[PS3 Review] The Unfinished Swan


One of the reasons that I really appreciate the company behind our beloved console is that Sony does a fantastic job supporting small, unproven game developers. Sony gave thatgamecompany a three-title contract that resulted in the fine trifecta flOw, Flower, and Journey. In 2008, Sony made a similar deal with Giant Sparrow, and their first title, The Unfinished Swan (released exclusively to PSN on Oct. 16, 2012) is a winner.

The Unfinished Swan is an austerely beautiful storybook adventure puzzler with some wholly original game play mechanics. You may have heard something about the game’s signature mechanic: You adopt a first-person view of an entirely featureless white world, and you press a button to hurl a blob of black paint that splatters on contact, allowing you to make out the geometry of the environment around you. I found this to be quite a satisfying experience. You’re given a blank canvas, but the canvas has an underlying structure waiting to be discovered.

The game controls are really quite simple. The analog sticks control your movement and perspective, just as in any FPS. All of the trigger buttons do exactly the same thing: hurl paint. X lets you jump. The game is Move-compatible, and you’d think that the game would lend itself well to the wand, but I discovered (to my disappointment) that I preferred the DS3 controls. If one could flick the wand like a paintbrush, that might have been cool, but instead one simply uses the wand to point where one wants to go, and I felt a bit like I was navigating with a tank turret, which wasn’t conducive to the fairytale experience. At any rate, the game is simple to pick up and play. My wife, who isn’t much of a gamer, handled it with aplomb (and not a little enjoyment), and children should find the game particularly delightful and engrossing.

In the simple narrative of the game, you are an orphaned child whose mother, a painter, left him an unfinished portrait of a swan. The boy dives into the canvas, chasing the swan. Here he learns about his parents’ past in a storybook kingdom that features a friendly tyrant of a king who paints the realm into existence at his whim, much like a sort of latter-day Pygmalion. You discover the history of the king and of your mother by locating story panels scattered through the kingdom. When you see a golden letter on a wall, paint it to reveal a storybook page, which a narrator, who sounds like a kindly mother, then reads to you. Half of the fun of the game lies in progressively learning more of the narrative by finding those panels.

If the game was comprised entirely of white environments and black paint, the game would be innovative but something of a one-trick pony. Happily, as you progress in the game, environments become richer, and your paintbrush adopts new powers. In later stages, your watercolor brush splashes water, which allows you to control the direction of growth of giant vines that you can climb to reach otherwise inaccessible areas. Later still, my favorite brush allows you to draw boxes that then manifest physically, letting you create stairs, bridges, and the like. (This mechanic is reminiscent of Trine.) I love the different brushes; my one quibble is that you can’t use all of them at once, toggling between them as you like. The levels are each designed to use one sort of brush.

The game is perfectly charming and engrossing. You play not only to beat the levels, but to reveal more of the story, and to collect balloons that are scattered throughout the realm, often in hidden or difficult to reach areas. Collecting balloons allows you to unlock extras and in-game cheats, the most important of which is “balloon radar,” which helps immeasurably in finding more balloons. The balloons give the game some replay value… but not much. And the game is short-ish. I beat it in three or four hours, and I certainly wasn’t playing quickly, as I was having so much fun splashing paint around and admiring the scenery. Also the game is by no means difficult. It’s designed to be accessible to children, but it can be a breathtaking journey for adults as well.

All in all, this is a refreshingly original game. It’s an affective experience in a similar vein to Flower or Journey. It’s not emotionally manipulative, and it’s entirely non-dramatic, but to play it is to experience childlike wonder and simple fun. If you have any interest in original indie titles, give The Unfinished Swan a try. I don’t think that you’ll be disappointed.

Review

ProsCons
Charming game
Cool, original mechanics
Indie title
Short, easy game
Would like to mix and match mechanics
Little replay value
Rating
92%

Review based on a copy of the game purchased by the reviewer.


Written by: premiersoupir - News Contributor


  1. #1 by EdEN on January 29th, 2013 [ 139991 Points ]

    Great review! The game is now part of my collection and I’ll be sure to play it next month.

  2. #2 by Skott on January 30th, 2013 [ 1380 Points ]

    Looks awesome. I hope it’s still on the ’13 in 13′ sale on Friday. This game looks amazing visually and super fun.

  3. #3 by The_Nmac on January 31st, 2013 [ 47198 Points ]

    I’ve started playing. Really liked what i’ve seen thus far. Just need one night to complete.

  4. #4 by wolfkin on January 31st, 2013 [ 6633 Points ]

    yeah yeah yeah sorry i forgot to comment on it. it does sound like a fun game. It it wasn’t for a bloody bandwidth cap I’d go ahead and download it. I can’t wait to try it.

  5. #5 by EdEN on February 1st, 2013 [ 139991 Points ]

    Made time for the game after reading your review again… and I loved it! Finished the game in a single sitting since I just couldn’t stop playing. Definitely a game up there with Flower and Journey.

  6. #6 by Skott on February 1st, 2013 [ 1380 Points ]

    I’m super bummed that the game is back at full price, as soon as I could afford to buy it at it’s discounted price. I wish I could sneak in under like a “We know you have PS+, so here, go ahead and download the game at our sale price even though the sale ended” deal.

    I’m kind of pissed I have to miss this game now. It looks very fun.

  7. #7 by premiersoupir on February 2nd, 2013 [ 17020 Points ]

    Glad you enjoyed it, @EdEN! What’re your pros &cons?

  8. #8 by EdEN on February 2nd, 2013 [ 139991 Points ]

    @premiersoupir: The progress from blank canvas to some shadows to colors was great. No real cons since I don’t mind short but great games.

  9. #9 by tedrabear on February 3rd, 2013 [ 146 Points ]

    Played and finished this over the weekend, thought it was fnatastic but was a little dissapointed that the game dynamic changed between levels. I (think I) could have played the entire game as you see it in the first level.

    The story was great and I was suprised to find myself creeped out by some parts

    It was a really nice game.

  10. #10 by The_Nmac on February 7th, 2013 [ 47198 Points ]

    If i had one complaint the dark levels were much harder than the other levels. Wish the paint brush threw white blobs instead. I loved the Journey Easter Egg and the Credits.

  11. #11 by premiersoupir on February 10th, 2013 [ 17020 Points ]

    @tedrabear: Yeah, I didn’t like all of the mechanics, but I’m not sure that I would have wanted to play the entire game in the first mode. I liked the gradual introduction of visual features, such as shadows early on.

    @The_Nmac: Yes! The Journey shout-out is awesome, and the credits sequence is something that other devs should learn from. I was only disappointed that the credit sequence meant that I’d finished the game. :(


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