Archive for October, 2012
Sony Santa Monica Studios and SuperBot Entertainment together with iam8bit celebrated the upcoming title PlayStation All-Stars Battle Royal with a community event in Los Angeles. Dubbing it “LA beatdown” the event had a gallery showcasing “personal” items from some of the fighters. Items such as Sweet-Tooth’s Mask and Dynamite, Sackboy’s Cardboard rocket, and Heihachi’s hair gel (yes, hair gel).
Attendee’s were treated to complimentary drinks, a chance to speak with the developers, game play stations, and took photos in a photo booth with various props from the games characters. Among some of the notable attendees were former Capcom, now Sony Santa Monica studio’s lead game designer Seth Killian, as well as SuperBot Entertainment’s game director Omar Kendall and their president Chan Park.
I spoke with Seth Killian and he did confirm that the 20 characters are the only characters that will appear in the game. I tried grilling him about the final boss however he remained stoned face and said nothing. I was observing game play and one of the stages had Metal Gear Ray (Revengeance version), crashing through the background. (Where have I seen that before?)
I had a great time and it was finally nice to meet some of the Sony PR that I usually talk to through email. Special mentions goes out to my good friend Andrew costuming as Nathan Drake, Sarah as Kratos, and Heather as Sweeth-Tooth. PlayStation All-Stars Battle Royal will be available nationwide November 20, 2012.
Hit the jump for some exclusive pictures!
Read the rest of this entry »
If you haven’t been following Randy Pitchford’s Twitter account @DuvalMagic, you have missed out on a bunch of shift codes for Gold keys in Borderlands 2. However, your still in luck.
This weekend, Gearbox will be handing out SHiFT codes that can be redeemed for a Golden Key in Borderlands 2 on the Borderlands Facebook and and Gearbox Software Twitter pages! You don’t need to even watch all day, as they put out the following schedule:
Read the rest of this entry »
Posted by in Darksiders II on October 25th, 2012
THQ has just announced that the second downloadable content pack for Darksiders II, Abyssal Forge, will be available to download on Oct. 30, for $9.99.
The Abyssal Forge is a living machine designed to harness the unfocussed dark power of the Abyss and create the most powerful legendary weapons. The Maker who built this abomination, known only as the Mad Smith, was shunned by his own people and sealed away in the Shadow Lands with his creation. However, the forge hasn’t remained dormant all those years of captivity; it has constructed a vast army and now threatens all creation.
The vast swamp-like Shadow Lands added by this DLC is a new gameplay zone with an entirely new visual look, including two challenging new dungeons, new enemies to best, secrets to uncover and unique legendary loot to collect. Tailored towards the most competent Darksiders II players, the Abyssal Forge will test your metal against the hardest enemies and puzzles yet.
Welcome back! I know you’ve all been waiting for this episode since we announce the winner of the $20 PSN card giveaway. I’ll be sending the winner a message shortly after posting this. I look forward to having more giveaways like this on future podcasts.
Tune in this episode to listen to myself, MissXya and Isli discuss the new releases and gaming news this week. There is quite a bit of it as well. We also have some decent stories, as usual, so we hope you enjoy those shenanigans!
EXPLICIT: The following podcast contains some language that might be offensive to others and the views of the people on the podcast do not represent the views of the site or the community. Enjoy.
Resident Evil is a long running series that has featured hot girls, zombies and action that gets even more ridiculous… and that’s just the films! Fortunately Paul W.S. Anderson has nothing to do with the games which appear to be mutating and expanding just like the monstrosities featured within. Adding new elements like co-op and tweaking long standing traditions such as being able to move whilst aiming. Has Resident Evil 6 become an unrecognisable beast or does it now cater for all audiences to create a blockbuster hit?