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Ni no Kuni: Wrath of the White Witch Demo Impressions |

Ni no Kuni: Wrath of the White Witch, a heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies. Developed by LEVEL-5 alongside Studio Ghibli, the legendary animation studio, Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling and a sweeping score into an epic role-playing adventure like no other.

A demo for the upcoming JRPG Ni no Kuni: Wrath of the White Witch is now available on the PSN. This is one of the upcoming games I was the most hyped to play in early 2013, and I’ll share with you my impressions of the demo.

Long story short, the demo blew my mind.

Ni no Kuni: Wrath of the White Witch E3 2012 Trailer

The demo is divided into 2 parts: the first one seems to be at the beginning of the game (Olivier is level 4) and the second is a little farther (Olivier and his crew are level 15-ish).

In the first demo, Olivier is traveling in a forest and quickly reaches a boss battle (the very first combat in fact). Even with a very light tutorial, every command is intuitive, and beating the boss is on the easy side. Once the battle is won and after a VERY pretty cutscene, you get to the overworld.


The second demo is in a volcano where Olivier must reach the top. There are a few battles along the way and since this sample is from farther in the game, we also have at a few “familiars” – friendly monsters that are in our party. One of them is a highly convenient ice-elemental beast that launches ice attacks towards the fire monsters. At the top of the mountain, there is another boss battle, and I found this one harder than the previous one.

In the demo, the first thing that stunned me while playing is the graphical quality: the cell-shading engine is very impressive, and everything is colorful. Party members and enemies are extremely well animated, and made me feel like I was playing a Pixar movie!

The second thing that impressed me is the ease of navigation in the menus. This might sound silly but everything is so intuitive that even with a light tutorial, it felt like I’d mastered the gameplay in only a few moments.

From the available sections of the game, I can also tell that the musical score is very well done (the overworld and victory themes are both epic). As for the voice acting, its one of the best I’ve heard in a long time.

Being a LEVEL-5 fan ever since I enjoyed Dark Cloud 2, Rogue Galaxy and Dragon Quest VIII back on my good-old-but-not-working-anymore Playstation 2, I’ve been hyped for this game from the moment it was announced. Every RPG fan out there looking for a very good game in an awesome setting should at least try the demo available on the PSN!

Ni no Kuni: Wrath of the White Witch will be released January 22nd in the US and January 25th in Europe.

  • I played the demo last night and was equally blown away. By the time I got to the second boss, like you said, I’d pretty much mastered the battles. That was quite possibly the most surprising part of the demo.
    I was instantly sold when I heard Studio Ghibli did the art but now I am absolutely getting this. In fact, I think I’m gonna go pre-order it tomorrow while I’m out :3

  • i preordered this once i heard that gamestop will have a steel case. I played this at nycc too and it was great. I cant wait to get this game

  • Next month will be the real Christmas for me..Cannot wait for this game!

  • i need to remember and download this demo been looking forward to it

  • Cheeto

    I freaking loved it. Worth the wait. The animation from Studio Ghibli are mind blowing. The characters are unique and I certainly appreciate the old school RPG.

  • wolfkin

    trailer looks awesome. downloading demo now

  • I’ve seen on some places people not liking the game…am I missing something :X

  • @hestar : I don’t know… I read that some people disliked the lack of tutorials in the demo, while I liked the simplicity of the battle system (thus no need for tutorials).
    I guess not everyone can be pleased !

  • wolfkin

    “simplicity of the battle system (thus no need for tutorials)”

    dangerous words. Especially for an RPG. It’s never simple enough to not need tutorials.

  • @wolfkin: In fact, I meant to say that that the tutorials in the demo were light, but since the gameplay is intuitive, it was enough.
    But, you’re absolutely right: tutorials are a mandatory part of every RPG experience ! I chose a bad example lol…

  • @Ceidz I get what ya mean. It took me my second time playing the demo to figure out how to switch characters,lol

  • wolfkin

    @Ceidz i died in the first battle because it never occurred to me that I could move. that’s atypical to the RPGs I normally play lol.
    @Hestar I see how to play the creature but no idea if/how you can switch once picked.. gotta try the demo again. spent too much time in menu got my time cut short.