the small price of $39.99, you’re getting an almost endless amount of game for your Vita. You’re getting the PS3 version with every piece of DLC and some not so amazing touch features. The very first thing I did was turn the touch capability off. Using the front and rear touch pad for camera and movement took much longer than using the classic controls. They felt like they were thrown in for the sake of being thrown in.

That aside, this game looks super polished. Gone are the sprite-looking characters from the PS3. The Vita screen does a heck of a job showcasing what this game was meant to look like, by using smooth, detailed characters. The game looks ten times better on Vita. The sound and game play is identical to the console release, so there is not much to comment on in this regard.

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