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	<title>Comments on: [PSN Review] Legasista</title>
	<atom:link href="http://www.ps3blog.net/2012/09/28/psn-review-legasista/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/</link>
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		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/#comment-336588</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Sat, 29 Sep 2012 22:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=59780#comment-336588</guid>
		<description>@wofkin: Yeah, roguelikes are not for everyone, but I do enjoy them. I can relate, since I don&#039;t understand how people can buy Madden every year when it&#039;s only a roster chance and some minor tweaks.</description>
		<content:encoded><![CDATA[<p>@wofkin: Yeah, roguelikes are not for everyone, but I do enjoy them. I can relate, since I don&#8217;t understand how people can buy Madden every year when it&#8217;s only a roster chance and some minor tweaks.</p>
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		<title>By: wolfkin</title>
		<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/#comment-336585</link>
		<dc:creator>wolfkin</dc:creator>
		<pubDate>Sat, 29 Sep 2012 22:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=59780#comment-336585</guid>
		<description>&lt;em&gt;Basically, if you run into two floors were the ONLY gate available is a demon gate… well, you’re screwed hahaha&lt;/em&gt;

yes actually that was quite illuminating. I hear these things about rogue-likes and I&#039;m still always a little shocked that people honestly like it. One day I must get back into nethack and see if I can divine the appeal. They always sound interesting when people are passionate about them.</description>
		<content:encoded><![CDATA[<p><em>Basically, if you run into two floors were the ONLY gate available is a demon gate… well, you’re screwed hahaha</em></p>
<p>yes actually that was quite illuminating. I hear these things about rogue-likes and I&#8217;m still always a little shocked that people honestly like it. One day I must get back into nethack and see if I can divine the appeal. They always sound interesting when people are passionate about them.</p>
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		<title>By: EdEN</title>
		<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/#comment-336582</link>
		<dc:creator>EdEN</dc:creator>
		<pubDate>Sat, 29 Sep 2012 21:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=59780#comment-336582</guid>
		<description>&lt;a href=&#039;http://www.ps3blog.net/members/wolfkin/&#039; rel=&quot;nofollow&quot;&gt;@wolfkin&lt;/a&gt;:  In a ran-geon there are two choices: an exit panel (if one exists) or one of the gates available (regular, angel, demon, random, etc.). Say you&#039;re on floor 1. You might NOT have an exit panel, and instead find an angel gate (regenerates you and your fallen team members), a demon gate (greatly increases enemy levels) and/or a random gate (which can turn into ANY of the gates, except for an exit panel. You touch the random gate, are taken to another screen, the screen flashes, and the random gate turns into one of the gates you can find on ran-geons). You can touch any of them to advance to the next floor, and there is even a warp gate that allows you to skip several floors at once. 

All the good/bad effects are picked by the player when you hit X and stop a number that is quickly rotating between different values. Say on the demon gate, you see the number to increase enemy level is fluctuating from 1 to 20 and in between. You hit X, and stop the number on 7. Now, all enemies on the next floor will be 7 levels stronger than they would have, and this value sticks for all other floors. Basically, if you run into two floors were the ONLY gate available is a demon gate... well, you&#039;re screwed hahaha. Another of the &quot;bad&quot; values on a demon gate is that you get to pick (again by hitting X and stopping a rotating number) how much the item drop rate is lowered, as well as the number of bad traps that show up on subsequent floors.

Ran-geons are hardcore as it gets. There is even a trophy for finishing a Demon-geon (the hardest of random dungeons) with a single character, which needs you to be a killing machine to make it to floor 100 and the exit panel before you&#039;re slaughtered by the thousands of monsters you&#039;ll run into.

Soooo... did that help?</description>
		<content:encoded><![CDATA[<p><a href='http://www.ps3blog.net/members/wolfkin/' rel="nofollow">@wolfkin</a>:  In a ran-geon there are two choices: an exit panel (if one exists) or one of the gates available (regular, angel, demon, random, etc.). Say you&#8217;re on floor 1. You might NOT have an exit panel, and instead find an angel gate (regenerates you and your fallen team members), a demon gate (greatly increases enemy levels) and/or a random gate (which can turn into ANY of the gates, except for an exit panel. You touch the random gate, are taken to another screen, the screen flashes, and the random gate turns into one of the gates you can find on ran-geons). You can touch any of them to advance to the next floor, and there is even a warp gate that allows you to skip several floors at once. </p>
<p>All the good/bad effects are picked by the player when you hit X and stop a number that is quickly rotating between different values. Say on the demon gate, you see the number to increase enemy level is fluctuating from 1 to 20 and in between. You hit X, and stop the number on 7. Now, all enemies on the next floor will be 7 levels stronger than they would have, and this value sticks for all other floors. Basically, if you run into two floors were the ONLY gate available is a demon gate&#8230; well, you&#8217;re screwed hahaha. Another of the &#8220;bad&#8221; values on a demon gate is that you get to pick (again by hitting X and stopping a rotating number) how much the item drop rate is lowered, as well as the number of bad traps that show up on subsequent floors.</p>
<p>Ran-geons are hardcore as it gets. There is even a trophy for finishing a Demon-geon (the hardest of random dungeons) with a single character, which needs you to be a killing machine to make it to floor 100 and the exit panel before you&#8217;re slaughtered by the thousands of monsters you&#8217;ll run into.</p>
<p>Soooo&#8230; did that help?</p>
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		<title>By: wolfkin</title>
		<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/#comment-336581</link>
		<dc:creator>wolfkin</dc:creator>
		<pubDate>Sat, 29 Sep 2012 20:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=59780#comment-336581</guid>
		<description>As someone who has never actually played a rogue-like before though I do own StW on DS I&#039;m just not 100% sure i understand this.

I can&#039;t tell if on a ran-geon you
a) have a choice between a normal exit (0) or an abnormal exit 
b) get a choice between a random exit (+,0,-)  or a bad (-) exit
c) get a choice of three between normal (0), random (+,-) , or bad (-)

&lt;em&gt;The random gate can turn into any other game in the game&lt;/em&gt;
??

At one point you mentioned an angel gate but only as one of many possibilities for the random gate. So when you say it&#039;s randomly picking. Is it picking from gates you have seen? or is it picking form random results. For instance if you play a kart game your opponent will be a random selection from the characters you&#039;ve seen and played vs say Monopoly where the Chance square gives you an effect that is from a &#039;bank of effects&#039; but otherwise isn&#039;t based on anything you&#039;ve seen before. In this case you mentioned things like monster gates which do show up as an option but the angel gate.. is it too an option that shows up or is it just a possible effect from random.</description>
		<content:encoded><![CDATA[<p>As someone who has never actually played a rogue-like before though I do own StW on DS I&#8217;m just not 100% sure i understand this.</p>
<p>I can&#8217;t tell if on a ran-geon you<br />
a) have a choice between a normal exit (0) or an abnormal exit<br />
b) get a choice between a random exit (+,0,-)  or a bad (-) exit<br />
c) get a choice of three between normal (0), random (+,-) , or bad (-)</p>
<p><em>The random gate can turn into any other game in the game</em><br />
??</p>
<p>At one point you mentioned an angel gate but only as one of many possibilities for the random gate. So when you say it&#8217;s randomly picking. Is it picking from gates you have seen? or is it picking form random results. For instance if you play a kart game your opponent will be a random selection from the characters you&#8217;ve seen and played vs say Monopoly where the Chance square gives you an effect that is from a &#8216;bank of effects&#8217; but otherwise isn&#8217;t based on anything you&#8217;ve seen before. In this case you mentioned things like monster gates which do show up as an option but the angel gate.. is it too an option that shows up or is it just a possible effect from random.</p>
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	<item>
		<title>By: Jay</title>
		<link>http://www.ps3blog.net/2012/09/28/psn-review-legasista/#comment-336579</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Sat, 29 Sep 2012 20:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=59780#comment-336579</guid>
		<description>yeah, already edited</description>
		<content:encoded><![CDATA[<p>yeah, already edited</p>
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