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[PS4] Full Specs and a Detailed Press Release from Sony |

Sony has released a Press Release with more specific specifications (see what I did there) on the PlayStation 4 that will launch this holiday season. They also included a ton of info and a list of current Third Party Game Developers and Publishers.

Good things are headed our way! Read all about it below in the Full Press Release.

PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play

New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).

The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.

The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

Shared Game Experiences
Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay. For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay
PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

*1 Depending on network environment or titles, users may not be able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4 Eye .
*3 Depending on the version of OS or other conditions, users cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.

<PlayStation®4 >
Main Processor
Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Hard Disk Drive
Optical Drive
(read only)
Super-Speed USB (USB 3.0) 、AUX
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output
Analog-AV out
Digital Output (optical)
*Specifications are subject to change without notice.

About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PS2® further enhances the PlayStation legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.

PlayStation and PS3 are registered trademarks and PS4 and are a trademarks of Sony Computer Entertainment, Inc. Sony Entertainment Network is a trademark of Sony Corporation. Facebook is a trademark or registered trademark of Facebook, Inc. Ustream is a trademark or registered trademark of Ustream, Inc. iPhone and iPad are trademarks of Apple Inc. Android is a trademark or registered trademark of Google.Inc. All other trademarks are property of their respective owners.

List of Third Party Game Developers and Publishers
As of February 20th, 2013
(in alphabetical order of developer/publisher)

45 companies in total

Bethesda Softworks, LLC
Chara-Ani Corporation
CyberConnect2 Co.,Ltd.
Dimps Corporation
Electronic Arts Inc.
FromSoftware, Inc.
Genki Co., Ltd.
Granzella Inc.
GungHo Online Entertainment, Inc.
Index Corp.(ATLUS)
Konami Digital Entertainment Co., Ltd.
LEVEL-5 Inc.
MarvelousAQL Inc.
Nippon Ichi Software, Inc.
O-TWO inc. (peakvox)
PlatinumGames Inc.
SEGA Corporation
SystemSoft Alpha Corp.
tri-Ace Inc.
Ubisoft Entertainment
YUKE’S Co.,Ltd.

4 companies in total

Ratloop Asia Pte Ltd
Red Hare Studios
XPEC Entertainment Inc.

47 companies in total

5th Cell Media LLC
Activision Publishing, Inc.
Armature Studios
Behaviour Interactive
Bethesda Softworks, LLC
Blind Squirrel Games®
Certain Affinity, Inc.
Darkside Game Studios, Inc.
Devolver Digital
Double Fine Productions, Inc.
Double Helix Games
DrinkBox Studios Inc.
Edge of Reality, Inc.
Electronic Arts Inc.
FarSight Studios
Gaijin Games, Inc.
Gearbox Software
HB Studios Multimedia
Heavy Iron Studios, Inc.
High Voltage Software, Inc.
inXile Entertainment Inc.
Iron Galaxy Studios, LLC
JETPACK Interactive Entertainment Ltd.
Klei Entertainment Inc.
Lab Zero, Inc
LucasArts, a Lucasfilm Ltd. company
Metanet Software Inc
Minority Media Iinc.
Nicalis, Inc
Panic Button, LLC
Psyonix Studios, Inc.
Slant Six Games
Sony Online Entertainment LLC
Spark Unlimited
Spry Fox LLC
SuperVillain Studios
Take-Two Interactive Software, Inc.
Telltale, Inc.
Tribute Games Inc.
Turtle Rock Studios, Inc.
Ubisoft Entertainment
vBlank Entertainment Inc.
Warner Bros. Interactive Entertainment, Inc.
WayForward Technologies, Inc.
Zombie Studios, LLC

53 companies in total

4A Games
505 Games
Big Ant
Big Bit
Bloober Team S.A.
Boss Alien
City Interactive
Criterion Games
Curve Studios
Dakko Dakko Ltd
Deck 13
Double Eleven
Eko Software
Flying Wildhog
Four Door Lemon
Green Hill Studios
Kalyspo Media
Laughing Jackal
Onmi Systems
Prodigy Design
Straight Right
Torus Games
Vector Cell
Virtual Toys

  • thats a lot of detail

  • my biggest issue is BC with my ps3 collection i’ve gotten over the past 7 years.

  • I’m willing to pay up to $500 for this, maybe up to $600 if in a bundle with a decent game and two controllers.

    I cannot fucking wait for this. I also hope @tosh is working on a new, super cool, sleek looking, updated, and fancy as we speak.

  • sounds awesome! wish we could see a unit! (and get a price point.) yeah, backwards compatibility is certainly an issue for me. will we have free streaming of the titles that we own? I sure hope so! but hey, my ps3 is still ticking away happily, and I don’t have a problem with letting it sit under the TV with its little bro.

  • Good job on this post ! 😀

  • Is GDDR RAM good?

  • Jay

    I think what could work for streaming legacy titles is have the disc drive able to read your game discs for specific data attributes in order to identify it to allow streaming through the cloud. This would solve almost all of the concerns, assuming the entire library were to be available.

  • Damn that 4 needs to go

  • GDDR5 is super-fast and also expensive. Generally used on graphics cards in smaller amounts (1-2GB). But it seems SONY decided to go midrange by using AMD’s Jaguar based CPU, but beefed up the RAM capabilities with GDDR5. Cost and power consumption were big considerations here it looks like. So we are not seeing a PS4 that will outperform most high-end PC’s of today at launch like we have in the past. But this should give us a better launch price point also (I hope).

  • @FrogmanTM: Thanks for the lesson! So basically it has a slower CPU with lots of super-fast RAM to offset that.

    Price point will be tricky, the touchpad on the DS4 doesn’t look cheap, so that adds up. RAM as well. The new PS4 camera that tracks the Move enabled DS4. My guess is $449 for the a PS4 with 120 GB HDD and $529 for one with 350 GB HDD, or something like that. Don’t see Sony doing a pack-in game. Maybe a download on PSN for PS4 or perhaps a demo disc (like with the PS1).

  • Oly

    They better at least do a 500GB HDD or allow it to be upgraded.. filled my 500gb on PS3

  • Jay

    The system should have at least 500GB. I filled mine up, too. It’s not like hard drives are still expensive as hell. I’d be pleasantly surprised if the system came with a 1TB hard drive, though.

    As for whether or not the system includes a game, I think it should regardless. The question is, what game would it include? Would it be a first party title like, say, Killzone or Knack (the latter for a more family-friendly bundle), or will we see a third party bundle out of the gate?

    Imagine seeing bundles that include either Watch Dogs or GTAV (I am hoping the next gen consoles are the reason for pushing that game back to September). I imagine maybe a free 3 month subscription to PS+ with a couple of games available\ from the onset. E3 is going to be interesting, and we’ll have to see how Microsoft responds.

    I think I may actually preorder this system, assuming I don’t have to cough up $600 haha.

  • I love all the features and games that are coming to PS4. I really hope they can somehow allow us to transfer our PSN games to PS4 though. This is a major disappointment if we can’t do this. Although, I won’t be throwing away my beloved PS3 anyway so I guess I’ll keep it connected right next to my PS4 if necessary!

  • They will do a 500gb and a 1TB at 2 different pricepoints.

  • Eddie

    Rumor has it the video card got changed to the GCN 2.0 architecture. Not a huge jump but still good news if true.